Christmas PvP Tournament

Christmas is here again, for many of you it will be a holiday of joy, but also of worry. Christmas is a holiday that we should be with our loved ones, so we offer you a PvP tournament in which you will have the opportunity to play with your friends, but also friends against everyone else who signs up.
The tournament will take place in the popular form of 3v3. The venue will be the Nagrand Arena, which you all know very well. Ports to the arena will be provided for competitors. Viewers are welcome. But watch out! Falling or throwing spectators into the arena will be punished.
Date:
The date has been set for Sunday 26.12.2010 from 16:00 hours.
Course of the tournament:
All teams will meet online at 15:30 and the first match will take place at exactly 16:00. Matches will be played according to the knockout tree. Each match will be limited to 15 minutes. After the limit expires, a team with more live players wins. If all team members are alive after 15 minutes, the healer will automatically be removed from the teams and it will be a battle of 2 players with damage talents (fire Mage, shadow Priest, elemental Shaman and others) in the middle of the arena for life and death. This fight will be limited to 5 minutes, so there will be no running behind the columns. The order in which the matches will be played will be posted on the Forum in the Events.
Rules:
The maximum number of healers (resto Druid/Shaman, disco/holy Priest and holy Paladin) in one team will be limited to one to avoid too long arenas. The rules are exactly the same as in arenas, abilities like LoH, Reincarnation and the like are prohibited. When using an illegal ability, the match will be consummated. In the composition in which your team will start the first match, he will have to finish all the others. If a player is “disconnected” or “lags,” that’s just his problem. If the whole server crashes, the match will be repeated. If the team that is about to start is not online, they automatically lose.
Something that has never been here before!
As the title suggests, it is really something that has not been here yet and that the finals and other interesting matches will be commented on on Drahy TS3 in a special channel. The commentator will be a Pastic player, so keep your fingers crossed for it to come out.
Prices:
1. Place Swift Zhevra
2. Place Wooly White Rhino
3. Place Banana Charm + Portable Hole
Applications:
All applications must be submitted by Friday 24.12.2010 to 18:00 hours. In the application form, please state the name of your team and the members who will be able to enter the tournament. Send your entries to the characters:
Alliance: Aliturnaj
Horde: Hordaturnaj
We wish all spectators a nice spectacle and competitors good luck in duels. Organizers are looking forward to the event. You will be notified of any changes at the Forum in the Events. Change of rules and prices reserved. May the best man win.
Information
As most of you may have noticed, the news hasn’t been around long enough. This is due to lack of time, mainly due to school, personal duties and more. Three credits per day were no exception these days, buying gifts for Christmas and the very care of the server, where, as always, I regularly added repairs, but usually I did not even write them, let alone announce them. There were mainly maintenance repairs and other minor details and small work on instances and other systems, the list of which, as always, will be running under this novelty, and which caused yesterday's longer outage, which could not be expected in advance and the real deployment of all planned repairs finally took place only today in the evening. School and personal workload will continue, but it should not be so terrible, hopefully. I would also like to thank all those who have decided to contribute to the server and have filled the account for a while, which hopefully will last for a while for trouble-free server maintenance and relieve me of worries for five weeks/months. The list of donors should be updated to date, and individuals will receive traditional small petitions. Thank you. The list of repairs under this news will have today's date, however, most of the repairs have already taken place a few days ago, but have not been listed here yet.
Cataclysm on our server
As I wrote before, we use Cataclysm because we have to. And why? Let's do it over and over again. If someone does not read these news and specifically ask about the details that I write here, he will be severely punished by Rules 1.j. It is not because we want to punish players, but purely for the protection of our time and constant spam on this topic. If there is no more accurate or more detailed information, it means that we do not know it ourselves and questions about it are considered to be the same offense against the aforementioned rule.
Official servers have already deployed the expansion on 7.12.2010. We have already slowly begun to collect information and prepare our server for the transition - outside of privacy, hidden from sight and outside of the repair lists. Even now, so-called “hotfixes” are still taking place every Wednesday during maintenance on official servers, and some things are being fine-tuned. Work is already underway on a new kernel for this add-on, finding important information, packages and more for a successful transition, which may take months. Once we are sure that we are in a phase of stability for the transition, we have enough information and data to make the transition. I think initially without new races, which we will open later, but all this will still be seen and there may be a few problems and complications before we get to the stage of stability at all (almost all quests and NPC positions are changed). Therefore, I do not know the exact date when we will pass because there are many variables that we do not know yet and that can significantly prolong or, on the contrary, accelerate the transition. But we will pass, we must. Our data depends on official servers, so we have to keep up with them in versions.
Why are we switching to a new patch/datadisk when this one is relatively stable and not all the stuff from the existing patch is still there? For further development of the server, it is necessary to upgrade to the new version/datadisk. Since we take data strictly from official servers, we must keep up with them in versions as well. New data is required to repair other spells, quests, loots, instances and the system, and if we want to verify something, we can not, because on official servers they already have other, new data. We do not want to make temporary solutions like other servers, to think how it should be. Searching for some information from database servers (Wowhead etc.) is sometimes almost impossible to older versions and so a transition is necessary and since our policy always sounded as close as possible to official servers, we have to switch to higher patches/new expansions even if you do not like it or we do not like it. Why don't we open instances before the transition? Why don't we fix things from the current patch first? Imagine that you want to fix a spell or quest. Where are you going? You cannot access the official servers because they have a different version and different data so on the Internet. But there is already updated information, and your spell can have completely different properties, behavior on the new than on the old patch, and finding this information is almost impossible. Look for some temporary unstable solutions not only for spells, but also quests and others simply we will not do. If someone does not like our policy and prefers to stay on older versions, where we will fix everything in a nonsensically unstable way without verification and then after a year we will switch to new systems (patches) and nothing will work nepůjd it is not a solution řešení the solution is to do everything gradually with new data and ways to make it last even after switching to new patches/datadisks. If someone publicly publishes their negative opinions about the transition, they have nothing to do on our server and have an open door with the exit sign. Yes, it will be unstable at the beginning and there will be a lot of errors, but also new features, systems, maps and especially the supply of new data, according to which we can fix again. It's more work for us.
However, we now have enough data and information for closed instances and other things, and I think we will fix a lot and open it before we go to the add-on itself, which may take several months. Thanks to the official systems that we implement in our country, after transitions or changes, it is usually enough to fix the changed structures and other things work or fine-tune them over time. Please note that the PVP season still remains with us, as well as the version of the game, so if someone downloads a new patch and has other versions, we will not provide any support in this case until the transition information appears on this site, as well as all other information about changes on our server, you only need to watch and read this site. Of course, the characters will remain after the transition. Thank you for your attention and I wish you a pleasant fun and maybe even a run on official servers or other servers that will remain on this add-on and patch.
Server Cleanup
As every month, there is again a traditional cleaning of the server database from inactive characters and accounts. Cleanup is also used to speed up the server, stability or to get a real number of players on our server. Again, I remind you that delete inactive accounts and characters on them that no one has logged in more than 2 months ago. If, for example, you are not on the server for two months, you only need to log in to the game account once in a while (less than 2 months) - you do not even have to go directly to the world - you just need to choose the characters, if of course you want to have an account still active (a friend you trust can log in and provide him with login information - but here I will remind you of the importance Rules 1.e). We do not make exceptions in deleting, because it is a bulk operation with many commands and applies to all. I also want to warn newcomers that not only inactive characters will be deleted, but also characters who have recorded less than 2 hours of net game time. Newcomers who do not fit into this time can at least start over and take it as a second try. Characters deleted by this purge are permanently deleted and cannot be returned from server backups or in any other way. Cleanup automatically deletes accounts without characters. If you have two or more unauthorized accounts (everyone has the right to one account), just delete all the characters from the account and the purge will take care of deleting the account. There is no other way to delete the account. Purge is a very demanding server operation and can stretch for several hours, because the character database is very extensive and already has several GB of data. The deletion of inactive characters and accounts will be done before the date: 16.10.2010 00:00:00:
Number of deleted accounts: 3 219
Number of characters removed: 5 905
Number of other optimization processes: 81 519 255
I apologize for the longer news, but it is everything needed and everyone should find their own and stop with constant questions that only burden the environment. Thanks for your attention. Enjoy playing and enjoying the holidays all the administrators of our server wish you.
Repairs
16.12.2010 - 13:00
1) Fixed stacking of the Strength of the Pack spell
2) Optimized kernel access to DB for smoother gameplay
3) Optimized Dungeon Finder and Wintergrasp system for a few warnings, memory leaks and overall better system functionality
4) Avoiding ali and horde grouping in DF
5) Added fixes to ICC and ToCr instances opravy especially spell fixes for some bosses and systems to their functionality needed
6) Fixed other server crashes on objects, gossips on some quests, in new instances and others, fixed crashes in Dungeon Finder when choosing roles incorrectly or logging in and out at once
7) Corrected quest Bring Down Those Shieldsque quests will not be repaired much now, as almost all existing quests are changed in the new expansion
8) Fixed talent Frost Warding
9) GM commands can now be executed in whisper, so we can finally rewrite without anyone bothering :-)
10) Added a new system for processing packages from the client
11) Fixed disappearing returned mail in the game
12) Fixed incorrect exit and loss of teams in arenas if one of the parties does not show up due to server error
13) Changed the method of performing the purge, fixed some inaccurate commands and some unnecessarily demanding (total acceleration of the purge), preventing the deletion of temporarily deleted characters (meaning players in the game), which can be restored within 60 days after deletion, cleaning adapted to newly deployed systems to avoid data loss
18.12.2010 - 00:15
14) Fixed cases of falls from heights the player fell => used levitation or other spells above the ground, then interrupted and the rest of the fall behaved as if he fell from the original height without interruption and other similar situations now corrected
15) Fixed dozens of server crashes after updates of unstable codes from trinity after Wednesday updates ... :-/
16) Power Word: Shield spell absorption fixed
17) Fixed talent Lock and Load
18) Fixed aiming of some vehicles and correct display of direction
19) Further code cleanup and optimization + Dungeon Finder
20) Fixed searching and displaying the correct number of players in the "Who" search by certain parameters
21) Fixed saving Equip Manager to DB directly in game systems - no more problems with downloading addons, internal system will suffice
22) Fixed some PVP achievements: Not In My House, Dinner Impossible, Stormtrooper, Take a Chill Pill, Warsong in Gulch, City Defender, Wrath of the Horde, Wrath of the Alliance
23) Fixed diminishing returns for some friendly spells
24) Fixed Festive Holiday Mount
25) Fixed stacking of some resistances
26) Another code cleanup, this time for some bosses in VoApros I will ask GM to close all the corrections posted here for corrected calmly under my name, thank you
19.12.2010 - 01:00
27) Temporarily blocked battleground SOTA until we recover from major mistakes that have occurred in recent days or have lasted longer
28) Removed some achievements obtained without meeting the conditions, especially for hordes where new data is missing (after PVP achievements are put into operation)
29) Fixed trinkety Discerning Eye of the Beast a Swift Hand of Justice
30) Added checks to complete the hack quest
31) Fixed other crashes after morning updates fixed already in the morning during deployment again caused by trinity code
32) Added debug information to determine the causes of DF malfunction
19.12.2010 - 18:30
33) Fixed player dismount after using teleport in SOTA, WG, portals in Dalaran and others where automatic dismout is required before use
34) Fixed Armory server and no items display
35) Updated The Adaptive Communication Environment (ACE) to the latest version 5.8.3, necessary for the operation of our server
36) Temporarily fixed functionality of Dungeon Finder
37) Fixed Armory and its Recent Activities
38) Removed excess objects in some areas
21.12.2010 - 21:00
39) Better Fixed Magic Animal Blood and Improved Felhunter
40) Fixed talent Improved Spirit Tap
41) Fixed other server crashes
42) Added new data + fixes to ICC, ToCr and HoL instances :-)
24.12.2010 - 02:00
43) Some certainly expected Christmas surprise, but unfortunately it does not happen - we had a lot of work with GM in real life and only yesterday I bought the last presents, as I missed, but I hope that we will finish something at least during the holidays, if there will be time or then for the new year, ie Merry Christmas and a happy new year we wish to all who can slide down the scroll down - thank you to the whole team
44) Multiple times faster server start after a crash up to 20 seconds after a server crash under ideal conditions
45) Fixed wearing prismatic sockets
46) Removed temporary solution and correctly fixed Dungeon Finder from previous fix (36) Temporarily fixed functionality of Dungeon Finder)
47) Fixed NPC behavior and crash on transports
48) Fixed cases when the instance did not save properly after killing the bosses and possible abuse could occur (Onyxie probably the most, etc.)
49) Fixed One-Handed Weapon Specializace
50) Fixed Glyph of Death Grip
51) Fixed Glyph of Felhunter
52) Updated Linux server kernel to version 2.6.35-24
53) Fixed problems with completing Return To Angrathar quests for alliance or horde and related achievements
54) Fixed saving "custom" channel settings (e.g. cancel the announcement for the world channel) after a crash or after a server restart that disappeared
25.12.2010 - 21:00
55) Fixed getting dmg bonuses from spells from weapons and adjacent spells that used them and talents especially in warriors and DK
56) Other fixes to closed instances :-) Thx Tarenas for perseverance
57) Fixed two more server crashes that occurred over the holidays
58) Repaired vehicles in WG and building destruction