I have asked myself this question several times and I say yes despite all the negative aspects of the new add-on. I am constantly following news about the new add-on and I am not surprised. The authors have finally officially announced what the system will look like and why.
First, let’s talk about why the authors decided to do this. I will be translating their words and commenting on them directly. On the official English forums appeared a new article from the creators of this game about the new Cataclysm expansion. Cataclysm is supposed to be a kind of revolution and a game for everyone. In their statement, the creators refer to the fact that as the development of this game went too far with the sophistication of some stats, so that the players do not know them well and confuse them. The creators resist the fact that they want the system to be simpler, clearer and more interesting. This is the answer to the question of why and why changes are being made.
The creators state that, for example, Attack Power now adds a user to the attack, as does Armor Penetration. So we have two different systems doing the same thing. I can’t really blame them, and I totally agree with that. Defense, for example, adds stats to five different stats for the player. The mana of regeneration supposedly involves understanding a few other rules of how it actually works, and as a result is incomprehensible and confusing to the player. They also refer to the fact that there are too many differences between "good" and "bad" states for a given profession (bad meant for example intellect for warriors or agility for places). Some casters want Haste, but they don't want Crit, others want Armor Penetration, but no Haste (hunters for example). In short, make each of the states more interesting and accessible for many more professions. So will it mean that warriors will run with the intellect and mages with the largest armor? This is a step back from mine.
What will it look like?
Stamina dá it should be given in such a way that not only dances but also other classes will necessarily need it, and they want to equalize its number and adapt it to the items znamená does this mean that the tank will have the same HP as the priest? Another step back and quite significant. I do not know why the creators interfere with this basic system, which has already proven to work throughout the existence of this game.
Spirit It will be better for them and they will only be used by healers. Others will use other methods of regeneration, such as Elemental Shamani or Balance Druidi, who often share sets for healers, for these cases a special system is to be designed, which is allegedly still in its infancy and in development. Buffs such as Blessing of Kings will not add all the stats, but only the basic ones, which will be Stamina, Strength, Agility, and Intellect.
Intelekt It will be a new SP. We will be adding Spell Power. The SP should disappear completely apart from weapons chtějí because they want to give the advantage of weapons and casters not only to those who specialize in melee.
Haste údajně it is supposed to be acceptable for the melee profession and should not be an advantage only for those who use spells and need to have a shorter casting time. So, what will be useful for tanks, horns or DK? Faster acquisition of runes, energy and other resources. According to my step back.
Block rating blok Injury Stone blok Blocked attacks with the arrival of the add-on simply hit the enemy 30% less, so you do not block them completely, but only partially zvýší Block rating then only increases the possibility of how many times the enemy hits you 30% less. The poor dance.
Parry obdob something similar to Block útoku again, you can not completely avoid attacking only a part of his dmg. Parry now blocks attacks only half of the two attacks. Imagine a situation where someone hits you. 5 000 and then for 8 000 dmg. If you are lucky and you put on the first parry attack dostanete you only get for 50% now and any subsequent next attack. Well. 2 500 and 4 000 dmg.
Mastery toto this is a new stat to come up with a database and it is about talents and their specialisations. Something in the sense that if I am purely holy stat the Mastery State will add something even more unique to it při maybe only to the strongest talent, maybe to the whole specialization specializ the authors themselves say that they will specify this novelty later, as soon as they finish and work through it.
Armor další another stumbling blockraz its system should not change so much in terms of dmg reduction, but the differences in armor for plate, mail, leather and cloth should be significantly reduced. I'll be refueling in a little while.
Resilience liv should only affect attacks from the player and critical attacks nothing more.
So, what will partially disappear from the states?
Attack Power skryt it will be hidden in basic stats and unimportant for players in the sense of stats, it will be only in general systems and it will act mainly on Strength and Agility - it will not increase crity so much - which seems to me more complicated than simpler.
Spell Power It will disappear completely, except for the weapons viz I have already written about this above.
Armor Penetration Z Disappears completely from items. There will be nowhere but talents and abilities.
Shield Block zmizí it will disappear from items again dostupný it will be available only from talents as an increase in the block reduction from the basic 30%.
What disappears completely from the game?
MP5 regener Mana of regeneration regener I have already written above about regeneration only from the Intellect.
Defense Once again, they disappear completely and the dances should be sure that they will not get any crit from the monster if they use Defensive Stance, Frost Presence, Bear Form or Righteous Fury.
Spell Ranks Ran Spell ranks really completely disappear and the player automatically learns them at each new level and spells "with the player" - this is the peak of the destruction of this system. I don't like this move at all and had something in me from the beginning that I'm playing this game.
Weapon Skill hráči players will automatically know all the weapons that their profession allows them and do not have to increase this skill. Woe.
So let's sum it up a bit. With the new data disk, we will no longer laugh at the warriors who run with the staff and have the intellect, it may be better from the add-on. The creators of the game completely send their work to hell and make it a farce. Their words that there are too many differences between states are, in my opinion, meaningless and it was these differences that made this game exceptional and I had to think about what I really want to be, whether a tank or a heal. Now we take the warrior and we can start with him almost heal raid, with the priest on the contrary refuel. No one will be surprised and it will be completely normal. However, I still think that the game is worth playing and to devote myself to it from my point of view, there will be many interesting things to devote myself to next time. I still hope that the crowds who scold for change will finally drown out those who want to have everything the same, accessible to everyone and simple. It already seemed that the protests succeeded and the players stopped growing on official servers and even leaving (since 2008 the number of players has been rapidly decreasing). Recently, however, China has officially authorized the second expansion The Burning Crusade and so it seems that a few thousand players will be added and as soon as it allows even the last expansion officially in China, the number can grow again, because China is more than half of all players of this game and it has not officially been allowed a single expansion until now. The creators do not look at the fact that players are now leaving because of the new policy and the fact that there will be new ones, they will not consider the game to be legal in China, but that players like the new systems and therefore their number is increasing.
The information was obtained from the Official Forum Translated and commented by Drahy.
Repairs
1) Fixed instance Stratholme
2) Small corrections at the boss Gothik the Harvester
3) Fixed talent Merciless Combat
4) Fixed talent Eye for an Eye
5) Execute spell functionality fixed
6) Added new data to the Violet Stand area