Falls? Over here!
Debug mode is used, as you probably all know from our server for a complete analysis of everything that happens on the server, i.e. detailed information when the server crashes. However, it has three disadvantages. The first is that the server will start after the crash a little later, because after the crashes I have to save all the logs and then restart (so I have to be present at the server). The second thing is slight and concerns a large load on the server, it should not be significant for you, because after all we have quality HW and the number of about 80+ people online should not matter. The third concerns the size of the files into which the debug is written, if it exceeds 200 GB, the server crashes precisely because of the huge file size. I have limited Debug to the minimum required writing values and so before writing reaches 200 GB, we should have about 10 hours (1 hour online server status with 70+ online players takes about 20 GB of data only in the text), so hopefully it will fall by then. I ask you to do as many things as possible on the server that could cause crashes, or if you know of any, do it now so we can solve it. So let’s get started on finding so many annoying falls and solving them!

Small Server Repairs
=> Testing of bosses into instances is still unsuccessful and the Test server is still crashing because of them - this will probably require a longer delay before deploying to the server
=> Fixed reward for quests in the form of money when reaching the highest, i.e. 70. Level 2
=> Small fixes in dodge and agility and their calculation into properties
=> Fixed paladin spells Judgement + fixed attacks that were not by official values
=> Other corrections in guild bank - mainly concerns rights to it and logging into logs, which in some cases could cause crashes
=> Fixed the talent of the robber (rogue) - who adds 150% when using poison on weapons to attack
=> After warriors, paladins, shamans, magicians and hunters, we repair the priest's spells according to the values from patch 2.3.0 - so warlocks (only a few trifles) and thieves remain
== sync, corrected by elderman == @elder_man
=> Fixed talents in thief - Aggression and Sinister Calling
=> fixed 16 security bugs in apache server for site
=> Updated Linux kernel to version 2.6.22-14

Next time we will deal with crash fixes and instances (hopefully with better results) - for their detailed description I thank Daralyn (from the forum) and corrections and updates to the site, so if you find an error on this site, please report it on the forum. Thank you.