Formerly a beautiful and many people inhabited locality, now devastated territory, contaminated waters and infested forests. In the meantime, there are disasters everywhere. The undead, the demons, the mutated natives. All this was and is the rotten foundation for all dark magic, insidious magic, and the birthplace of pure evil. Yes, there is talk of the Eastern Plaguelands, a country in the very north of Lordaeron bounded by the mountains of the kingdom of Quel’Thalas from the north and from the south by the great rocks of the Hinterlands. And the whole country as a great monarch is watched over by the necropolis of Naxxramas with its cruel ruler Kel'Thuzad, who now by magic has moved the dark citadel closer to his master. To the frozen continent of Northrend. The pyramid itself is nothing special, but inside it soon formed into individual sections, each in one corner, where their commanders always have the main say, who then determine the rules not only for the necropolis.
The Construct Quarter
Ironically, it is here that you will find the most physical existence, but created from the will of evil and created from dead body parts. Here reigns Thaddius, a vile mountain of flesh, which knows how to use almost nothing but brute force. Stalagg and Feugen will tear apart anyone who dares disturb their master's peace.
The Plague Wing
It is full of many of the original creatures that have been transformed by the plague so that it can pass on its defilement. There are dark bats, nightmares, apostate animals, and also nasty piles of living slime. All this is ruled by a huge monster, an undead piece of nothing, a monster named Loatheb. This creature has such diseases that are everywhere in his body, that after meeting him, it is not enough to just wash your hands.
The Arachnid Quarter
A den of poisonous spiders, undead zombies, Nerubians, and a master spider named Maexxna. This spider queen, originally from the depths below Northrend, is the founder of one of the dominant spider genera. Her children are fed by the corpses of those who came too deep into the Naxxramas.
The Military Quarter
The training district of the knights wielding the sword as well as the dark spells is supervised by Instructor Razuvious, who takes orders from the infamous foursome also known as the Four Horsemen. Their names are Thane Korth'azz, Lady Blaumeux, Baron Rivendare and Sir Zeliek.
Who is the one giving the orders? Who is in charge of Naxxramas? Let's imagine him.
Kel'Thuzad was originally a member of Kirin Tor based in Old Dalaran. After Medivh's death, he was one of those who communicated information about Medivh to his disciple Khagdar. There, Kel'Thuzad became more interested in the Guardian of Tirisfalu. He later left Dalaran and set out on the trail that led him to Lich King. He offered his services there. Ner’Zhul stripped him of his old body box and placed an important task on his hip. Returning to Lordaeron, Kel'Thuzad formed a cult, the Cult of the Damned, which sowed disaster throughout Loarderon. Killed by Arthas and later brought back to life as the powerful Undead Lich, he committed countless atrocities for which he deserves the ultimate punishment.
Now in the Frostwyrm chamber, Kel'Thuzada Sapphiron is guarded by an old undead dragon. Sapphiron is a descendant of the Blue Squadron of Dragons aspect of Malygos. Even though the dragon died fighting Arthas, it was not the last thing he experienced. Arthas used the remnants of his waning powers and revived him as a frosty werma who is forced to serve disaster. Kel'Thuzad himself has his throne nearby.
Will this black citadel continue to be a haunting building, full of corruption and evil, serving to plunder the world as we know it, or will there be a group of brave men able to stand up to its inhabitants?
Thank you to the entire GM team for their hard work in testing the instance and especially that they did not let themselves be deterred even though they had to test this instance 21 times after my repairs and requests. Thank you all for your patience and for your willingness to test this instance to the smallest detail in the evenings. I want to thank everyone who allowed us to open this famous instance and allow us to have it as close to the system as possible from official servers. Thank you also to those who were looking for the data needed to launch and spell systems almost a quarter of a year ago and finally thank the player Lajis for the article for the introduction.
Common mistakes and mistakes you should know:
1) We are opening the instance for 10-man, for 25 almost everything is already ready, but to be sure, it needs the last tests
2) After use Obedience Crystalu and the subsequent interruption of the effect (movement or ESC) sometimes players get a wow error, so do not interrupt until the effect occurs itself
3) If you find any mainly exploitable error - report to the tracker
4) Fixed all known bugs in Naxxramas, which were caused by server crashes, which did not always restart 100% and for this reason bosses were not assigned all scripts or took place in another instance of the previous crash
5) Instance ID was canceled yesterday due to a failed start, the next one should be normal according to the set limits