Crowd Control Delay system deployed!
The Crowd Control Delay system has finally been deployed on our server. What does that mean? What good is that? Why now? Why not sooner? Let's answer the questions.

This system with a strange name includes all the stuns, fears, slowing effects or effects that will cause you to lose control of your character from another player, or CC for short. Delay means delaying the application of these unpleasant spells to a given target, but not in the context of increasing latency, but the system itself. Sometimes it is milliseconds. In practice, this means that a given CC spell seems to delay even if it is conjured immediately and allows the one to whom it is applied within a small delay to react, and thus a situation may arise where two horns snap each other or two druids fit each other Cyclone etc. This system is deployed on the basis of official systems, and thus runs all the time at them, now also at us, so it is not our invention.

I made the base of the system almost a year ago and it remained dusty on my computer with server files, as I did not have enough time and patience to finish the system. This was taken by Sebastian and the system was finished for you under my strict supervision and it is his first big project for our server and so praise him enough to have motivation for the future (via e-mail support). Since the system required a precise millisecond delay for every spell like this, which was difficult to obtain from official servers, I postponed the system at that time, Sebastian's stamina, tests, improvements in programming and other efforts finally allowed the system to be deployed today, because it reached the final stage only this morning. Sebastian congratulations on his first system for our server and I believe it will not be the last. I hope I have answered all the questions about this system. Now let’s get to the repair list.

Repairs
7.5.2013 – 23:55 (Tuesday)
1) Deployed CC Delay System
2) Changed the equation to the way of calculating Tenacity stacks in WG, so that not only multiples of the number 4 come out (the equation itself for the calculation was not changed only the way of rounding and moving brackets according to official servers)
3) 6 players were punished for proven wintrade in arenas
4) Fixed possible platform destruction at Malygos by players plošin the platform can now only be destroyed by Malygos
5) Fixed some immunities for many bosses in instances mainly in their heavier variants (heroic modes)
6) Fixed the way of despawn veicls after the end of the Wintergrasp battle and after 5 or more days of online server (this is still a hacks, because the vehicle system does not work properly and the vehicles in WG are to be destroyed after the performance (after creating the vehicle, the system is to be put into the vehicle immediately and after the performance the vehicle is to be destroyed correctly třeba vehicles are to be destroyed from the base before)
7) Fixed spell Improved Fear
8) Added fixes to instances of PoS, Azjol Nerub, Utgarde Pinnacle and others, if everything goes well, I think that we will start to gradually open something finally, because we already detect errors in the number of one hand, but it must be remembered that each instance we can not test 53 times for the whole time about deploying our fixes than the boss works as it should (that Skadi and Hadro!
9) Re-repair test of Icehowel and its filming on target
10) Updated libraries and kernel of Linux server
11) Added protection when items could disappear from the auction as in the recent server crash in a sudden disconnection from electricity due to an outage
12) Fixed the acquisition of tabs even from normal modes while wearing tabards not only from heroic modes
13) Fixed displaying some auras as debugs even though they are not to be displayed as such (hopefully fix invisibility spells + peta problems)
14) Fixed cases where items in the auction sent for 48 hours did not return or were lost if they were not sold