Do you want changes? Discuss!
In recent days, there has been a sharp discussion on the forum about the fact that there is only one battleground. Radical proposals and surveys were made to prevent this. After long debates and discussions on this topic, I finally decided to take a less radical step and provide brief information and instructions on individual battlefields available in our country. Every day, if there is time, we will list one of the battlegrounds and these articles will be available later also in the Left Menu.

So if something similar happens that everyone will go to one battleground, everyone will do this and that, don't keep it for the guild, don't tell one GM, write and call Forum Discussion, where everyone can express themselves and where discussions are not lost like in a chat, etc. We listen to opinions and try to solve them if they are reasonable, but we must know about them otherwise than "that someone said". Now on to the article itself. I chose Arathi Basin first because I like it best from the battlefields.

Arathi Basin

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Welcome to Arathi Basin. Immediately after the Battle of Mount Hyjal, the peace between the Alliance and the Horde began to crumble, and now, at the time of the open war, this place is one of the largest battlefields between these opposing factions. The pile of minerals makes this place very lucrative for both the Alliance and the Horde, and at the same time represents an important link between Lordaeron and Khaz Modan that the Horde wants to break.

So, what exactly is being fought for in Arathi Basin? Raw materials. The first person to get 2000 ingredients becomes the winner. But how to do it? There are 5 bases in Arathi Basin. If you occupy the base, it will take a minute to occupy it completely. If it is fully occupied, it gradually acquires raw materials for your faction.

Basic rules and tactics:
- Maximum number of players is 15 on each side.
- It takes 10 seconds to capture the base ("Assault"), then the flag changes and it takes a minute for the base to become truly yours. ("Capture")
- The base becomes fully occupied immediately only if the base assaultte, while it has not yet completely occupied the faction second. ("Defend")
- It is always good to leave the defense at the currently occupied base, and if there are not enough people to defend, then at least a patrol to warn of the incoming threat in the form of enemies from the second faction.

Bases
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Blacksmith - Blacksmith
This base is key. Its interesting fact is that it has two "main entrances" - bridges, and two "side" - beards. It is therefore relatively easy to attack, but if you already own all the surrounding bases, it is perfect for a quick run to another base.

Farm and Stable - Farm and Stables
These two bases are quite similar, they occur right on the doorstep of the entrance to the BG and thus are always immediately occupied. They are not particularly important, but if one faction has significant power and dominates all bases, it is crucial to keep them, because it offers a cemetery under the feet of the enemy base.

Gold Mine - Gold mine
The mine is special in that it can be quickly reached by a simple jump. Engineers, magicians and prosti have an advantage in this, who can get rid of the fall damage, which is big in this case.

Lumber Mill - Pila
This base is the opposite of down because it stands on a high cliff. If your class has a knockback, the correct timing can prove the fall of the enemy from the cliff. In turn, they have the advantage of eng, mage and priest, because instead of long detours they can jump down without fall damage.

The article was created by Volcan, correction Tirian, thank you.

Repairs
1) Fixed talent Blood of the North
2) Fixed talent Death Rune Mastery
3) Fixed talent Reaping
4) Fixed Effect Convert Rune - Magic Blood Tap etc.
5) Corrected Cleansing Totem effect to remove poisons
6) Fixed target selection in Ancestral Awakening and Replenishment
7) Fixed talent Damage Shield
8) Fixed Big Blizzard Bear efekt :-)
9) Fixed effects like Coyote Spirit and Blood Parrot for an item similar to Don Carlos' Famous Hat
10) Fixed Hex spell (second time)