One step closer to official servers

With today's changes, we'll be a little closer to the official servers. So what is it? Change of map structure and solid masonry. This is a new system for detecting mounts inside buildings, tunnels (battleground) and in many other places where mounts cannot be used by default, and the new system will dismount you. There are also changes in the structures of all waters, lava and also fishing, in places where it has not been possible so far and yet it should be. Lava should hurt everywhere, and in general, the behavior around this system should now be purely according to official servers. The system may not be fully functional at first, but after tuning everything will be fine. This is a system that has been in preparation for years and there should be no major problems. There was also a reduction in the size of the maps and the server will have an overall lower size and perhaps better and faster work with maps.
Another system prepared for several years is the search for the path of mobs in the game, so the mob (NPC) will not look for the shortest way to you through the air, but along the path along which you would get to it. However, this system is under development and will not be deployed yet. These are even more extensive changes than the maps we are currently deploying, but I believe that this system will work in our country as well. In addition to these changes, there have been extensive changes in the kernel structure, which should supposedly improve the purity of the kernel and clarity, although it does not seem to me yet, but we will see in time, we got rid of at least some unnecessary files in the kernel, if nothing.
The changes are also added to the repair report in the repair list. The players asked us to provide dates and times for the corrections, as we sometimes perform them several times a day, so that they know which repairs we have ever done and at the same time it will serve us in a better orientation, after which the correction stopped going this and that. Therefore, I would like to emphasize the times when you have tested the problem. Thank you.
Repairs
19.6.2010 – 19:30:
1) Redesigned by several trainers and vendors
2) Added hundreds of gossips and remade some objects in the game
3) Reworked map system, see article
4) Reworked system for Divine Hymn and Hymn of Hope spells, Wild Growth, Glyph of Wild Growth, Circle of Healing, Glyph of Circle of Healing, Replenishment, Ancestral Awakening a Glyph of Holy Light
5) Fixed Mind Sear and target selectionth thx Keany
6) Currently allowed to fly in Wintergrasp
7) Fixed Chef Hat effect (cooking)
8) Fixed Glyph of Eternal Water + Enduring Winter
9) Fixed bonuses from Tier 10 (T10) sets
10) Fixed battleground times Call to Arms + added special honors ceny previous battleground prizes have been reduced to a level without this system (slightly)
11) Added/corrected dates for achievements and rewards (PVP tabard and others) přidán also added achievements for daily quests and their fulfillment
12) Reworked condition system for better treatment of rewards, loots, spelts for rewards and other changes necessary to correct these systems
20.6.2010 – 01:30
13) Fixed flying in Dalaran and made available in Wintergrasp
14) Minor defects corrected after repairs + crashes
15) Temporarily Accessed Vendors in AT
16) Raise the maximum limit of players from system 1024 to one process in Linux to unlimited
17) Added fixes to instances of Violet Hold, Halls of Stone and more
18) Fixed spell Defibrillate z Gnomish Army Knife
20.6.2010 – 11:00
19) Fixed portal effect in SOTA
20) Fixed Scroll of Recall (II,III)
21) Fixed talent Repentance + Righteous Vengeance
22) Little modified new maps due to possible falls
20.6.2010 – 22:30
23) Fixed notification after using .save
24) Corrected notification of a ban on flying in Dalaran
25) Fixed remaining AT Vendors temporarily
26) Fixed Gluth a Decimate na kostry okolo
27) Added new data to quests and mobs and fixed several dozens/hundreds of quests and bad behavior in mobs + added scripts to trash mobs around the world (A Blade Fit For A Champion, The Seer's Relic, From Their Corpses, Rise! + others especially in Icecrown and Argent Tournament)
28) Fixed all server crashes today
21.6.2010 – 14:00
29) Fixed a few shortcomings at Midsummer Fire Festival + displaying the right NPCs for this event and reset quests for past years - this year they remain, who have already done something this year
30) Corrected coaches and other inaccuracies in NPC behavior
22.6.2010 – 04:00
31) Fixed several Argent Tournament quests including the combat quest Among the Champions - The duel will begin after deploying the spear and mount on any mount, it is possible to fight with only one mob + still missing a few trifles as occasional messages that you are not in the stables, combat etc.
32) Adjusted ship and fly master transport system
33) Fixed system of public channels and ban from them
34) Fixed problems with raids and cutting in individual subgroups
23.6.2010 – 12:00
35) Small file editing and syncing
36) Remade AT quests for those who had problems with fulfillment
37) Adjusted transport systems in the game
38 ) Divine Hymn, Hymn of Hope, Dispersion and Amplify Magic are now correctly displayed in the game as buffs instead of debuffs
24.6.2010 – 18:00
39) Fixed invite partama issues
40) Lightning Overload Damage Repair
41) Fixed talent Primal Tenacity
42) Repaired Shadow Ward Absorption (+SP)
43) Ice Barrier Absorption Repair
44) Added Reputation + other fixes to The Nexus: The Oculus
45) Small changes in Obsidian Sanctum especially in the Acolyte system - non-attacking if the player is in a different than Twilight Realm, teleporting back only if both die and occasional misalignment of agra bosses
25.6.2010 – 00:01
46) Added condition for all gates in SOTA and their destruction before activation of the relic, where it must always be true that before activation a certain number of gates must be destroyed - if something goes wrong, it's on Margera, though it approved me
47) Temporarily Banned Magic Corpse Explosion
48) The effort to repair the gates and their complete destruction in SOTA
49) Added additional immunity to SOTA vehicles
50) Fixed quests Mastery Of Melee, Mastery Of The Charge, Mastery Of The Shield-Breaker and Learning the Reins - dummies are now killable, because of these quests and moreover they behaved incorrectly and added skill to weapons - this fact I found out only during the tests