Inside the frozen earth
A stale group of bad reputation inadvertently got to places where frostbite fights in vain and garters and double knee-highs. And that the shroud of sheet armor does not radiate heat, every warrior will tell you. The group has already reached the island of Coldarra, where perhaps instead of grass ice is growing. From a distance down the hill, you could see the temple where they were heading, but was it even a temple? I don’t know if it is possible to call the temple a place that looks like a clumpy rock, in the middle of which a strangely cool light flashes up to the sky and around which pieces of rock circle in the air, as if held by invisible arms.

When we say a few words about our daredevils rushing headlong into the mouth, you might start cheering for another team. It is a collection of dusty mercenaries hired by the farmers of the island and the mages of Kirin Tor to dig a grave for the magical forces. In the past, Coldarra looked like a mosaic of fertile fields surrounded by mountains with the city of Dalaran, but after that magical ice storm, which lasted for several months, the soil turned into ice.

As soon as the band of mercenaries got closer to the mountain, they were horrified by the beings who guarded the object like an eye in the head (they later discovered that they did not have eyes). They did not expect slippery, slimy, pinkish and yet transparent snake-shaped creatures, but they still beat them into one. When they entered the mountain, they could not shut their mouths. The walls were lit by a blue light from rune inscriptions that seemed to be engraved with a perfect chisel all over the cave. The mountain contained three floors with narrow hatches on a triangular ground plan, in the centers of which the gates towered. Each gate has its own door, as one would say, but these gates had a kind of mass of indeterminate colors inside them, like a portal to the unknown. The group reticently entered one of the gates...
After a short fainting spell, they were awakened by the raw air. The place where they found themselves looked similar to the vicinity of the gate, with the difference that there was no possibility of returning and that several sobbings for the return sounded. But they fought their last battle...

Minutes went by like the moon, and with every wound and wound, hopelessness was biting at them and devouring their frightened souls from within. Healers and other members of the ruling magic left their power, but the icy sweat and air left them sane. Warriors and assassins were now bleeding and fighting for the warmth of life side by side. And when they thought they had earned the gift of life, they entered a huge chamber.

The creature loomed in the middle of the room, and for the most part it occupied it. Standing on a rune pedestal, the runes whitely illuminated the wings and large belly of the creature, covered with gray and red scales. The creature was so wonderful and beautiful, and yet it radiated cold and death. It was Keristrasza, a friend of Alexstrazsaspekt an aspect of life, a female red squadron. She saw the group coming with her blue eyes and spoke in a steely voice: “STAND!!! Enjoy your last few seconds... maybe that’s when time froze. Suddenly it cooled so much that within a second the whole room was covered with ice, everyone stiffened, their bodies began to crack with incredible frost, until only ice dust remained...
This group has failed, so who will be next...

For the introduction to The Nexus in the form of this article, I thank the Nexus player

Repairs
1) Fixed instance of The Nexus: The Nexus normal/heroic Command Commander bosses are not yet available in Heroic, finally completed the process of defrosting the final boss Keristrasz poděkovat for great help in endless testing of this boss I want to thank Wulf and Tirian
2) Opravnen Glyph of Mirror Image
3) Fixed talent Unbreakable Armor
4) Fixed Glyph of Unbreakable Armor
5) Fixed spell Icebound Fortitude
6) Fixed Glyph of Icebound Fortitude
7) Fixed server crashes caused by map transitions, quest items and more
8) Fixed Glyph of Death Strike
9) Fixed Glyph of Plague Strike
10) Fixed Glyph of Blood Strike
11) Fixed skripty v instanci Blackrock Depths (Tomb of the Seven event)
12) Fixed achievement On The Rocks
13) Fixed quest The Gift That Keeps On Giving (znovu)
14) Fixed issues with Stratholme instance
15) Already scripted 3 bosses from the Ulduar instance
16) Fixed the rest of cases of high dmg spells in instances
17) Fixed achievement Chaos Theory
18) Fixed achievement Intense Cold
19) Fixed instance Wailing Caverns (Disciple of Naralex event)
20) Fixed quest Skywing
21) Fixed talent Lightwell
22) Fixed achievement Wailing Caverns
23) Scripted Vault of Archavon instance ne not yet opened (tests)
24) Fixed some mob states in instances
25) Fixed attacking an angel in the UK
26) Fixed quest Bloody Breakout (znovu)
27) Fixed reputation gain -1 (also added one point out of 2999/3000 for Netherwing reputation)
28) Due to the extensive complexity of the Light of the Dawn (DK quest) script, I decided to deploy a temporary solution for those who do not want to wait for the script to finish