Welcome to Wintergrasp
That's right. We are renewing the Wintergrasp system (hereinafter referred to as WG). What the hell is that? What am I supposed to do? The goal is simple: Strike hard at the ancient Titan fortress located at the northern edge of the territory. The attackers will have to deal with many a difficult obstacle, and one of the first will be several solid defensive towers scattered before the fort itself. Defenders who take on the second role will have to get the most out of themselves to destroy the siege machines in time to prevent the fortress walls from falling.

Most of the buildings inside the WG can be destroyed, which means that with the help of siege machines you can seriously damage or completely demolish them. Each building has a certain level of "health", which when it does, the building will collapse and allow you to pass further or cease to perform its function, for example, producing raw materials. Attackers must make their way to the fortress by knocking down one of their walls, which means that the use of siege machines is almost the key to success.

Both the Horde and the Alliance will have the opportunity during the fight to go to the workshops, which produce specially designed machines to help players fulfill their tasks. Each side, however, has a limited number of machines that it can engage in combat. However, not every player is immediately allowed to use these machines. In order for players to purchase and operate individual machines, they need to reach certain rank. Rank then becomes a measure of a player's usefulness in combat. As soon as the player raises, he gets access to stronger machines, but after each fight the ranks are zeroed.

The battle for WG has a time limit of 30 minutes, during which the attackers must try to break through the defense and occupy the fortress. If the fortress falls (victory of the attackers) or the time limit (victory of the defenders) expires, then the WG territory will stop fighting and a 5-hour rest will follow (for the time beingniž we will reduce) during which the buildings are being rebuilt, the players will heal their injuries, prepare for a new fight and the winners will enjoy all the benefits of winning in WG. The first advantage is that the winning faction gets a zone-buff that will increase their attack (dmg) by a certain percentage. Since WG is one of the main sources of rare elemental raw materials, this buff makes them much easier to collect and farm. Taking temporary control of WG also means that you are allowed to collect "stone keeper's shards" of Northrend bosses and these Sardis can be turned into powerful weapons and armor. Last but not least, it is about access to the secret treasures of the Titans hidden in the fortress.

Changes from the standard behavior of this system are as follows: Before we are sure that everything is going as it should, all rewards will be reduced by -10% of the original price. The delay between battles will initially be 5 hours. Over time, we may shorten the time, as we did before. The option to leave Wintergrasp from the minimap icon is currently not working. Battle in case of crash/restart starts after 30 minutes of server online. The system does not work like logging in to BG (120 players and both sides), because it would be meaningless in terms of our numbers and server and therefore the battle begins automatically with the number of players who are present. Time data in the client, Essence, tokens and more should work perfectly. However, it is necessary that you report to us every possible error you see, and it is not mentioned here. If there are any problems or perhaps crashes, it will now be our priority, if something goes wrong quickly, we are ready to immediately shut down the system without consequences, fix it and later deploy it back. In the forum I have prepared a special category for Wintergrasp in bug reporting. Thank you for your attention and have fun, because we have much more interesting news!

Parts of the article taken from wow.herniweb.cz

Repairs
8.10.2010 - 02:00
1) Repaired/commissioned Wintergrasp area
2) Fixed problems with loss of XP on pets
3 ) Fixed personal rating issues if a player moves to a new team with a team rating above 1000
4) Fixed some problems with Dungeon Finder and last member in group/party, Unknown issues still unresolved
5) Fixed item Flask of the North

8.10.2010 - 15:00
6) Fixed crashes caused by using Death Drip on machines, one crash to fix still missing - we're working on it
7) Fixed rewards: (Patch 3.1.2 (2009-05-19): Wintergrasp Victory now awards 3000 Honor. Wintergrasp Defeat now awards 1250 Honor. Tower Damaged now grants up to 750 Honor. Tower Destroyed now grants up to 750 Honor. Damaged Building Reward now grants up to 750 Honor. Intact Building Defender now grants up to 1500 Honor.)
8) Battle delays now reduced to 3 hours
9) Added missing Spirit Healers to Wintergrasp + added "constant cast" effect as in other battlegrounds
10) Fixed Team and Personal rating display in armory + correct display of all team members

8.10.2010 - 20:30
11) Fixed the last fall in Wintergrasp caused by bad pointers in creating machines or destroying buildings
12) Fixed some auras during and after the battle
13) Fixed mobility of the Wintergrasp Tower Cannons
14) Added immunity to machines as in SOTA
15) Perhaps corrected spirit healers in WG after changing control of WG
16) Added portals to Dalaran for the port directly to Wintergrasp, which are active 5 minutes before the start and during the battle and port given players according to factions and whether they are defending (to the fortress) or attacking (to the center of the map)
17) Saving the status of Wintergrasp even in the case of a server crash - as much will be left after the crash - completely canceled the option of 30 minutes of the start of the battle after the server restart + saving even in the current battle - after the server restart/fall is therefore normally continued