General information and frequently asked questions
I hear from many sides how everyone is dissatisfied with something and the repair process. So let me explain a few things to make this clear to everyone. We are a PVP server and therefore will be of particular importance to PVP repair and things. It is not so much from the point of view that we would not like or prefer PVP, but it is simply better for repairs. I will compare two great things, namely Wintergrasp (PVP) and Icecrown Citadel instance (PVE). Even though we have both systems before we finish (yes, that’s right, we have ICC almost done), I can’t deploy it as Wintergrasp. I can deploy Wintergrasp almost immediately as soon as it is finished from my point of view and fine-tune it on the run. This means that if something is not as it should be, we will look at the official servers and calmly solve it and fix it immediately before the next battle, because WG is, as in our country, on official servers all the time. Therefore, obtaining information and correcting it is much easier and, above all, faster in terms of supplying the necessary data. When we fix instances, it's a pretty big problem. Instances come once a week, sometimes for longer (shifting the time of reset ID) and the whole raid must be folded and after one boss kill we have to wait another week and my companions are not always willing to do what I need or do it wrong. Therefore, if we were to deploy instances as PVP systems and fine-tune them on the fly, it is simply not possible and possible repairs of some systems in certain situations (which in a smaller number we do not need to catch) would take weeks to ensure the necessary data and repairs. Instances like other systems are taken from official servers and we must always go there after the problem and imitate the situation or take new data. In addition, we can not open the ICC right away, but at least after the instance of Trial of the Crusader, which we need to finish and open, so that players have a chance to the next instances. It is the same with other things and we never do all things at once, but gradually, and when I stop enjoying repairing spells or instances I go to the PVP system and vice versa, it is not easy and sometimes not even fun and mainly we do it for free. I hope I've cleared everything up and there won't be any unnecessary questions as to why we're not correcting this and that instead of this and that.

New Patches and Cataclysm
Official servers are already deploying new patches slowly but surely, ending the PVP season and deploying the add-on and related changes. They are gradually deploying patches 4.0.1, where they are preparing new data talents and more, later 4.0.3, where all maps and other patches will be changed until finally the entire expansion. However, the official release and purchase date of the expansion is 7.12.2010. Until then, it will be just such preparations for downloading a few GB of data, etc. Once it settles on a patch and the transition is complete, we will then begin to gather information and prepare our server for the transition - outside of privacy, hidden from view and outside of the repair lists. I hope this happens sometime in the new year. Then there will be preparations for changes, finding out important information, packages and more for a successful transition, which may take months. Once we are sure that we are in a phase of stability for the transition, we will pass. I think initially without new races, which we will open later, but all this will still be seen and there may be a few problems and complications before we get to the stage of stability at all. Therefore, I do not know the exact date when we will pass because there are many variables that we do not know yet and that can significantly prolong or, on the contrary, accelerate the transition. But we will pass, we must. Our data depends on official servers, so we have to keep up with them in versions.

Why are we switching to a new patch/datadisk when this one is relatively stable and not all the stuff from the existing patch is still there? For further development of the server, it is necessary to upgrade to the new version/datadisk. Since we take data strictly from official servers, we must keep up with them in versions as well. New data is required to repair other spells, quests, loots, instances and the system, and if we want to verify something, we can not, because on official servers they already have other, new data. We do not want to make temporary solutions like other servers, to think how it should be. Nope. We have our own head and it tells us to follow what the official servers show us. And for that, we need a transition. Why don't we open instances before the transition? Why don't we fix things from the current patch first? Imagine that you want to fix a spell or quest. Where are you going? On the Internet, but there are already updated information and your spell can have completely different characteristics, behavior on the new than on the old patch and search for this information or look for some temporary unstable solutions not only for spells, but also quests and others simply we will not do. If someone does not like our policy and prefers to stay on older versions, where we will fix everything in a nonsensically unstable way without verification and then after a year we will switch to new systems (patches) and nothing will work nepůjd it is not a solution řešení the solution is to do everything gradually with new data and ways to make it last even after switching to new patches/datadisks. If someone publicly publishes their negative opinions about the transition, they have nothing to do on our server and have an open door with the exit sign.

However, we now have enough data and information for closed instances and other things, and I think we will fix a lot and open it before we go to the add-on itself, which may take several months. Thanks to the official systems that we implement in our country, after transitions or changes, it is usually enough to fix the changed structures and other things work or fine-tune them over time. Please note that the PVP season still remains with us, as well as the version of the game, so if someone downloads a new patch and has other versions, we will not provide any support in this case until the transition information appears on this site, as well as all other information about changes on our server, you only need to watch and read this site. Of course, the characters will remain after the transition. Thank you for your attention and I wish you a pleasant fun and maybe even a run on official servers or other servers that will remain on this add-on and patch.

Repairs
12.10.2010 - 23:00
1) Fixed the destruction of all existing vehicles after the end of the WG battle not only those that had passengers
2) Fixed upgrade of towers and walls after occupation or conquest and changes of WG strength control to the opposite fraction than before
3) Corrected text to win after Wintergrasp
4) Perhaps said the correct tossing of canons
5) Fixed vehicle teleporter inside the fort in WG
6) Applied patch 49) from previous news with improvements
7) Perhaps corrected the addition of the WG victory to the achievement
8) Limited number of Tenacity stacks to 20 as stated by wowwiki, we do not have any other source, if someone has conclusive evidence that there may be stacks or more, they can base a report on the forum
9) New arrivals to Wintergrasp: Marshal Magruder ChampionWintergrasp Quartermaster> and Champion Ros'slai ChampionWintergrasp Quartermaster>
10) Fixed another server crash oprav perhaps fixing the malfunction of Dungeon Finder after this crash

13.10.2010 - 03:15
11) Fixed Wintergrasp Catapulty a Wintergrasp Demolishery
12) Fixed Canons and achievements with them as Destruction Derby
13) May be fixed earning honors

13.10.2010 - 09:30
14) Fixed timer in WG even after server restart and for DB data
15) Fixed SP coefficient value for Frostbolt
16) Temporarily forbidden spell Winterfin First Responder

13.10.2010 - 19:00
17) Fixed occasional inability to use spells on machines
18) Fixed crash caused by removing all vehicles after battle
19) Another test of repair of honors after the end of WG
20) Added to the site the remaining time to the Battle of Wintergrasp, the garrison fortress and overall have been adjusted Online statistics

13.10.2010 - 22:00
21) Corrected Tenacity also for machines
22) Fixed the Flame Breath spell on one of the machines
23) Perhaps fixed spawning of engineers in workshops
24) Perhaps corrected disappearing Spiritual Immunity even after the relog
25) Fixed strange NPC pop-ups after interacting with them
26) Added new data to closed instances - more information will be available only for GM for proper tests in GM section

14.10.2010 - 03:00
27) The Rewarding Has Actually Been Fixed - Tested
28) Fixed returning mobs to their original position if they were killed outside of it - respawning where they were killed

14.10.2010 - 19:15
29) Corrected the transcription of the canons that caused the wrong flags
30) Returned patch 28) - causing server crashes - I need to find a better solution that does not affect mobs in instances and others

15.10.2010 - 13:10
31) Fixed returning mobs to their original position if they were killed outside of it - respawning where they were killed (2)
32) Fixed double spells on some vehicles
33) Fixed basic lives for two vehicles Wintergrasp Siege Engines + added option to get higher HP from player item
34) Perhaps repaired despawn all vehicles after the battle ended
35) Accelerated server compilation after introducing simpler and smaller fixes => speed up the time of patch deployment
36) Fixed spell Righteous Vengeance
37) I'm still working on fixing crashes before WG starts

15.10.2010 - 14:10
39) Fixed one of the crashes before the start of WG - two crashes still remain, I will deal with them in a few hours ...

15.10.2010 - 19:15
40) Fixed another server crash - one still missing
41) Better fix for returning mobs
42) Better correction of canons and flags
43) Repaired respawn engineers after taking over the workshop
44) Rectified amounts of honor gains
45) May finally despawn all vehicles after the end of the battle
46) Fixed possibility to apply desease to vehicles
47) Fixed the transcription of the function to show who currently owns WG strength, which caused the script to malfunction here on the site

15.10.2010 - 22:00
48) Fixed the last crash appearing just before the start of WG login to queue via NPC in capitals
49) Traffic Banned Wintergrasp Siege Turret
50) Wintergrasp Tower Cannon Flag Last Repair

16.10.2010 - 03:45
51) Fixed regeneration and HP count of machines not only in SOTA
52) Removed Meeting Stone from Wintergrasp - not to be there properly, it was a temporary solution when the WG system was turned off
53) Properly spawning Alliance Brigadier General and Horde Warbringer inside the fort according to the fort owner
54) Fixed that attackers can click on the relic after breaking the main gate before the relic never before, which may have happened in some situations
55) Fixed possible server crash when dissolving raid from WG
56) Fixed portals inside the fort
57) Another attempt to despawn all vehicles at the end of the battle

16.10.2010 - 19:30
58) Fixed frequent server crashes
59) Removed poorly functioning Spiritual Immunity
60) Fixed high HP of some vehicles