Today’s repairs are very extensive and carry several risks and possible malfunctions of some of the things that we will gradually fine-tune nic nothing that we could not handle. The system of scripting instances, quests, npc, etc. has been completely redesigned. You can learn more from the repair list. Another big change is the change of accessing the server database and the communication of the kernel with it. Another change was the improvement of the multithreaded system, which is not needed at the moment and we have it turned off by default. The most risky part of repairs and updates will not endanger us and we will not turn it on to a stable state. The changes are wide-ranging, but again necessary. I believe that we will survive the news in order and we will successfully solve any problems as always.
When I arrived from, say, an unsuccessful holiday, a lot of duties and personal worries came upon me (some were even pleasant as a guild meeting or meeting with old acquaintances from primary school), in addition to our server and this is also a reason for delaying the deployment of these changes, apart from their huge scale. In addition to opening new instances, which stretched my unexpected vacation and extensive changes in scripting, we also have, for example, redesigning and clarifying the current rules, updating and tuning the armor, choosing new GMs and others. Please be patient with the players, because nothing is immediately and certainly not on the free server and every complaint about the malfunction of some systems only causes spam and then unnecessary work of GM with closing these topics on the forum and repeating the whole situation again. There are many repairs, including the first one. Since the first fix from the list is very extensive, we did other than this one and another before we had the first few large changes in order ready for deployment připraven only to the questions why we did not deploy them gradually.
I would also like to mention a few things before I go on the list of corrections. During my absence, the server lasted over a respectable 9 days in a row online (exactly 9 days 7 hours 1 minute). It's not a coincidence, it's the result of the work we do here. We deploy only the minimum number of hacks (temporary solutions), no unverified codes and crashes are handled correctly not temporarily. The correctness of the code, purity, offlike solutions of game systems, spells, quests and instances enabled us this high uptime server even with 1000 people online at the same time. The server has “only” 8 GB of RAM, and yet this amount did not fully fill during this high uptime. It can be seen that memory leaks on our server are quite exceptional and more GB RAM is not needed as with other servers that solve crashes and repairs with temporary solutions and then need several dozen RAM due to memory leaks and poor repair solutions. Now to the repair list.
Repair List
5.9.2010 - 00:00
1) Completely reworked the scripting system of instances, bosses and other scripts, which also required the vast majority of my time while deploying new changes - converting test scripts and even those with changes that we have compared to Trinity, which have not yet been deployed despite my urge - new instance systems should help us to better stability of scripts, their creation, unexpected behavior
2) In connection with the previous change fixed scripting achievements such as Save the Day, Quick Cap, Warsong Expedition and others
3) Added many player spells to the new script system for example - Mana Tide Totem, Fire Nova, Glyph of Starfire, Invigoration, Chimera Shot, some quest effects or flying in Dalaran
4) By adding/starting/repairing Dungeon Finder změn dungeon finder selects after logging players with given parameters of random groups for each dungeon or raids that we have currently open, all closed will not be available in this system until we officially allow them zařazen their later inclusion will be a matter of changing one number, if the instance is ready honor also thanks to this system you can get special rewards in the form of B
5) Modified/reworked scripts in Obdidian Sanctum and Icecrown Citadel and Trial of the Crusader instances
6) Unholy Blight Now Prevents Poison Dispelment
7) Fixed achievements like School of Hard Knocks and Storm Glory
8) Fixed issues with druids and increasing AP and subsequent exaggerated spell attack with increasing AP when tossing molds and items
9 ) Added checks to the previous change that will check the correct calculations of individual states such as spell power, attack power, mana regeneration and HP způsoben there should now be no excessive attacks caused by e.g. 65 000 Spell power, etc., which may have occurred in certain situations when using a large number of random spells and buffs
10) Reworked system of transport of multiple players at the same time žádné no further “out of range” messages when buffing teammates and their disappearance on transports (ships) for example in SOTA
11) Fixed Intravenous Healing Potion z First Aidu
12) Magic repair shop as Althor's Abacus, Corpse Tongue Coin, Dislodged Foreign Object, Phylactery of the Nameless Lich, Whispering Fanged Skull, Ashen Verdict ringsnormal normal and heroic version for further boss scripting
13) The pet appeal now works automatically if the pet disappears out of range of the hunter's summon spells
14) Added the effect of ignoring the player's armor needed for the functionality of some spells mostly in bosses
15) Fixed Glyph of Innervate (has to add only 45% base mana not whole)
16) Fixed some set bonuses such as: Mage T10 bonus, Priest T10 Healer 2P Bonus, T9 Ele 4P bonus, T10 Res 4P bonus, T10 Enh 2P bonus, Warlock, Rogue a Hunter T10 Bonusy, Shaman T10 Ele 2P bonus, Warrior T10 Melee 2P bonus, DK Tank 4P bonus, Paladin Holy 4P T10 bonus, Druid T10 Balance 4P bonus, DK T10 Melee 4P bonus and more
17) Hand of Reckoning spell can have critical values
18) Removed hack from Bladestorm + disarm
19) Fixed almost all Idols, Relics, Librams and Sigilas na a new system was deployed for their proper functionality, thus the following items and their effects were allowed/fixed: Libram of Veracity, Sigil of Virulence, Idol of the Crying Moon, Idol of the Lunar Eclipse, Idol of the Black Willow, Libram of Three Truths, Libram of Blinding Light, Libram of the Eternal Tower, Totem of the Avalanche, Totem of the Surging Sea, Sigil of the Hanged Man, Sigil of the Bone Gryphon
20) Fixed Spirit Walk efekt Pvp Trinket Effect
21) Guardian Spirit talent healing patch
22) Fixed automatic removal of offhand items from the player's equipment after switching dual talents
23) Fixed stacking buffs with the same effect as Mark/Gift of the Wild, Power Word/Prayer of Fortitude, Prayer of/Shadow protection
24) Added system to support HP from items například for example machines in SOTA whose HP increases with the player’s equipment
25) Spells like Death Grip and Thunderstorm now immediately interrupt the casting of given opponents ca not only after the effect ends
26) Fixed unleash damage u kouzel Seal of Wisdom / Light / Justice / Vengeance
27) Removed the hack from the spell of Gift of Naaru, replaced with the right solution
28) Galen's Escape Escort
29) Fixed eskort quest Mark V is Alive!
30) Stinkys Escape escort!
31) Reworked Trolls Is Gone Crazy quest
32) Fixed unit framesobraz no more showing opponents before the start of the arena + better support for relevant addons
33) Fixed visibility of pets in arenas for everyone in the team
34) Some Make Lemonade, Some Make Liquor
35) Fixed Lock and Load
36) Fixed Chimera Shot (Serpent dmg a Scorpid CD)
37) Reworked the system of obtaining HP pet from the pet owner information drawn for example from this Site
38) Fixed displaying spells in combat log, where sometimes none was displayed or was not displayed correctly
39) Added a new Matchmaker rating system to the arenas začínají players normally start with a rating of 0 but with a rating of 1500 Matchmaker rating this change will bring us closer to changes in ratings as losses or profits in won/lost matches closer to official servers vy personal rating will not be canceled by cancelling the team arena (it should also prevent the re-establishment of new teams from scratch by some players)
40) Updated arena rating system to current patches on official servers players with a rating below 1000 earn up to 48 points in case of a win, players with 1000-1300 earn points in the range 24-48 and players over 1300 only up to 24 points změny the changes also apply to the values of losses and will affect both the team and personal ratings
41) Fixed Cleansing Totem (Patch 3.2.2: Cleansing Totem: No longer pulses instantly when dropped.)
42) Immolate and Unstable Affliction cannot stack simultaneously if conjured by the same player
43) Soul Leech now talks to Conflagrate
44) Immolate Dots Can Criticize
45) Fixed Conflagrate in conjunction with Immolate/Shadowflame
46) Fixed quest The Spectral Chalice v BRD
47) spells added from warriors (mainly top ranks) to threat tables like (Battle Shout), Cleave, Commanding Shout, Demoralizing Shout, Devastate, Heroic Strike, Revenge, Improved Revenge, Shield Bash, Shield Slam, Sunder Armor and Thunder Clap) zvýšit should increase the threat of warriors many times, especially in instances
48) Glyph of Prayer of Healing must not profit from SP
49) Fixed talent Waylay
50) Fixed small things in several dozen NPCs and quests such as movements, auras in NPCs and correct behavior in some cities and areas, these are about a hundred NPCs modified in this way and already working quests
51 ) Reworked mob magic and artificial intelligence in some areas like the Isle of Quel'Danas, Searing Gorge, Swamp of Sorrows. The Hinterlands, Western Plaguelands, Azshara, Bloodmyst Isle, Darkshore, Desolace, Durotar, Dustwallow Marsh, Felwood, Feralas, Mulgore, Stonetalon Mountains, Tanaris, Tirisfal Glades
52) Reworked mob (trash) magic and artificial intelligence in some instances like Wailing Caverns, Maraudon, Ragefire Chasm, Razorfen Kraul, Scarlet Monastery, Stratholme, Tempest Keep: The Arcatraz, Tempest Keep: The Botanica, Tempest Keep: The Mechanar, Caverns of Time: The Culling of Stratholme, Razorfen Kraul, Sunken Temple, Zul'Gurub, Blackrock Spire, Wailing Caverns
53) Fixed quest scripts like The End of the Line, Kickin' Nass and Takin' Manes, That's What Friends Are For...
54 ) Increased the maximum number of arena points from 5 000 => 10 000 (blizzlike)
55) Players in batches will now be seen every time, even if a teammate is in stealth or invisible mode
56) Added additional immunities to machines in SOTA especially LoH and Prayer of Mending
57) Updated Linux kernel to version 2.6.32-24.42
5.9.2010 - 03:00
58) Armory temporarily closed for maintenance after new repairs
59) Fixed Vanish
60) Fixed imunity u Onyxie (Death Grip a Interrupt)
61) Dungeon Finder - Searching for open instances is now done before group composition - extra rewards until all bugs are removed - will be deployed later
62) Tuned problems after deploying fixes mainly in objects in the game and world events that we wanted to run
5.9.2010 - 14:00
63) Fixed Divine Shield + Cyclone
64) Fixed Dark Essence and Light Essence spells for ToC
65) Fixed client crashes in AV
66) Added new dates to Argent Tournament (nothing essential yet)
67) Fixed quest Some Make Lemonade, Some Make Liquor
68) Transferred personal ratings and team ratings and all set Matchmaking rating to 0 - for the correctness of the system behavior I recommend playing before the system settles and sets the correct values according to the winnings / losses of individual teams - thus as many games as possible
69) Updated The Adaptive Communication Environment (ACE) from version 5.7.0 => 5.8.0, which is required for server operation
70) Nevermelting Ice Crystal + other things to instance Pit of Saron
5.9.2010 - 16:45
71) Last tuned Matchmaking rating system - new teams start with 1500 MMR so all now have 1500 + those who have a team rating higher has also been increased MMR - this is the final solution anyway needs many games before it settles and sets real values from the abilities of given teams
72) Fixed racialka Escape Artist
73) Fixed Reign of the Dead/Unliving trinket
74) Fixed talent Improved Execute
75) The use of Bladestorm in WSG or EoS in case the caster wears the flag causes its loss in these battlegrounds
76) Fixed Weekly quests, if someone after these repairs can not be taken or handed over anyway, must wait for the reset on Wednesday morning
77) Fixed spell reflect and spell duration at full time if reflected using diminishing returns in PVP
78) Fixed Vampire Embrace and duration 30 min instead of old 1 min
6.9.2010 - 10:00
79) Fixed talent Hunting Party
80) Boss Killing Fix in Heroic Instances (save)
81) Fixed Totem of Wrath
82) Fixed Glyph of Totem of Wrath
83) Dungeon Finder: Fixed crash and cycle if there were too many players
84) Perhaps problems with porting players to closed instances and new search for appropriate instances and groups in the queue
85) Dungeon Finder: Fixed dismount of players if they are at the port on the flyer (used taxi services)
86) Dungeon Finder: Fixed selecting players to dungeons that already have IDs
87) Dungeon Finder: Fixed player selection for lower dungeons and a large range of levels between players and possible restrictions for those players who do not have a level on dung
88) Dungeon Finder: I've never had "Unknown" problems with a normal character and I need a way in which it always happens - for now should help /console reloadui + rewards yet still disabled until we catch all known bugs
6.9.2010 - 15:30
89) Dungeon Finder temporarily blocked until we figure out the cause of the server crashes - I have personal issues and I can't solve it at the moment
90) Fixed tabard from Atgent Tournament
91) Fixed item Tiny Abomination in a Jar
92) Fixed all Twilight Scale Trinkets
93) Fixed adding kills to quests
6.9.2010 - 20:00
94) Emblems from bosses are now running auto-loot system as on official servers - so there is no need to individually collect them + fixed acquisition of Stone Keeper's Shards if the owners do not have Essenci
95) Damage Improved Developing Plague - returned back basic spell bonus from 10% => 20% + avoiding excessive values
96) Deployed special debug mode on the server - server will now fall more often and save crash logs into files - especially with Dungeon Finder (log in, log in!) and other unknown crashes - once we have enough materials - we will fix the crashes and return to normal mode - this action is necessary to catch unknown crashes and devote to other things