Like every month, there is again a cleanup of the server database from inactive characters and accounts. Cleanup is also used to speed up the server, stability and mainly to get a real number of players on our server. Again, we delete inactive accounts and characters for more than 2 months back. If, for example, you are not on the server for two months, it is enough to log in to the game account once in a while (less than 2 months) - you do not even have to go directly to the world - you just need to choose characters if, of course, you want to have an account still active. I promised to clean it up at the beginning of October, but now it suits me better. I also warn newcomers that not only inactive characters will be deleted, but this time also characters that have recorded less than 2 hours of net game time will be deleted from your accounts. Newcomers who do not fit into this time can at least start over and take it as a second try. Inactive characters and accounts will be deleted before 15.7.2008 00:00:00:
Number of deleted accounts never logged in, inactive and characterless accounts: 2831
Number of deleted characters never logged in, inactive, or without accounts: 4214
Number of other optimization processes: 1726412
New systems
I am now deploying extensive systems on the server for better server operation. This is specifically the structure of Ace technology, which will speed up the overall operation of the server in terms of the number of connected players, which should carry a huge number of connected people and reduce the overall load on the Internet.
The other technology I use is G3D v7, which in turn ensures high server performance in terms of rendering maps and keeping a high number of players in one place. I hope that these advanced technologies will bring the best to the server and get rid of chopping and lag. A new internet connection is planned in Prague with an optical line, which has been waiting for us for a long time, but the conditions for transport have never been ideal, the next date is in 14 days so hopefully it will come out.
ICQ in GM team
I would like to inform everyone that the ICQ published on this website is no longer used as a server, but only for private communication. In the contacts of the administrator are still on us, but only on jabber and e-mail, to which we will answer only in urgent cases and I mean really urgent, otherwise you will not get answers, we protect ourselves against abuse of communication on ICQ and restriction of GM in their free time, which we lose the most with this communication. Jabber is similar to ICQ but with many extra options and better management of the overall client. As far as the server is concerned, I do not respond to icq. I hope you understand this and the server is set up so that the player can cope with as many situations as possible on his own without the help of GM (forum, commands, hearingstone, ...). GM into the game seems useless to me from this point of view, because 99% of all queries from players are finding errors (on which there is a forum) or that they ask about long-said things that were said here, on the forum or elsewhere and on that 1% are urgent cases for which we are at the already mentioned addresses. Thank you for understanding.
Other Server Repairs
1) Better search and threat organization
2) Added the aforementioned engines
3) Edited again KelThuzad - still not final
4) Fixed monster movement system from spawn point etc.
5) Fixed set The Fists of Fury
6) Fixed other server crashes
7) Improved equation of counting bonus heals by officiant
8) Further improvements to the arena system
9) Corrected bosses: Laj, High botanist Freywinn, Maladaar, Keli'dan
10) Fixed scripting quests: The Manor, Ravenholdt, Erratic Behavior, Further Conversions