Changes in Wintergrasp
Our new system didn't quite work out as planned. After removing the system from the queues for better handling, it turned out to be a much better option. Therefore, during today (as soon as a list of fixes appears under this article), we will deploy a new system, exactly according to the official servers. I will quote patch notes from version 3.2.0:

Players now have the option to queue for Wintergrasp from a Wintergrasp Battlemaster in any capital city or by simply entering the Wintergrasp zone. Queuing will begin 15 minutes before each battle. If chosen, you will automatically be teleported to the zone. Any players in the zone who have not been chosen from the queue will be teleported out when the battle begins. The queue system remains active for the entire battle. As soon as a player leaves, a new one will be chosen from the queue. Trying to enter Wintergrasp during an active battle for which you have not been chosen will teleport you out. Please note that, as you are now able to fly over Wintergrasp, you will only be teleported out if you try to land and join the battle. Level 80 players get higher priority in the queue than lower level players. In addition, a random selection of queued players will be taken from both the Battlemasters and the zone itself. The queue will accept up to 120 players from each faction, resulting in a maximum battle of 240 players at a time.

You will be able to log in to the battle after deploying repairs. Wintergrasp Battle-Magy 15 minutes before the battle. The time between battles will be set to 3.5 hours, which is an hour more than on official servers. After the test operation, we found that 2.5 and 3 hours is a little and 4 or 5 hours too much. The sign-in system allows a maximum of 120 players on both sides to enter the battle with a total of 240 players. If there are fewer players on one side, the system will work as before through the Tenacity buffs system. This is mainly about controlling the number of players in a given area and the maximum number of players on one side. Each unlogged player will be automatically ported away from the battle, as well as players with a level less than 75 levels during the battle. The minimum number of players is 10 and the login screen takes 20 seconds.

As for today's interventions, they were carried out for the following reasons. The Alliance had a significant disadvantage in Spirit Healers, because they did not work properly and had to run to the bodies, which we did not know for a long time, because after deploying the repairs no one reported anything and so we took it as solved. I only tried to revive the hordes because they did not work on either side, they went there and I did not deal with it further. Another disadvantage was in the use of Tenacity, which did not apply to the machines and so the attacking side had considerable disadvantages there as they had to break through to Relic. The defenders of the machine did not necessarily need it, so the disadvantage was again there. I gave the alliance a chance and switched Wintergrasp possession for them and started the battle early with the idea of defending the fort and at least trying it from the other side. After the battle for the fort came, but as compensation for the disadvantages, I decided to leave the fort to them and closed the WG system for now. Alliance holding is also now necessary to repair spawn and spirit healers in the alliance, and we do not see the right mobs with GM if it is not currently held by the alliance. So it is not a favor to either party, but only a compensation and a necessity for further repairs. I hope that I will implement the changes during today so that no one will have a problem to endure it. Thank you all for your understanding.

With these changes, we are also changing the transfer prices for the Horde to the Alliance and the current prices are available again in the price list on the forum including all information. The new price list will apply to all those who have already made the transfer and want another one.

Repairs
10.10.2010 - 10:10:10 - 14:15 (Internet problems)
1) Changed login to Wintergrasp area
2) Completely redesigned spirit healers on both sides
3) Completely redesigned welds on both sides
4) Fixed teleportation of machines through the portal in the fortress
5) Fixed some achievements in WG
6) Removed battle warning system for the whole world
7) Reworked some notification texts at WG
8) Added player teleport system if not logged in to WG
9) Fixed functionality of the icon on the minimap for the WG system
10) Correct display of flags on buildings according to factions and their holding (only blue for alliance and red for horde)
11) Temporarily removed spells Dungeon Cooldown and Luck of the Draw and players before we fix their proper functionality
12) Fixed bonusy z Noxious Stings, Marked for Death a Black Arrow
13) Arcane Shot and Serpent Sting now benefit from Hunter's Mark
14) Fixed 4 other server crashes

10.10.2010 - 21:30
15) Only two types of NPCs are added to all capitals - Magister Surdiel BattleWintergrasp Battle-Mage> (horde) and Arcanist Braedin přihlášeníWintergrasp Battle-Mage> (alliance) - the system does not yet know how to add people to the queue and log them from different NPC entries so far only from two - one alliance and one horde - it solves problems with automatic teleport
16) Fixed the stats of all machines from official servers - should fix problems with the opposite fraction of machines produced and update the offlike speed of machines - they even seem to have been slower so far than they should have been
17) Tenacity is canceled only when the person leaves the zone or a new battle begins - in other zones it is automatically canceled now, including BG and others
18) Combat Stuttering Test after Combat Finish

11.10.2010 - 01:30
19) Multi-Mob Battle Login System Enabled for Wintergrasp - returned some changes from patch 15) back - fixed possible problems with battle login - I do not recommend doing raids in advance, WG system will automatically offer you the first empty raid when entering
20) Fixed fractions and states in Gnomish Engineer výrobuDemolisher Engineer> and Goblin Mechanic výrobuDemolisher Engineer> mobs for machine manufacturing
21) Fixed some texts especially for NPC logins
22) Perhaps fixed again the stuttering of the kombat for example in SOTA
23) Preventing PVP shutdown in battlegrounds and arenas
24) Fixed display of battle time, built vehicles on both sides and correct display after battle
25) Fixed Tenacity buff removal after battle
26) Fixed two more server crashes
27) Better repair for teleporting vehicles from the fortress
28) Fixed Cannon states where the attacking side saw Cannons as being wrongly friendly and therefore could not destroy them in this context
29) Added support for Toppling the Towers and Southern Sabotage + added support for PVP quests in raid

11.10.2010 - 03:00
30) Fixed emote and NPC behavior in Wintergrasp - as combat position, mounts and more - also fixed NPC attack on own faction
31) Fixed timer with meaningless values

11.10.2010 - 10:10
32) Fixed jamming of pets after combat edits
33) Fixed Essence only for the holding side
34) Respawned walls even after the battle not only at the beginning - this still wants to fine-tune mainly from the side of the horde, where the problem arises

11.10.2010 - 14:30
35) Fixed Wintergrasp Tower Cannony - showing only one and always for the right faction who just owns the fortress
36) Fixed displaying of flags in the fort if it is held by a horde - both displayed at the same time - it will only become visible after the battle
37) Battle delays set to 2.5 hours - offlike value plus, we need more tests from the beginning - later we will edit or leave this offlike value, we will see only according to the next situation
38) Perhaps the construction of machines in the event of an attack of the alliance, which until now was not possible due to the first canons, which the system could take as already created vehicles for the alliance and thus the impossibility to build another - it takes again the test
39) Perhaps repaired respawn walls and objects after destruction and the end of the battle
40) Fixed timer and better time recovery from the system

11.10.2010 - 17:00
41) Added a system for raising HP machines from player items, which controls it to WG and SOTA areas for all local machines
42) Fixed double spawns of Wintergrasp Tower Cannons + changed their system, ranged and changed the information about the vehicle on the offlike data, on the manifestation of Tenacity on the machines and increase their HP thanks to it I am still working
43) Erased flags from the fort, which are welded with script

11.10.2010 - 20:20
44) Added HP increases by items and Catapults
45) Tenacity stacks are not limited by the number of 20 - can even more
46) Deleted other redundant objects
47) Fixed killing of engineers in the construction of vehicles
48) Fixed another server crash after looting objects

11.10.2010 - 23:20
49) Improved notification of changes in WG - states saved in DB for later script regarding the remaining time to battle :-) - also should correct the correct display of the number of vehicles already created for both sides and let everyone know - this patch has not yet been deployed
50) Fixed rewards after battle (honors)
51) Fixed dmg spells for some machines in alliance
52) Test of repair of teleport vehicles from the fortress