Dragontrop - April Boss has been defeated!

The world is dark again, the threat of the past year has come. I'm talking about Dragontrope. The one who thanks to his immortality always finds his way back, now again through April pranks, where he tricked whom and seized our server. In order for it to exist, however, it had to subscribe to both sides. Good and evil. For the good part, he swore to help fulfill the heavy task of spirit healers and help in reviving fallen souls. His task, therefore, is to revive as many souls as possible, which he now fulfills outside the struggle. He promised the other side that he belonged to that he would find a way to revive only the souls of demons and all evil and help to eradicate the world from the warriors tedy that is, you players. But it is not easy. While summoning souls, he occasionally summons a once fallen warrior with the ability to revive all the dead around Dragontrope, calling himself "Spirit for Champions". However, his soul is not strong enough to remain in the world forever and so he appears only once every 10 minutes for one minute. Its purpose is to help you defeat Dragontrope, because by summoning souls, he gains some strength in his abilities, is stronger than many remember him, and his April pranks are more convincing. Dragontrope, however, when discovering this magical soul accelerates its abilities, becomes invincible for this time and will try his best to break the spell, so as not to revive brave warriors who may have fallen during the fight. Dragontrope has a power of up to two Fears during an accelerated battle to discover Spirit, in order to break his reviving spell, and he devotes all his energy at the time of Spirit's discovery to him. So, if there are many fallen souls, the warriors must protect the magical Spirit, because each interruption means his loss (40 seconds spells a revival spell and only a minute in the world). The boss gains energy during the spell and after 28 minutes he gains energy for the final spell, which once conjured, everyone will fall and their souls will aid his dark plan, so by then Dragontrop must fall. In order for the boss to be able to cast spells undisturbed, he chose a location he thought no one would ever enter, the 25manman heroic instance of Ruby Sanctum. I wish the fighters good luck especially in getting special mounts that can be obtained after killing and hopefully we will meet the survivors the next day!
Dragontrop fell again this year, the loot took 5 raids of 25 people each. Congratulations, loot has read random selections of 1-10 Emblem of Triumph, 1-10 Emblem of Frost and especially three different mounts each in double duplication, which in the game can not be normally obtained. Congratulations to all fighters and we hope you enjoyed this April-Easter Monday on our server.
Since Dragontrop caused a lot of damage mainly on the new site, the deployment of the new site will be delayed (yes, we are throwing the delay on the artificial intelligence that we have created ourselves). Don’t worry, we’re working on the website in our free time. As soon as the site is in the right stage of deployment, we will do so immediately. Due to my workload this week, there won't be another round of repairs until Saturday.
5.4.2013 - 14:50 - Server suffered a longer power outage. The backup power supply has a maximum of 40 minutes, however, the downtime was longer and the server, due to a possible data breach, was shut down in a standard way - i.e. saved and terminated all processes. After re-energizing the current, he started himself again and performed the hardware diagnostics and waited for the internal integrity diagnostics from us via a remote control, i.e. Teamspeak server, database and others (i.e. software). Everything is already in order, diagnostics and repairs after the power outage have already taken place. The server is online. The server behaved exactly according to the set rules, which is set in such situations, did not miss anything and applied everything. Thank you for your understanding and we apologize for the temporary outage, which we had no influence on our part.
Repairs
6.4.2013 – 20:40 (Saturday)
1) Fixed problems with recalculation of Tenacity after multiple battles without restarting the server (thank you all for the tests, as we are not able to test this), the equation for calculating stacks is now not added to the present GM, offline players from past battles or players who were kicked out during the battle
2) Reworked loot in VoA according to the new system of allocation of loot by groups - it probably needs to be tweaked
3) Perhaps repaired Vortex in EoE, where he did not take all the players (tested with three people and worked)
4) Fixed exit portal in EoE (after the click disappeared)
5) Fixed quests Pa'Troll a Lab Work
6) Better fixed the disappearance of invisible walls in WG and SOTA
7) Fixed quest It Was The Orcs, Honest!
8) Fixed quest Rampage
9) Fixed quest A Hero's Headgear
10) Fixed server crashes when Tenacity stacks were divided by zero before the other side joined (that math ... )
9.4.2013 – 08:15 (Tuesday)
11) Wintergrasp: Reworked variables to calculate Tenacity stacks, now one single variable is taken depending on the players present and each new battle is automatically renewed to indicate the exact number of players on both sides and thus the correct number of stacks
12) Wintergrasp: Reworked system for the allocation of immunity in WG - damaged by changes in the transition of maps and the search for Spirit Healers nearby - the system is now very simplified and adds to improve the performance of the community in this area during the battle, fixed cases when players received immunity even outside the cemetery in exceptional cases, immunity is now properly given only to those who have taken the cemetery and near 6 ards
13) Trial of the Crusader - Fixed cases where Icehowl did not look properly at the target, adjusted the duration debuff after the jump and immobilization of players to offlike values (less than before), it may have happened that other systems interfered with the aura and prolonged the duration of negative auras, thank Sebastian for this observation
14) Trial of the Crusader - Fixed evade Anubarak even with movement to the original position after the player's wip, if it works and will be functional, we will gradually apply to all similar bosses in different instances, so that there are no bosses inside the intance without players
15) Trial of the Crusader - A better and faster way to search for Permafrost on the ground in the second phase with thorns at the final boss, now the search function will run almost immediately and does not delay with unnecessary parameters and obsolete functions
16) Eye of Eternity - Fixed clicking on the portal always on everyone
17) Eye of Eternity - Another attempt to fix Vortex for all players
18) Updated Linux Server Core
19) ICC instance now converted to new maps for all bosses, thanks to new maps now running 7 incorrectly or not working spells including Sindragosa freezing technique, instances will be tested as soon as possible
20) Fixed bugs from past quests and their loot fixes
16.4.2013 – 23:55 (Tuesday)
21) Fixed Armory search - if you find other Armory problems please report to the Forum Error Reporting section (Mitches)
22) Another attempt to repair the Vortex in EoE with the recruitment of all players
23) Fixed problems with columns in the RoV arena
24) Reworked player teleport system in case of falling into the texture in arenas and bg on offlike way triggers, with new maps it is now needed, if there are problems with this new system somewhere, please report again
25) Improved search for the arena of teams by mmr, so as not to immediately group the highest with the lowest team, but to progress after 45 seconds +-100 range as the system is set for years
26) Fixed some impassable gateways in instances that we spawned up to time and therefore do not have a script assigned, they will be temporarily opened until they are attached firmly to the instances
27) Fixed quest Ursoc, the Bear God
28) Fixed quest Bringing Down Heb'Jin
29) Fixed quest The Leaders at Jin'Alai
30) Fixed quest Eternal Flame
31) Fixed some quests that did not correctly add talent points (dk quests) and other similarly non-standard rewards
32) Updated some server libraries to fix one very rare server crash in certain situations
33) Fixed movements of some NPCs on new maps (Arega)