Gradual map tuning
To our astonishment, the deployment of the new maps went very well and beyond our expectations. It took a whole year to tune it after the first deployment, but it finally succeeded. It was nothing more than hard work, testing, testing and debugging all possible problems and adapting other subsystems of the game. So we are sticking to our future plan and we have finally deployed the map. Unfortunately, before we can get on with new things, it is necessary to tune the system and adapt it to the already functioning game systems. First of all, there are instances, especially those that actively use the map system or are significantly influenced by their system. Such is the case with EoE. Once we’ve fine-tuned here, we’ll try to fine-tune the other instances and problems that have arisen since deployment. Debugging can take a few days, but with your help and reporting errors, it will definitely go fast.

Opening of all available arenas
On the occasion of the deployment of new maps and special manually added movement points, we decided to reopen the arenas Dalaran Sewers and Ring of Valor. These two arenas are dependent on the new map system and were therefore shut down for the duration of the old maps. Now it's time to turn them on, tune them out and go the next step forward and uncheck the next thing from our endless TODO sheet. If you encounter any problems or non-standard behavior, please report it in the classic way to our forum.

Plans for the future
Here I will just remind and update our plans for the future mentioned in previous news. The new site and new maps were at the top of our list, although we wanted to deploy the site earlier than maps, we managed to complete the map system earlier, which is why we are now deploying and tweaking it. The new pages are still in development and we now have new helpers with whom it will go a little better and faster. Why pages are important, read in older news. Once we fine-tune the new map system and other secondary systems, we want to gradually open individual heroics with an emphasis on Halls of Reflection and Pit of Saron, but if other instances are ready to run, we will not resist them and after a few tests we will definitely open them. The ICC is preferred. However, before its launch, we want to have functional maps, open pre-heroics (PoS and HoR) for the story-quest line. After starting ICC, we plan to open all instances and raids and deployments of Cat (not necessarily in this order), which we are working on, among others. So much for our plans for the future and we look forward to the news as much as you do.

It is important to note that we now regularly dedicate to the server two days a week, every Tuesday and Saturday (more about this schedule in the previous news), take note of this fact even when contacting support or waiting for the deployment of repairs on these two days of the week.

Repairs
9.3.2013 – 18:00
1) All available arenas in the game are now open
2) Improved NPC movement system again for some situations
3) Updated TeamSpeak server, we recommend to update your clients to the latest versions for security and new features
4) Fixed all known crashes and freezes of the server
5) The debugging of the EoE instance is still ongoing
6) Fixed transfer of quests and quest items after tossing fractions, problems have been solved through support so far
7) Fixed the transfer of Titanium Spikeguards item after the faction was tossed and its recipe for creation, fixed to all existing players globally (7 disabled players)
8) Added fixes to the Armory system (I will list more later)
9) Fixed problems with the Traveler's Tundra Mammoth mount - added to all correct spell for his faction, added to all players missing spell if they had achievement + fixed passing of this spell after switching from alliance to horde and back (126 players)
10) Fixed achievements Hero of the Frostwolf Clan and Hero of the Stormpike Guard - added correctly to all those who have achievements + again fixed forwarding given achievements after a faction change - now all achievements should be in order (21 players)

13.3.2013 – 04:00
11) Rewritten/corrected features of new maps when discarding players in the Dalaran Sewers arena causing server freezes
12) Fixed the initial spawn position of players in the Ring of Valor arena - the functionality of the pillars is still under investigation
13) Fixed problems with adding mana using Shadowfiend
14) Fixed problems with minipets on new maps
15) Fixed quest A Suitable Disguise
16) Added adjustments to the entrance door in the ToCr instance to avoid the last boss (testing)
17) Added modifications for vehicles and their operation after respawn
18) Fixed quest Scare the Guano Out of Them!
19) Fixed quest Memories of Stormhoof
20) Fixed quest Dun-da-Dun-tah!
21) Added more fixes and improvements to the new map system for even better server stability - fixed all known crashes and freezes of the server reported via bug reports from players

19.3.2013 – 16:20
22) Fixed server crash caused by incorrect operation of vehicles in certain cases with a new map system, if the machine was destroyed or fell into textures (already destroyed) + other similar cases repaired
23) Fixed Onyxia boss behavior for new map system
24) Added changes for pets mainly for behavior in shallow or deep water after the deployment of new maps, should correct pet inactivity in these cases and strange or even no behavior in these pets
25) Fixed the Earth Shield internal cooldown
26) Fixed Icehowl - completely reworked his script to move around the room and bump + enrage, which should now go displacing certain spells (Tranquilizing Shot etc.), still needs tests and report from players
27) Reworked script for Anub'araka - now properly checks if the wipe has occurred and should be properly restored / quit the kombat in all situations regardless of the stage, thank you Sebastian for the idea, it should also fix the boss idle
28) Fixed non-targeting of the driver (only machines if the player is driving the machine) perhaps already in all cars in WG without exception
29) Adapted Shadow Strike cooldown for Anub'araka addons for better DBM addons (needs more tweaking)
30) Disarm Bladestorm (stop) should now be running correctly
31) Fixed quest Valkyrion Must Burn
32) Fixed quest Into the wild green Yonder
33) Fixed quest The Best of Intentions
34) Perhaps the final fixes have already been added to the EoE instance (yet still only for GM and their tests, soon also for players)
35) Updated Linux kernel + PHP + Apache

20.3.2013 – 00:10
36) Fixed server crashes caused by vehicles and some mounts
37) Fixed states at about 500 NPCs for correct movements on land, in water and in the air after the last repairs
38) Reworked Maexxna boss in Naxxa to respond correctly to new maps, reworked cobweb floor to reflect changes
39) Correct discovery of loot box in Ragnaros after killing him
40) Fixed cases where sometimes it was not possible to communicate with GM in the game
41) Other minor changes and fine-tunings in the server code
42) Fixed sometimes multiple damage to Nerubian Burrower add-ons in ToCr, where periodic aura was applied every few milliseconds in certain situations mainly after wip on previous bosses
43) Updated TeamSpeak server to version 3.0.7.1, we recommend updating your clients to the latest versions (3.0.10) for security, new features and maximum listening quality
44) Updated all libraries of The Adaptive Communication Environment (ACE) to version 6.1.8 for even better and smoother operation of new maps on our server