Changes in Battlegrounds
After a lengthy trial of bad Battleground logins (15vs4), we finally figured out the reason for the error and fixed it. I went through the official website and found a lot of news. One of the main ones is that the minimum number of players is now set at 10 per team for Alterac Valley and the maximum remains at 40. However, the official system, like ours, controls only the minimum number of members in Battleground (BG). This means that BG will not be terminated even if 10vs40 players play against each other, but will be terminated in the case of 8vs40 (only non-fulfillment of the minimum number of players on one side is checked). Unfortunately, it is also addressed on official servers and after a long conversation with the creators of the kernel, they do not intend to change it even to trinity. Next, as I thought we had a bug in logging a big party for AV and I started editing because of that kernel, but as it turned out, it wasn't a bug. Wowwiki clearly states that for AV it is only possible to log in as a group with a maximum of 5 people. I have also corrected the differences (Attack, HP,... ) between the main kings in the AV at Alliance and the Horde. Because our server does not have such a high population as on official servers, I decided to adjust the minimum and maximum number of players in each Battleground to avoid abuse.

Alterac Valley min 17 players min/team max 20 max (On official servers max 40)kon Termination of BG if one side has less than 17(16) players

Arathi Basin - 13 players min/team max 15 max (Same as on official servers) U Termination of BG if one side has less than 12(11) players

Eye of the Storm - 13 players min/team max 15 max (Same as on official servers) U Termination of BG if one side has less than 12(11) players

Warsong Gulch - 5 players min/team max 7 max (On official servers max 10)kon Termination of BG if one side has less than 4 players

Ready-made expansion, when?
More and more questions about when the add-on will be available and more and more answers odpověď if you follow these pages, I’ve already told you that we will deploy it sometime this month, February. The database is already ready and put together, and I hope I've caught most of the big mistakes. As for the core itself, in the development team, the development of the new version was delayed due to speculations as to whether to use things from mangos or not. Arguments and disputes eventually led to delays and withdrawal of core support. Everything has already settled and now the final version of the mangos core, own production of trinity and version of all together. Now a single version is being compiled that will have all the pros of all three versions. Here I would like to point out that if the kernel had been prepared earlier, we would have switched to the add-on anyway later due to my personal duties and health condition. However, the month of February as a deployment of the add-on is still valid. That's all I have to say.

Other corrections
1) Fixed calling Spirits at Zul'jin's
2) Fixed Reinforced Fel Iron Chest in Heroic Instances
3) Fixed effects with Rockets in Lunar Festival
4) Fixed crashes in instance H Ramparts
5) Fixed chain spells
6) Small adjustments at boss Laj
7) Fixed quest Battle of the Crimson Watch
8) Fixed quest Enraged Spirits of Fire and Earth
9) Fixed quest Enraged Spirits of Air
10) Fixed quest Enraged Spirits of Water
11) Small adjustments in Mind Control type spells
12) Removed other causes of higher server latency