New maps and NPC movements
Years later, we are deploying the last of the large systems before moving to a new add-on, which, however, needs to be completed. As always, it is no exception in Trinity to put on unfinished business. Therefore, it is up to us again to complete and tune them to perfection. This is a new NPC movement system depending on the terrain and surrounding objects. What does that mean? Mobs and artificial intelligence will finally start looking for available paths, such as the player himself could take, which in practice means that if there is a gap between you and the mob, he will not go the shortest distance to you no matter what is between you, but he will find a suitable path, if there is one. No more strange walking through the air and over a straight line, but depending on the surroundings. This system is not at all a simple matter and has been developed for several years by several people and will affect almost all systems in the game. Thus, the behavior of bosses, spells and others and it is necessary to transform all similar systems into a new one that seems to work at first glance. There will also be “hacks” in systems that had to be done temporarily before the system was put into operation, and these temporary solutions will now manifest as weak or poor functionality of these systems. That is why it is up to you to put it together. The given system affects more than it might seem ovlivňuje for example, random walking in fears, the functionality of “charge” spells, mob evade, instance, walking NPC, behavior of pets, minipets, etc. There is not much, but certainly nothing that we could not handle. This system will also allow us to finally put into operation instances such as Violet Hold, where new mapping and walking systems are needed. Not only that, NPCs and mobs will walk naturally and by the rules. I hope I’ve at least brought this change a little bit closer to what we’re putting on now, and I hope everything goes without any major complications that could make you uncomfortable playing.

Repairs
21.1.2012 - 20:00
1) Added system for random movement of NPC, taxi movements, spells like charge, jump etc., simply reworked the entire WaypointMovementGenerator
2) Fixed some quests, NPCs, texts depending on previous change
3) Brain Freeze now spawns from Ice Armor
4) Reworked system for LFG ukládání better party storage after server crash and loot for given classes are now limited to this system, better repair of invisible NPCs or bosses after entry and poorly displayed players (we need tests)
5) Perhaps fixed quests like: Report to Goldshire, The Completed Orb of Noh'Orahil, Proving Allegiance, Hope Within the Emerald Nightmare, A Humble Task, The Boon of A'dal, The Missing Diplomat, In Service Of The Lich King, The Legend of Stalvan, An Audience With The Arcanist, A Meeting With The Magister, A Rough Ride and more
6) Fixed the Spirit Hunt passive spell
7 DK Quest Death Comes From On High
8) Small fixes to FoS instance - Bronjahm teleport, Soulstorm Channel and Wailing Souls spells mainly visual and mechanical errors
9) Adjusted detection of cheaters for GM in-game
10) Fixed achievements The Alterac Blitz, Let's Get This Done a Flurry

22.1.2012 - 18:15
11) Fixed interference of auras outside of WG battles, now they are canceled even after the server crashes even for offline players mimo so no one will have extra auras outside of the battle
12) Fixed crashes caused by the new system, especially in the ToCr instance
13) Fixed the beginnings of events for this year such as Lunar Festival, Darkmoon Faire (all three versions), Love is in the Air etc.
14) Fixed mob evade in quests and instances
15) Added major fixes to ICC instances (tests)

22.1.2012 - 21:40
16) Fixed other crashes associated with the new system (mainly ToC)
17) Fix the problem with Icehowl and its jamming
18) Perhaps corrected polarities at Thaddius + achievement

24.1.2012 - 00:30
19) New system of NPC map movements is fully operational, changes will already be visible in all areas (I recommend deleting temporary folders)
20) Fixed problems with leaving the vehicle
21) Fixed almost all crashes in ToCr instance
22) Fixed problems with NPC Omen - now enabled auxiliary spells to trigger it during the event and improved its mechanics
23) Fixed spell Improved Succubus
24) Fixed spell Cheating Death
25) Fixed problems with some NPCs in Smart Scripts for general NPCs for quests and according to the new system of moves of given mobs
26) The new system has also been put into operation in arenas, battlefields and petas - the system is also connected to Dalaran Sewers arena (fixed cases with fear thanks to this system) + re-opened arena Ring of Valor - please test if there are any problems, the arena will be closed again, hopefully it will not happen, the new map system + dynamic objects will easily solve the last problems
27) Fixed problems with NPCs in Dalaran walking them
28) Fix Windle Sparkshine to turn on lights in Dalaran
29) Fixed item for Lunar Invitation + small fixes to event
30) New map system disabled for ToCr instance - the floor composed of the object is not yet fully functional in the new system + this system is not needed here
31) Updated Linux kernel to version 3.0.0-15.26
32) Fixed guards in Dalaran are now always in the right position and thus porting the given only to avoid cycling

27.1.2012 - 14:30
33) New system now fully deployed up to this point
34) All NPCs in Dalaran now have the necessary immunities and will no longer roam where they don't, thank you Tarenas for listing the IDs of these NPCs
35) Fixed 12 crashes associated with the new system, rewritten some key features for better stability - all known crashes fixed, server and system hopefully will be stable if no new problems appear
36) Fixed cases of harassment and mobbing

29.1.2012 - 22:10
37) Fixed further server crashes + rebooted system + arenas
38) Fixed Omen + Offlike Behavior and Invoking
39) Fixed DK quest to scan without hacks
40) Fixed quest Elven Legends
41) Fixed Ingvar the Plunderer boss issues
42) Fixed spell Gushing Wound
43) Fixed crashes associated with fear-like effects and their premature termination or cancellation, which may have fooled in the new system
44) Maybe finally fixed the fall from the forum, thank you all for your help

31.1.2012 - 19:20
45) Fixed 4 crashes caused by new map system
46) Fixed crashes caused by incorrect use of Charge
47) Fixed fall in ToC and UK tanks after deployment
48) Fixed server freeze in RoV arena (closed for now)
49) Fixed problems with Sweeping Strikes spell
50) Really fixed issues with uncompleted Fears after interruptions