Many of you may have noticed that we have new chat. The main question, however, is why, and what brings the new, when the old was relatively fine. We'll take it gradually. Chat is one of the busiest components of the entire forum if the server crashes or something happens to it. It is therefore no exception that several hundred individuals gather at the cottage in a small moment. This is enough to know about the load of individual servers that provide us with hosting of our forum. On their part, we have noticed several e-mails concerning the abnormal loading. We were advised to switch to a dedicated server, i.e. one that they would rent only for us for a small fee per month extra or a second variant, to modify our project so as not to burden other users with the same hosting. However, I can no longer afford an increase, apart from other expenses that the server has, including the already existing paid hosting. Chat is intentionally separated from the server, in case something happens to it, so that players can learn exactly what. So the solution was to redesign the chat to be more flexible, have more options and, above all, put as little strain on resources as possible. We managed to do this through the Ajax technology, which allows the page to load not the whole, but only new things. Also, chat now stands on its own and does not load every time the entire appearance of the forum (each image from it) and a smaller avatar. Once I started to redo it, I decided to provide more options. These include:
1) Chat behaves like an IRC chat and works on a similar principle.
2) Chat is directly integrated into the forum, and once logged in, you can automatically communicate with the rights you have on the forum.
3) We use the Ajax technology mentioned above.
4) We have many channels available, now mainly from topics from forumslad we will fine-tune this in time and add private channels.
5) Moderators and GMs now have the ability to ban, kick, and all users ignore certain individuals případně or take them out of ignorance.
6) Chat offers all the classic features you have been accustomed to so far as BBCody, adding smileys, etc.
7) Players now also have the option to turn on audio notifications about new messages or events vypnut off by default.
8) Chat can now ban or limit the number of users in the event of an emergency or heavy load.
9) You can change the appearance of the chat according to predefined styles.
10) Scrolling the chat can be automatic depending on how you choose in the settings that you will find in the lower right corner, where you can also turn on sounds.
11) You can turn off the display of color fonts, smileys and more.
12) Chat allows you to automatically wrap long words, which you can fine-tune yourself in the settings.
13) You can set the number of maximum messages in the window.
14) Each time you log in, the server will automatically retrieve 100 previous messages, unless the user has set otherwise.
15) You can now whisper where only the person you are writing to can see the message.
16) You can hide or make visible the list of logged-in users při it is no longer statically fixed for everyone as in the previous chat.
17) You also have a list of ignored and logged in users.
18) Chat meets all standards of XHTML 1.0 Strict.
19) Automatically disconnects the user after inactivity.
20) Chat will adapt to your time settings and according to your time settings will work with you and show the time of messages.
Now there are many possibilities and news. I'm sure there's still some tuning going on, but hopefully nothing significant. I also plan to introduce some topics that will immediately show what is happening with the server, and which one of GM will change there. For example, we canceled the notification of the player's arrival and departure or the possibility of throwing a dice which turned out to be a target for spam or just fixed error messages in some browsers where the chat might not work properly. However, I strongly recommend that you use the latest versions of your browsers so that you do not have problems with the novelty. I hope that the players will enjoy the new possibilities and relieve us of other worries.
Traditional cleaning
As every month, there is again a traditional cleaning of the server database from inactive characters and accounts. Cleanup is also used to speed up the server, stability or to get a real number of players on our server. Again, I remind you that delete inactive accounts and characters on them that no one has logged in more than 2 months ago. If, for example, you are not on the server for two months, you only need to log in to the game account once in a while (less than 2 months) - you do not even have to go directly to the world - you just need to choose the characters, if of course you want to have an account still active (a friend you trust can log in and provide him with login information - but here I will remind you of the importance Rules 1.e). We do not make exceptions in deleting, because it is a bulk operation with many commands and applies to all. I also want to warn newcomers that not only inactive characters will be deleted, but also characters who have recorded less than 2 hours of net game time. Newcomers who do not fit into this time can at least start over and take it as a second try. Characters deleted by this purge are permanently deleted and cannot be returned from server backups or in any other way. Cleanup automatically deletes accounts without characters. If you have two or more unauthorized accounts (everyone has the right to one account), just delete all the characters from the account and the purge will take care of deleting the account. There is no other way to delete the account. Purge is a very demanding server operation, but our long-term experience, innovations, new commands and more have ensured that the whole process takes tens of minutes, despite the fact that the character database is very extensive and already has several GB of data. The deletion of inactive characters and accounts will be done before the date: 13.1.2011 00:00:00:
Number of deleted accounts: 2 939
Number of characters removed: 5 589
Number of other optimization processes: 74 176 213
Repairs
13.3.2011 - 01:00
1) Fixed possible manipulation of IDs in instances between players and their teleport to other instances that they already had stored
2) Added more fixes to instances of ToCh, ICC, HoR, EoE and more
3) Fixed using Fairy Fire (Feral)
4) Fixed some uests like Who Are They?
5) Fixed possible abuse of Titan's Grip
6) Perhaps the spawning of totems outside LoS has been fixed
7) Of course added new chat
14.3.2011 - 14:00
8) Fixed yesterday's and today's server crashes (some as of yesterday)
9) Fixed forum registration
10) Other minor tweaks from previous fixes
15.3.2011 - 00:30
11) Review of all DK quests and corrected shortcomings
12) Added fixes to instances of HoR (very close to opening), Eye of Eternity (very close again) and Trial of the Champions, where we are still dealing with problems regarding vehicles
17.3.2011 - 23:00
13) Regular batches of repairs to instances - in the end we postpone the HoR we need to do two versions (short and long) and connect it with questama + important event disappearing after the wipu party - we need more extensive interventions - the instance as such is functional except for these things with opening but we wait
14) Fix today's server crash
15) The visibility of bodies after death should now be seen at every stage
16) Fixed endless cooldown on pets + fixed getting HP from bonuses and perhaps even disappearing HP after relog or using mount
17) Fixed totem targeting for scripts
18) Better repair of (non-)setting objects between LoS, for example bombs in SOTA or totems in shamans (SOTA opened, was accidentally blocked)
19) Really fixed DK quests and canons + spirit healers in the area
20) Fixed removing all buffs and debuffs in front of arenas
22.3.2011 - 00:10
21) Reworked event system menší minor problems with loading objects after the update are now resolved and perhaps even incorrectly appearing NPCs on non-ongoing events
22) Fixed two server crashes at WG towards the end of a random battle after a longer uptime, then a drop at the Druid set effect and more
23) Slightly fine-tuned folding parts and saving IDs in instances
24) Fixed the mobility of canons in SOTA
25) Added small fixes to PoS, EoE and ICC instances
26) Fixed spell Lava Burst (Patch 3.2.2: Lava Burst can no longer deal critical damage to targets who are immune to critical strikes)
27) Fixed Glyph of Steady Shot
28) Fixed spell Deflection u DK
29) Fixed Glyph of Starfire
30) Updated Linux kernel to version 2.6.35-28
31) Fixed talent Arcane Concentration
32) Fixed problem with “naked” players after relog etc.
33) Fixed adding items to the auction in larger number
34) Other minor database updates
23.3.2011 - 21:30
35) Fixed problems with non-stop stun effects
36) Fixed freezes server at the end of the second WG with multiple raids - for this reason, after restart all parties or raids will be canceled to make the changes manifest in full without further crashes and freezes
37) Fixed two server crashes when dissolving a party after Dungeon Finder and after all auras of a player after logout or duel end
38) Added a small amount of data to the database
25.3.2011 - 12:10
39) Another attempt to fix our freeze/fall, after 19 hours of uptime - it is very difficult to find its cause, when it occurs so randomly and for so many hours of uptime server, every information good
40) Fixed Glyph of Shadow
41) Repaired/Allowed/Accessed item Wintergarde Gryphon Whistle
42) Fixed/Allowed/Accessed item Winterfin First Responder
43) Fixed/Allowed Cobra Strikes spell
44) Fixed talent Killing Machine
45) Fixed talent Misery z Mind Fly
26.3.2011 - 19:30
46) Fixed possible misuse of enchant and non-use of raw materials
47) All Undead NPCs are now immune to fear and horror
48) Fixed Darkmoon Card: Illusion
49) Fixed deletion of SOTA bomb after death of an individual
50) Re-repaired the levitate system on ships in SOTA
51) Added aur purge at the start of the second round in SOTA
52) Added fixes to EoE and on joke day
27.3.2011 - 17:00
53) Fixed today's server crash + memory leaks
54) Fixed Chaos Bolt - Similar Spells Can't Be Partially Resistive
55) Fixed talent Honor Among Thieves
56) Fixed spell Misdirection
57) Fixed talent Safeguard
58) Better Fixed Magic Tricks of the Trade
59) Fixed talent Savage Combat
60) Fixed talent Blade Twisting
61) Fixed talent Killing Spree
62) Added script for Argent Squire - reward in AT
63) Fixed NPC disappearance on transports
64) Fixed quests Once More Unto The Breach, Hero
29.3.2011 - 00:10
65) Fixed Whelp spawns in Onyxia from eggs
66) Fixed freeze caused by winning achievement in WG
67) Fixed freeze server in instance Molten Core - final
68) Better Repaired Savage Combat Talent
69) Fixed talent Wyvern Sting
70) Fixed talent Noxious Stings
71) Fixed Trueshot Aura
29.3.2011 - 16:40
72) Fixed/erased quests from AB after casting flags + fixed automatic completion of these quests in battleground
73) Fixed and deployed system for npc spawns from objects with a delay - it refers again to whelps, Leeeeeeeeeeeeeroy achievement! and more
74) Fixed NPC for the Tome of Divinity alliance
75) Holy Concentration aura now launches with Empowered Renew
76) All players are now immune to taunt spells
77) DK's Bloodworms system fixed
78) Added/repaired spawns for Netherwing Ledge
79) Other minor corrections from past corrections
80) Fixed all known and old server crashes + all previously detected freezes - the server should now be extremely stable, so we will leave it until the end of the week without repairs and see how the server performs
30.3.2011 - 00:15
81) Fixed the Death Grip spell after repair number 76)
82) Fixed/Allowed Army of the Dead spell
83) Fixed Totem of Wrath
84) Fixed talent Blessed Life
85) Now it's point number 80) - everything is ready