Both for the New Year and throughout the year
As this pranostics tells us, we tried to act on it. On the New Year I repaired on the server what I could and in the end everything worked out, so I hope that we will continue in this spirit throughout the year. The new year on the server, despite the more intimate participation, was very colorful and fun and thank you to all the bystanders and participants, it was fun and I think that we finally had a decent time and thanks to Thalas's accompanying fireworks we celebrated the arrival of the new year. Who should have a record to look at the documentation, prepared for you by one of the onlookers in this topic. Thank you and I hope that you have successfully entered the new year as well.

This time the repairs were extended because many modifications were needed on our part, so that we could easily take over the repairs from Trinity, where we still send most of our repairs and keep up with them. Our old system of texts was no longer compatible with the new one, so it was necessary to manually convert several dozen to hundreds of texts, which was not a walk in the pink set at all, but in the end it succeeded and now we come back with a list of all corrections, let’s look at them. (Some corrections took place a week ago, others even 14 days ago, but most are deployed only now)

Repairs
6.1.2014 - 10:00
1) A total of 252 texts have been converted/corrected/amended to the new system of texts, many texts have been corrected around the world and in many places texts have been put into operation again, which have died or been damaged over time and with corrections, mostly by bosses
2) Temporarily banned pre-quest for Fa-la-la-la-Ogri'la so that the achievement can be fully accomplished, the solution is finally available until everything necessary is fixed, not until the end of the Christmas event as originally planned, all quests after this are already fully functional
3) Updated the operating system of our server to the highest version (past news)
4) Updated TeamSpeak server to the highest version
5) Mobs all over the world now do not enter the combat after players kill them and cause occasional jamming of the combat or chasing dead mobs oprav fixed
6) Fixed several dozen memory leaks, mostly caused by the motion system
7) Fixed cases where auto-complete quests were not completed correctly
8) Added perhaps final fixes to PoS, HoR and ToCh instances, after the last tests and debugging we will start opening these instances as always with the highest quality and with everything as on official servers
9) Fixed temporary bans that did not turn out to be inactive if the server was still onlineaktiv now they are deactivated even when online
10) Reworked package system for chat and chat using addons for better server security and better work with it
11) Fixed some cases where the “daily blue” question mark was constantly displayed even though the quest was already completed in a day or it was not a daily quest at all
12) Fixed transport system for HoR and ICC instances
13) Fixed quest Return to the Earth
14) A revamped system of stats for basic damage mobs around the world, now very close to if not accurate to official servers, old values that were added by approximate values (as they could never be exactly downloaded by this time) were deleted and canceled, but the values were still very nearly accurate
15) Fixed some problems with Master Loot where the loot could be received even by some people outside the distance or even outside the raid
16) Fixed problems with storing ID in instances where it was possible to bypass saving the instance after dissolving the raid, killing the boss and reassembling the raid
17) Fixed some other problems with the vehicles especially on the track
18) Added a large amount of data to the database, mostly correct data for existing things in the world + data to previously closed instances