This system will be no different. Initial problems are always necessary to further develop our server. This system of maps will not only improve all movements around the world, but will allow us to properly operate some systems and bosses in closed instances (Gunship battle in ICC, systems in Violet Hold, etc.) and arenas. Arenas, or at least one of them, still need to redesign dynamic objects to work with the new map system, and this system needs to be fine-tuned for dynamic objects. Therefore, we will close the new arena (arena) until the systems are resolved and synchronized. This is an even more extensive system than in the case of WG, but as always, we will deal with it together.
I never wanted to have a big and best server, but one where people relax, we learn something with GM and have fun and enable the best functioning systems over time or we will actively participate in the creation of some others. In short, we are not dependent on the players (I earn myself on it during my studies) and so despite the problems, it suits me and I warn that we do not keep anyone here. However, I would especially like to thank some players who actively participated in testing the cause of the main server crash associated with the Charge spell and the interruption of any of the channeling spells. Their perseverance, determination and constant testing on low levels and setting up characters for tests and their subsequent report to me was admirable and even this gave me the energy to last a few days and nights in dealing with this fall, which I finally managed to crack thanks to you. Thank you.
Due to my heavy workload these days, Tarenas finally took over the account change service (from the previous news) and in the coming days will start the safe process of rewriting and verifying them, for which I thank him and players should check whether they have everything in order. Again, if you can change your password via e-mail (Web Administration), you do not have to deal with anything and the new site system will work fine, otherwise I recommend reading the news (especially the previous ones).
Repairs
31.1.2012 - 22:30
1) Fixed two server freeze cases in old arenas
2) Temporary closed arena The Ring of Valor (see article)
3) Fixed problems with connection of some players, adjusted descriptor values to permanently higher values + fix the last crash/freeze (disconnection of all players once the previous number/limit has been filled)
4) Adjusted the behavior of the new system for object/destruction objects that serve as a floor in ToCr and EoE instances
1.2.2012 - 14:45
5) Fixed server crash in the situation when changing the map while performing motion calculations for NPC or spells/abilities for players
6) Fixed server freeze when leaving BG during ongoing charge
7) Fixed server crash caused by multiple attempts to add a quest to an already filled 25/25 type quest log
8) Fixed server crash when removing multiple players at once from RDF party
9) Fixed achievements associated with a number of the same items that the player may not have all with him, for example Dalaran Cooking Award
10) Fixed achievements related to personal rating
11) Fixed achievement Not So Fast
12) Fixed situations where instances did not reset correctly
13) Fixed flying NPCs now land properly
14) Fixed immunity applications when running and during the action of certain spells (Hand of Freedom, Bladestorm, Bestial Wrath, etc.)
15) Reworked magic system in Argent Tournament by NPC + achievements, added duel system for players on achievement, improved way of handling auras of their removal and adding, so that they do not burden the server, added systems associated with sitting on NPC and duels mainly for the ToC5 instance, where I use this change to deploy the necessary mechanics after this instance
16) First fall caused by repair 15) when applying shield(defend)
5.2.2012 - 19:30
17) Reworked function to calculate From position in maps and in the new map system zlepšuje improves work on fear and other fleee effects
18) Removed the old system of dynamic objects and parts of mapsk in connection with the forbidden arenas DS and RoVsad a new large-scale and offlike system of dynamic objects will be deployed as soon as today's repairs are stable and in order not to confuse any problems with the system
19) Improved control function for mounting on AT mounts, which also took shapeshift form in the case of warriors or form in the case of seatspozn this function will be incorporated later for other systems and functions such as the EoE instance, etc. GM)
20) Fixed Stealth Detection System + Flare Spells + Guards in Dalaran now detect even affected players
21) Fixed achievements that counted to one item multiple times
22) Improved features for pets and guardians who do not now attack targets on which some CC effect is interruptible by damag
23) Fixed some problems with the dispel mechanics, which now evoke additional auras, but for this system, additional data and adjustments of appropriate spells are needed (note. GM)
24) Even better fixed some spells that have the immunity of most slowing effects or during their duration, if there are still problems, please report the fact
25) Fixed auras that stack on pet and from totems
26) Fixed event duration + deleted q from last year
27) Fixed ball movement at Valkyr caused by new system
28) Attempt to repair the freezu server, info on how to repair in this report
6.2.2012 - 01:15
29) Fixed server crash caused by zero division in Z position calculations
30) Fixed boss evade cases after last spell immunity edits
31) Added a feature to make sure Valkyries always have both loot
32) Icehowl becomes idle immediately after the first throw-away cycle
33) Fixed some quest picking issues
34) Remade even bosses in conjunction with LFG and rewards
35) Fixed some items for event + their correct ID (disappeared)
36) Fixed remaining boss crashing + fixed Anubarak boss reset when the wipe was up and the boss didn't come back - now it should be coming back correctly