Fairy cat goes to eradicate evil mice
Like any system, Linux is constantly evolving and much faster, faster and more stable than other operating systems. Our server runs on Ubuntu server version 11.04 with working name Natty Narwhalwhich can be translated as "skillful narwhal‘. It is therefore necessary to go to the latest version, namely 11.10 server editions with working name Oneiric Ocelotwhich can be translated as "Fairytale/Dream Cat‘. This version is now the most current stable version of this operating system even for servers. In the years of Linux on this server, it has never happened to me that the server would sometimes crash due to the failure of the operating system or perhaps hinder the operation of the entire system even after a few weeks (!) without restarting the entire system and so Linux will always be the right choice for our server. The update is important for getting the latest technologies and security of the whole system, again speeding up some components, daily used and other latest technologies that today offers, for example, updating the kernel from version 2.6.38 to version 3.0, which is very crucial and can affect the smooth transition (hopefully it will not happen), the latest PHP, MySQL, Apache, etc. However, it is a lengthy process and can last for several hours, but I believe that we will succeed sooner. I backed everything up in case of failure and there should be no problem when switching to the latest version of this operating system and so it is rather just a habit.

In recent days, we have learned to successfully defend the vast majority of evil people who attacked our server and seem to be fine, although the attacks continue intensively, in the game it is almost unknown. Updating the system will once again increase our ability to defend ourselves and increase the overall security of the server. Unfortunately, these days I do not have much time for repairs, I like to play at least for a while in the evening, so please excuse my inactivity these days, the financial situation is not at all rosy, and therefore I have to solve the finances first. Thanks for your attention.

Repairs
21.11.2011 – 00:15
1) Updated Linux kernel to version 3.0.0-12
2) Updated Linux distribution to Oneiric Ocelot (11.10)
3) Updated TeamSpeak server to version 3.0.1 - We recommend to update your clients as well (the client will offer them automatically at startup), we strongly recommend to update so that you do not have problems with use and are secure, the latest version for clients is 3.0.2
4) The new kernel has been modified and adapted against widespread attacks on our server in recent days, redundant processes have been removed, which should finally rid us of excess seconds in the server response and thus higher latency and all possible attacks
5) A cleanup of the server database (not the characters) should fix some issues with Inkeepers, couple quests and increase server performance again
6) Fixed maybe finally loots of both Valkyrs in 25HC
7) Added NPC golds in the world and instances as loot
8) Fixed/adjusted some T10 bonuses (paladin, shaman etc.)
9) Added basic support (achieves, spawns) for Pilgrim's Bounty event - we did not have it on the server so far, but we have data for it

21.11.2011 – 17:30
10) Updated Linux kernel to version 3.0.0-13.22
11) Updated data for Pilgrim's Bounty event
12) Added new data for closed instances

22.11.2011 – 03:00
13) Again added fixes to Pilgrim's Bounty event
14) Partially repaired long-term bug, where the player after the logout on the mount could not pass through smaller doors or into different towers, etc.
15) Reworked some parts of Dungeon Finder - Dezerter re-added, logged out players can re-join the dungeon even after the server crash or after the end without the need to relog, I ask players to try individual connections, not with a bunch, but themselves and learn to prioritize this system, it will be better functional and has more options + test it with this

23.11.2011 – 01:45
16) Fixed crashes and freezes caused by Dungeon Finder changes
17) Completed repair 14) now complete
18) Improved/repaired stealth detection via AOE spells

24.11.2011 – 00:05
19) Holy dmg now does not resist properly, it will always pass
20) Dungeon Finder - fixed occasional problems with Unknown cases
21) Finally fine-tuned chair system for Pilgrim event - now possible to finish achievements like Pilgrim's Paunch, Serving quests etc. the event is still in progress and will probably be longer than it should be, because the time is short and the work is a lot, thank you for understanding
22) Fixed the problem and crash with the creation of several identical instances in one raid and the subsequent crash or freeze of the server - now all known crashes, freezes and perhaps even increased latency fixed

24.11.2011 – 16:00
23) Perhaps corrected all the remaining achievements to the event - tests
24) Fixed saving of petitions - caused by "cleansing" in Trinity again

25.11.2011 – 04:50
25) Fixed problems with some achievements in the event
26) Fixed phases in the Nexus instance that caused NPC invisibility

25.11.2011 – 13:15
27) Removed the condition for individuals to be in only one system (RDF or RBG), group premade conditions continue to have
28) Small modifications to the event again perhaps the final

26.11.2011 – 03:15
29) Fixed achiev + extended event by 3 days
30) Avoid dmg in AOE spells if the opponent has PVP disabled

2.12.2011 – 05:15
31) Fixed some damage +3% or -3% dmg talents
32) Modified again Dungeon Finder: I have the latest data, so I'm putting it together so I can throw it out - cooldown between dungy canceled, party updates and unknown cases should disappear and roles should now update properly and report missing
33) Repaired ball system at Valkyr is now checked cyclically and immediately targets only players in the map not all the targets nearby - should contribute to the immediate explosion of the ball if someone catches them - the balls, however, react according to the offa only around 2 yards
34) Fixed past server crashes
35) Fixed some BG achievements that were not counted in the random system, but only in the specific logo of the given battlegrounds, so now they are correctly counted everywhere
36) Improved armor penetration recalculation system
37) Perhaps repaired guards and walking NPC in Dalaran

4.12.2011 – 04:00
38) Fixed immediate saving of sets to the integrated equipment manager
39) Fixed npc visibility in the UK as well as in the Nexus - now they are visible every time - if you switch talents up in the instance it is necessary to leave and receive again via the green icon, if you are connected via RDF - again I recommend a separate login not in pre-made
40) Fixed loots on both valkyries, where the flag about non-targeting may have remained + perhaps fixed cases where the champion phase did not end
41) A new system for detecting the current "Z" position for NPCs in the air - repaired Permafrost - now always manifests itself and always lasts all the time - also run more reliably and always activate + repaired positions (always on the ground)
42) Fixed WG notification after relog and inside VoA instance
43) Fixed server crash caused by OS instances
44) After the ToCr instance is completed, the boss moves to the gate to activate an additional event for spawn boxes and for better running.
45) Glyph of Bloodthirst

4.12.2011 – 13:00
46) Improved system of looting according to class and status of items and proper needing in the group - now it will not be possible to properly need things that are purely for DPS warriors and vice versa, the system is according to official servers
47) Fixed other walking NPCs in Dalaran, report if there will be more
48) Fixed Archavnon walking while fighting Toravon in VoA
49) Corrected the fulfillment of some quests or their submission
50) Removed obsolete code on double aur controls - can fix some problems with auras, talents or abilities in NPCs and bosses

5.12.2011 – 16:00
51) Rewritten ToC instance startup - the reasons why the function stopped suddenly after a few weeks of operation is already in the hands of the Akta-X agents
52) Added new system to continue RDF after server relog or crash

5.12.2011 – 23:30
53 ) Returned Repair 52 ) I need to better connect with arenas and bg
54) Fixed Permafrost - now they notice everything around
55) Fixed kill credit and port after North's death if he's on the rig
56) Better repair of Archavon going for coffee during the fight with Toravon

6.12.2011 – 21:00
57 ) Returned Repair 53 ) :-D better fixed RDF connection with bg and arenas - now it should work correctly with everything even after the server crash etc.
58) Fixed the occasional absence of mobs in the dung now constantly checking auras on the stage in the instance even after the retalent or port via RDF
59) Fixed minor texts in and around Dalaran
60) Fixed causes of broken NPC in ToC and other quests

8.12.2011 – 03:45
61) Fixed server crash (RDF) - was a temporary solution
62) Fixed consistency in UK and spam messages
63) Split loot in ToC for Trophy (single loot)
64) Added support for special rewards in RDF