Edit (21:58): Server running!
The server is now stable. There is still work to be done and mistakes to find and solve, but now I will start to return all the things that have been missing for a while. Lots of quests, remade Outland + Arenas etc. There is a lot of it, and none of it should bother the smooth running of the server anymore. So we go back to the old ways, where most things, quests are not missing and working. There is also some news, of course. Just a few.
So in addition to working spells, warlok pets and others, I am now returning to the Meeting Stony (since patch 2.2.3 did not work) - which is used to summon players to instances. It takes at least two to call up the portal and other members must be in the group and mark the person (both of them) and then right-click on the portal and the player moves to the summoned stone. Other fixes refer to Vanish spells at the thief and the main fix may finally in the state of loot Free for All will be able to loot everyone from the party only quest items. Other fixes apply to Disarm spells - now works as it should, Incinerate spell, Added .unstuck command, which will take you to the nearest spirit in case of falling into the texture, because commands like .start etc were disabled due to their strong abuse. The chances of critical strikes and attacks in general have also been fixed. Others have been repaired 2 server crashes, instances have been slightly modified, but nothing significant, mana regeneration talents have been implemented, and the whole mana regeneration system is now reworked and at the end of numerous battleground repairs.
What are we preparing?
Two main things in particular: Quests and global events on a grand scale. The system for translating quests has already been made by Bluej from our GM team, which I am now researching and putting into operation. Quests will not be translated directly into the game. They will be divided into sections by regions and placed somewhere on the web. In short, who wants to find their quest in our future database via location or search engine. The system is designed for easy use and in the form of GD libraries, so no one else will be able to copy our work.
Large events mean that the event will be made in the form of a database, its start and end, and all players currently playing will have to participate (the server will move all in the case of an arena). In preparation, the events are just in the arena or battlegrounds, where each player will be at a certain time transferred with a similar level to parallel battlegrounds. At the same time, in one battleground will be 10-20 lvl and at the same time in the same battleground 20-30, while both groups will not see each other and therefore will not influence each other. I plan it as one of my gifts for Christmas, so hopefully it will succeed, because otherwise I do not know what to give you :-)
Registration of new users
Registrations normally work. Unfortunately, not everyone can create an account. We have one of the most modern and secure registration systems of all free servers. The condition for the successful opening of an account is proper filling in ALL items during registration, choose a different username and password, fill in the correct (no typos) e-mail address, answer two security questions SINGLE in a word, preferably without punctuation and diacritics, and finally correctly describe the alphanumeric code from the picture (yet we are working on it, there were problems with it). If you meet all these requirements, you have a 99% chance to create a safe account and play for free on our server.