Server Cleanup
As every month, there is again a traditional cleaning of the server database from inactive characters and accounts. Cleanup is also used to speed up the server, stability and mainly to get a real number of players on our server. Again, I remind you that we delete inactive accounts and characters more than 2 months back. If, for example, you are not on the server for two months, you only need to log in to the game account once in a while (less than 2 months) - you do not even have to go directly to the world - you only need to choose the characters, if of course you want to have an account still active (a friend you trust can log in and provide him with login information - but here I will remind you the importance of the rule 7)). We do not make exceptions in deleting, because it is a mass operation and applies to everyone. I also want to warn newcomers that not only inactive characters will be deleted, but also characters who have recorded less than 2 hours of net game time. Newcomers who do not fit into this time can at least start over and take it as a second try. Cleanup automatically deletes accounts without characters. If you have two unauthorized accounts (each has the right to one account), just delete all the characters from the account and the purge will take care of deleting the account. There is no other way to delete the account. Purge is a very demanding server operation and can stretch for several hours, but I believe that the patience of the players will bear fruit. The deletion of inactive characters and accounts will be done before the date:
8.7.2010 00:00:00:

Number of deleted accounts: 3 514
Number of characters removed: 7 079
Number of other optimization processes: 164 745 443

Repairs
8.9.2010 - 16:00
1) Updated objects, achievements + data, portals and more - mainly portals to Wintergrasp and objects to SOTA from official data, correct assignment of Argent Lances in Argent Tournament by factions, etc.

9.9.2010 - 00:30
2) Fixed 3 recurring server crashes especially in some unstable auras and in Random Dungeon - please report its bugs, if any, is now enabled for players again
3) Debug mode removed and the server is now much more stable
4) Fixed Tricks of the Trade
5) Fixed problems with instances after transfer like Uldaman, ZulGurub, Hyjal, Hellfire Citadel and others
6) Fixed Judgements of the Just
7) Fixed PVP trinkety Every Man for Himself a Will of the Forsaken
8) Fixed talent Taste for Blood
9) Fixed Glyph of Overpower
10) Fixed some bad reputation for some quests
11) Fixed staty a spawny v instanci Trial of the Crusader
12) Fixed many NPC walking, quests, npc and objects

9.9.2010 - 13:30
13) Fixed recovery at Spirit healer
14) Fixed some previously working quests
15) Fixed the possibility of taking weekly quests

9.9.2010 - 23:00
16) Fixed cast acceleration spells (Backdraft, Tidal Waves etc.)
17) Fixed another server crash
18) Fixed Dungeon Finder - other trifles and flaws, rewards still banned until we catch everything

10.9.2010 - 00:10
19) Fixed Commander Kolurg (boss) to the instance of The Nexus: The Nexus (Hord) long forgotten and needed for Dungeon Finder
20) Fixed Commander Stoutbeard (boss) to instance The Nexus: The Nexus (Alliance) long forgotten and needed for Dungeon Finder
21) Fixed small weaknesses in attacking some mobs in the Nexus instance who should not attack each other - another report with the ID of given NPCs
22) Removed Hack from Flame Tsunami and Vampire Embrace

10.9.2010 - 23:45
23) Fixed 5051+ criteria for achievements from cities - we will not delete prematurely obtained ones, it would do more harm than good
24) Fixed reset of personal arena rating if player changes team and has below 1000 personal rating gets 0 if above 1000, gets just 1000
25) Better spell repair Backdraft and Tidal Waves
26) Fixed minor issues with Violet Hold instance
27) Fixed other minor issues with Dundee Finder and role selection
28) Fixed Armory server

11.9.2010 - 19:30
29) Updated TeamSpeak 3 server to beta version 28 - I recommend to update your clients (client will offer them automatically)
30) Dozens of other corrections to the closed instances so far, thank you GM for the persistent tests of these instances
31) Fixed another (latest known) server crash

12.9.2010 - 04:30
32) Fixed auto-loot system - adding to achievements + preventing possible abuse
33) Fixed quest Zuluhed the Whacked for reputation
34) Added additional immunities to machines in SOTA
35) Fixed vehicly v Trial of the Champions

12.9.2010 - 17:00
36) Fixed player login issues - sorry, I was out of town (it always sucks at worst, you know)
37) Water elemental, Shadowfiend, hunter peti and other peti now do not ignore player resiliency as it has been so far

13.9.2010 - 02:00
38) Fixed chest in Hellfire Ramparts instance - its endless looting - instance re-opened and enabled
39) Fixed killing with npc script - fixed for example DK quest The Gift That Keeps On Giving and others
40) Fixed cases of possible abuse of the arena system, if the player left the team in the middle of the played arena - please note that the range of +-300 differences between teams is not performed by team rating, but by Matchmaking rating
41) Fixed cannon in Deadmines instance
42) Fixed Slam spell behavior

14.9.2010 - 03:00
43) Fixed another server crash - one left
44) Fixed quests Valiant * - probably unfinished - still do not know how to solve the possibility of obtaining all the titles in the faction than one
45) Fixed talent Bone Shield
46) Looting now correctly cancels casting
47) Dungeon Finder - fixed finishing instances after killing all bosses
48) Dungeon Finder - better features for finding players
49) Fixed memory leak loading server
50) Prayer of Mending
51) Fixed system of killing small neutral monsters with drop for quest - should fix dozens of defective quests
52) Divine Shield + Cyclone Repair Trial

15.9.2010 - 02:30
53) Prohibited the use of multiple seat mounts in battlegrounds and arenas ktome Strand of the Ancient
54) Fixed spell Unholy Frenzy
55) Fixed spell Health Funnel
56) Dungeon Finder: Fixed features for adding and removing players in this system and the waiting times associated with it
57) Hunter peti: Improved passive mode on pets and after the command to stop the attack and transition to passive mode now behaves correctly, fixed other problems associated with it and returning peta to the master after the attack and before it
58) Fixed auto-loot system and auto-distribution of emblems even outside the instance - if the player is out of the instance, he must take the emblem himself
59) Fixed skinning and lockpicking issues after last fixes on 14.9.2010 - 03:00 and looting
60) Again fixed Valiant of *quests, Valiant Challange still unavailable to all possible champions - we are still trying to find the right and correct system for the operation of these quests gradually as they have to go

15.9.2010 - 06:00
61) Fixed quest Truce?
62) Purified Lunar Dust cooldown patch
63) Fixed talent Bloodsurge

16.9.2010 - 02:00
64) Changed structure of weekly/daily quests - completely changed system, rewritten structure of resets, removed hardcoded values of resets directly in the kernel, introduced pool system not only for weekly/daily, but also some Argent Tournament quests, no more problems with taking weekly quests after extensive edits or server cleanup, added
65) Fixed cases where NPC kills did not disappear and did not respawn and did not follow their preset movements and paths
66) Peti: Better passive mode correction - this time the commands from passive mode for attack should now proceed correctly, further fixed the problems with the pet, which stopped attacking completely if it received a fear or other slowing and losing control spells from opponents
67) Better repair of loot system, skinning and other similar
68) Someone should write the news, it's long again!

17.9.2010 - 02:30
69) Fixed Frost Nova spell even on NPC
70) Fixed Mana Burn - according to the comments - "Mana Burn now causes Fear, Hex and Psychic Scream to break early when used." - early does not mean immediately, but the code now checks to make the interruption really always done immediately or a little longer
71) Completed Valiant * quests and their proper chains - until we solve the problems of taking only one series to win champions - are allowed all - is therefore temporarily allowed to get more Valiant's Seals - which ultimately seems to us as a better solution than prohibiting them until we correctly solve this situation in the core using spells - temporarily also modified Lance Lance Aracky , which we provide now
72) Temporarily suspended the phasing of some mobs until we solve the quest chain, and since I'm fed up with it after the Argent Tournament, so it will not be so, so we temporarily make some mobs available, especially in Icecrown and other areas that we do not fully functional
73) Perhaps corrected dmg spells Envenom with respect to the resiliency of the player, and other bonuses, talents and combo point - thank you for quality reports
74) Fixed player sign-in - if a player enters a wrong password, they no longer need to restart the entire game for a successful login
75) Fixed the length of packets to stop the attack - should solve problems with the petitions and the respective command systems for them
76) Dungeon Finder: Fixed multiple login queues and thousands of unnecessary commands settling in the server system, improved functions for leaving individual players from groups as well as for selecting and creating individual already finished groups, added several functions for detailed log functions and checking whether everything is working correctly
77) Removed the hack from the quest Some Make Lemonade, Some Make Liquor and replaced with an official solution including the implementation of all side-spell effects and liana behavior
78) Fixed quest Last Rites
79) Added missing data to Truce quest?
80) Added missing achievements for Dual Specialization to players who have already purchased Dual Specialization in the past but have not received an achievement