After a few months of debugging, fixing and reporting bugs, we come up with another milestone and that is the next version of maps (movements of NPCs, players and bosses around the map and searching for paths) with the designation 2.1. The first version was deployed last year, the second version a few months later and now there is another one. It is not as important as the previous ones, but the changes are considerable. Improvements were made to the system of random movements in the water, land and air in the database, their easy allocation, changes were made to new arenas, to the system of random movements especially during CC effects, changes in flying forms, functions were improved to control falling into textures (although still some cases persist), many "memory leaks" were removed, which could cause some problems after longer play. There are a lot of changes and we could not list reworked or tuned functions, so I summarized the designation of version 2.1. Just for information extra map extraction had to be performed on this new version 16 times before we came to the final form, one map extraction takes over 18 hours (16x18=288 hours of net extraction time, which is exactly 12 days of extraction alone).
New additions to the team
Hello,
I would like to introduce myself and introduce myself as a new GM on Drahy server. My name is Michal and as a player I have been here for many years, but for personal reasons I will not tell you the name of my game character. My GM character’s name is Thalas, I’m sure you’ve already caught me in the game because I’ve been a GM for a while. My job is to test, help with the new website and also to maintain the forum. Of course, I will also try to help in other ways, I will do everything I can to help Drahy get out of difficult situations and make it easier for him to work on the server. You may also ask, why me? There was no official GM recruitment, so why me? The answer to this question is not very simple. It started by trying to help with a new website and getting in touch with Drahy. The goal of my work was to create a logo for a new website, through which additional help for the server will be collected thanks to a special program on the new website. I created several designs and eventually one of my designs was chosen as the official logo of the new site. This earned me a little bit of trust with Drahy and we continued to communicate until I got to testing. Since my writing skills aren't good, I'll cut it short. If you have any problems, do not hesitate to contact me in the game or through the site. If I can, I'll help.
Greetings from the new GM
Thalas
List of corrections and thanks
The list of repairs is now extensive. Due to a bad financial situation (I received annual payments in one month), some corrections were delayed because it was necessary to catch up on work / take extra work even on free days (Tuesdays and Saturdays) to ensure the financial survival of the server. Thanks also to Arega and GM Sebastian, Those who contributed as the only ones in the last six months and they helped the server and proved that they appreciate our work and appreciate it, among other things, in this form. Thank you, all help is also appreciated. Now to the list of corrections:
Repairs
23.7.2013 – 05:00 (Tuesday)
1) Updated new maps in the game to version 2.1 (see article first paragraph změna very extensive change)
2) Fixed cases where one of the Valkyries did not have loot in the ToC instance due to “insufficient” damage from players (damage checks, where a certain percentage of damage must be met to appear loot at the dead boss) upraven these features were modified to reflect the mechanics of fighting Valkyries, where players now attack one Valkyrie and match the other in the server.
3) Fixed the speed of the balls moving over time at Valkyr
4) Improved permafrost creation systems at Anubarak based on new map mechanics, floor and path detection (permafrosts should appear more naturally above the ground and even work better without loss of client performance)
5) Reorganized loot system, where the same items appeared multiple times in one loot round, mainly in 25-man instances (VoA, ToCr, etc.)
6) Reorganized NPCs for the Brew of the Month event (12 NPCs over 12 months excluding incoming beer mail)
7) Added a large amount of data to the Midsummer festival (many scripts and obsolete parts have been fixed skript it should fix a large part of the event and get it to last year’s level, i.e. fully functional)
8) Reorganized and added some scripts that were not loaded at server startup or completely missingque mainly to quests and some NPCs
9) Reworked vehicle system to reflect changes in new maps from point 1) (possible server crashes, we need more tests directly from players)
10) Corrected cases of incorrect removal of Tenacity aura, if the state gradually called and the number of players was the same time on both sides (now with the same number always aura is correctly removed to all)
11 The Explorer's League Outpost, To Westguard Keep!, Drake Hunt, Adding Injury to Insult, Badlands Reagent Run II, Convocation at Zul'Heb, Reunited, Dark Horizon, Troll Patrol: The Alchemist's Apprentice, This Just In: Fire Still Hot!, Pushed too far, The Second Trial,
12) Added better fix for quest A Blade Fit For A Champion (needs tests)
13) Fixed cases of client crashes (your games) when items are reloaded in the auction
14) Fixed instances of abuse (non-)save instance for players after killing the boss during certain manipulations and swapping leaders inside the instance
15) Fixed Random Time-Lost Proto Dragon Spawns + Vyragosy
16) Added several offlike detections of hackers for new hacks trest as punishment is always a permanent auto-ban for these situations
17) Fixed problems with flight form in druid and falling to the ground (dying and landing already from a small height see point 1) + article)
18) Fixed server crashes caused when trying to mount two vehicles at the same time (from one to another)
19) Added some special mounts (for gold) to the transfer between fractions (some data was missing and were being transferred incorrectly)
20) Now the correct number of stacks in Deadly Poison is taken when using Envenom
21) Perhaps fixed some problems with sharing quests after previous updates
22) Added transport ploughs to Naxxramas
23) Added better features for relocation of players in battlegrounds (should solve problems when moving players while avoiding cemeteries, which sometimes did not happen potřebujeme more tests are needed)
24) Updated Linux Server Core
3.8.2013 – 23:59 (Saturday)
1) Fixed problems with invisible walls after deploying new maps vrácen some changes have been partially reverted and Trinity’s map changes removed completely as they are incompatible with ours
2) Added better dismount moves on new maps
3) Fixed delays in the creation of permafrost in ToC
4) Fixed magma causing permanent aura on pets
5) Fixed the visibility of some objects only for GM and only for players (was partially part of previous fixes) + fixed some visible triggers in EoE and other areas
6) Added test fixes to EoE instance (taking all players to Vortex) and to Wintergrasp (better control and creation of new groups/raids even during battle)
7) Added last fixes to the Midsummer Festival event (will be relaunched next week)
8) Perhaps fixed problems with boss Devourer of Souls and abortions
9) Fixed long-term problems with teleporting players in battlegrounds to the right graves stáva it often happened that after the grave was taken by the opponent, the current player did not move to the next cemetery and players had to walk oprav now corrected
10) Added cosmetic modifications to the Drak'Tharon Keep instance by our new GM Thalase
11) Fixed quest The Fate Of The Fallen
12) Correctly fixed Earth Shield spell
13) Correctly fixed Necrotic Touch spell
14) Correctly fixed the Reflective Shield spell
15) Updated Linux kernel and MySQL database core