Today our server celebrates exactly 5 years of existence. However, I would like to mention the history of our server and a few words at the end. The story began on a French server. Aleajecta. I was brought to this server by a former high school classmate five years ago. We both started playing there. Me with the druid, him with the magician. At that time, there was a core of wowem, where repairs took place once every 3 months. The maximum available level was 60 and the talent worked maybe one of each tree, the server was constantly falling, but we enjoyed it. We were a good group and spoke only English. Communication between the Alliance and the Horde was allowed on this server, so I met Horde McBogy at a higher level. McBogy was an experienced horde full of surprises and good moods. He was the kind of father I never really had. He supported me and showed me how the game actually works and who the GMs are, who sometimes flew around the world, ran at an incredibly high speed and we all wanted that too. He used to help us with quests and others so that we could spend time together at the highest level. Almost no quest worked from level 1 to 70 nothing went. Yes, although the game officially supported the level 60, here it could be up to 70. If you have exceeded level 70, your XP has been deleted and your level has been lowered. In short, it was interesting. At that time, I was already programming something and decided to help the local administrator with repairs. A few things seemed to him to have accepted, and then suddenly he paused, and there was no sign of him. I envied all the spaces because they treated with bugs more than I did a big buggy druid who mostly just treated, which were later the main reasons why I always chose the spaces. McBogy once thought that I had the head to start my own server, so we went to set up a server for a few of our friends. We fooled him in our free time. The server did not have a proper background and at that time went long over the Hamachi network. Then McBogy complained that he wanted this and that to work, and we've already started repairs. The server went on my old computer and I turned it off most of the time. Then we told our friends about it, and Hamachi and my computer were no longer enough. Overall, the core was quite complex to repair, and the whole world was always stored in one single file after 10 minutes with a big cut. At that time we found a new and flexible core called Mangos, where it was very easy to repair and the developers of this core did a lot of repairs every day. So we started mangos server on 1.12.1 version and we started. I was already using the computer as a server, rather than doing something on it myself, so as not to brake the server. We opened the server to the public after buying a new box sometime around 20.9.2007. It was a date 24.12.2007 and we decided to have a Christmas WoW party in Stormwind. As on the original server, we were allowed to communicate between factions, because I was a sworn alik and McBogy was a sworn horde. You may remember our verbal gunfights about the history of World of Warcraft, where I said that alices are the good ones, the clean ones, and the peaceful ones, while the evil hordes of us poor alices just plundered and sowed evil and dirt, McBogy said the exact opposite. Yeah. I was an Alik, even though I now have a Horde character. We had our first Christmas party with all the members. There were 10 of us, which was also an online player record at the time. I remember it as if it were yesterday and we danced and drank and that was the first time I tasted the beautiful, fresh and bitter taste of alcohol. Unfortunately, I stayed forever only with the game and I did not manage to find the taste even in the real one and so I became a total abstainer. We had another year here and with it new people and other duties, work, repairs and new patches. Later I met Brumly. The first real alliance guild where I was a member and for whom the game meant something and did everything for their faction as defending the king, joint action, etc. Even so, we sometimes worked with a horde and it was fun. As time went on, players became aware of our server. Out of 10 people, there were 50 at one time. We have decided, due to the slurs between the factions and the complaints, to finally completely cancel the communication between the horde and the alliance. Suddenly I was not in contact with McBogy, which may have been the reason for his departure from the server. I started to correct my mistakes better than I thought at that moment or what someone told me that this is definitely how it should be. I started repairing with honesty. For the first time, we were really close to each other. The number of players grew and my interest somehow decreased. I no longer wrote ten-page news, but devoted myself to learning programming languages and corrections. I started to fall and over time I stopped playing. Later, I joined the team of developers of the new Trinity kernel and began to work officially as a kernel and database programmer at the same time. At one point I was in two database projects. I managed one and was an active developer in the other. I was really excited about it at the time. Last year, however, due to disagreements with the team, I officially stopped working and we are going independently. However, I still provide them with corrections and information that we will do, but not publicly, I no longer want publicity and status, but the welfare of the server and yours without commitment to the programming team. From zero, we finally reached the number 945 people online at the top and then, unfortunately, to the number 1069. We did not drag anyone from other servers, we did not have any ads for our server anywhere. I say unfortunately, because I have always had (and will always have) a smaller server rather than a large one. More worry, more commitment, less time. The server’s birthday has been calculated since the creation of the first normal game character (My first non-GM character Eldar, which has already been deleted nese now my name is Death-Knight) on 15.10.2006. I always remember the date as the birthday of my first character rather than the birthday of the server, because the server as such started earlier, but we chose this date as the date of creation and I am glad for it. The server has undergone many significant changes, it has switched from the TBC expansion to WotLK, we have put into operation most systems for spells, Dungeon Finder, instances, Random Battlegrounds, new maps for fishing and dismounts in buildings, now all available arenas, solid masonry, new forum, new rules, etc. We have purchased a new server case with your help, we have opened all available arenas of the season, we have gradually switched to the latest WotLK patches, we have put the Armory TS server, Wintergrasp and much more into operation, and there is still a lot to be done. There have been many Game Masters and in our history there will certainly remain Jan Růžička, known in our country as "Golem", who succumbed to cancer of the day. 12.5.2010. One of the first members of our GM team who never wanted anything for help, a person who didn’t need to give rights and a GM sign to help others. Golem was a huge asset to the server not only in its darker times and constant crashes, but also outside. He gave aid to others without distinction of faction or gender. It will forever be in our memories. We also thank you for the beautiful history that we could have experienced together on this server. I would like to thank everyone who has ever played here, cared, been banned here, read at least this news and all the others that together we were able to create these beautiful 5 years for me, which I dedicated to this project. I hope to meet some of you here next time. 5 years. Playing well.
Dragontrop

The world was once again in darkness, and the threat known from months past came into the world. I'm talking about Dragontrope. Once an April boss, who came to laugh at us on that fateful day, the one who, thanks to his immortality, always finds his way back. In order for it to exist, however, it had to subscribe to both sides. Good and evil. For the good part, he swore to help fulfill the difficult task of spirit healers and help in reviving fallen souls. His task, therefore, is to revive as many souls as possible, which he is now fulfilling. He promised the other side that he belonged to that he would find a way to revive only the souls of demons and all evil and help to eradicate the world from the warriors tedy that is, you players. But it is not easy. During the summoning of souls, he also summoned a once fallen warrior with the ability to revive all the dead around Dragontrope. However, his soul is not strong enough to remain in the world forever and so he appears only once every 10 minutes for one minute. His goal is to help you defeat Dragontrope, because by summoning souls, he gains some strength in his abilities and is stronger than many remember him. Dragontrope, however, in the discovery of this magical soul accelerates his abilities, becomes invincible for this time and will try his best to break the spell, so as not to revive brave warriors who could fall in battle. So he'll use Fear at least twice and try to kill the mob. Thus, if there are many fallen souls, the warriors must protect the magic mob, because each interruption means the loss of the mob, which for 40 seconds spells a revival spell and only lasts a minute in the world. The boss gains energy during the spell and after 28 minutes he gains energy for the final spell, which once conjured, everyone falls, so by then the boss must fall. Boss will be available only on the server's birthday, which is what it has in contracts in the game world. In order for the boss to be able to cast spells undisturbed, he chose a location he thought no one would ever enter, the 25manman heroic instance of Ruby Sanctum. I wish the fighters good luck, especially when getting special mounts, which after killing can be obtained + minipet for all and hopefully the survivors will meet on Sunday!
Magic:
Dragontrop:
(a) Enrage - Increases attack speed by 100% for 8 sec.
(b) Enrage2 - Increases the caster's attack speed by 50% and the Physical damage it deals by 50 for until cancelled.
(c) AOE - Creates a place of shadow circle that lasts 20 sec., blasting all enemies in a selected area for 4163 to 4837 Shadow damage and inflicting 1665 to 1935 additional damage every 1 sec.
(d) AOE2 - Reduce all stats by 10% for 1 min.
(e) Greater Heal – Non-interruptable healing spell – heals Dragontrop from 247500 to 302500
(f) Mortal Wound - Inflicts 150% weapon damage to an enemy and leaves it wounded, reducing the effectiveness of any healing by 5% for 20 sec.
(g) Whirlwind - Attacks nearby enemies in a whirlwind of steel that lasts 6 sec and inflicts 100% of normal damage on each spin. Movement speed slowed by 50%.
(h) Worgen's Call - Target becomes a Worgen. While transformed, the target cannot part spells, but attack power is increased by 250.
(i) Poison - Shoots poison at all enemies, inflicting 3375 to 4125 Nature damage, then additional damage every 2 sec. for 8 sec.
(j) Fear - Shouts at nearby enemies causing them to flee in fear for 6 sec.
(k) Summon Worgen – Summons Worgen around every minute and also for every dead body – this counts for every dead player in instance (not pets, totems or critters)
(l) Worgen form - at 80% transforms into Worgen form
Summoned Worgen:
(a) Explosion - The caster surrenders to dark energies, exploding to deal 12000 Plague damage to all enemies within 15 yards, and leaving only skeletal remains behind.
(b) Necrotic - Strikes an enemy with a cursed blade, dealing 70% of weapon damage to the target and inflicting an aura that negates the next 14000 healing received.
(c) Transformation – at 25% - transforms into an undead behemoth, significantly increasing size and damage dealt by 50% also Empowers the caster with dark might, increasing all damage dealt by 25% and heals the caster for 300% of his damage dealt.
Tactics:
In the beginning, the Boss only spells melee attacks, i.e. near. It is good to watch out for the Whirlwind spell, which can cause great losses for the surrounding melee players with its damagem. While enchanting this spell the boss stands in place, so it is possible to escape temporarily a bit away. The Boss also spells the surface fear and shadow circles, which must be avoided by arcing after discovery. However, it is not necessary to use anti-feary - save them for later - see below.
If the player is hit by the spell of Worgen's Call and becomes Worgengen he can't cast anything ca it's a good idea to prepare a macro and announce the raid. During this time, the attack power is increased, so it is good to at least help in the melee attack with respect to the first paragraph, casters can then use wadky etc.
As soon as the "help" mob is called for the first time (every 10 minutes, i.e. up to 2x per fight), which will begin to cast a 40-second recovery spell začne make sure that it has anti-fear effects, so that the boss does not break the spell kouzl in which case he would not be able to complete it within a minute (after any interruption). The Mob revives all the dead players in the area if the spell is successfully completed. It is not possible to attack Dragontrope during spells vyvolává it raises Worgens faster, scares more often and attacks only the magic mob. If the raid is in order and there is no need to revive the player, let the mob die and continue the classic fight. Every minute is good.
The boss has two controls so that he does not go to do in a smaller number of players than that for which he is intended (25-man). The first is his heal, which guarantees that if there are few players his heal players in a smaller number will not overcome. The second protection is the final enrage spell, which the boss will cast after 28 minutes, if the boss players do not killpe wipe by then.
It is important to have proper resistance and to dispel the poisons from the players. Each player's death means + one Worgen induced and thus longer fight, more worries and stress from lack of time, panic and making mistakes.
Called worgens are very important in combat. They are stronger than in the first variants. It is necessary to have Off Tank on them. Mob spells mass spells and mainly harm the players in their vicinity. If the mob starts to do magic, it is necessary to withdraw from the worgen, if it does others, it is necessary that the players around the worgen are not too close to each other, so that the mass damage hits as few players as possible. Moby needs to be killed as quickly as possible and given to the boss himself.
Loot:
3x Big Blizzard Bear
3x Celestial Steed
1x for all Baby Blizzard Bear
Random 1-10x Emblem of Frost
Random 1-10x Emblem of Triumph
More Golds
New Arenas


As another and last surprise, we have prepared new arenas for you on the server’s birthday. Yes, we are launching a dynamic system of objects, i.e. those that change their properties during the game. This allows us to open the last remaining arenas of the Ring of Valor and Dalaran Sewers. The arenas have been tested by test players and I thank them for their discretion that we could surprise everyone today. I hope this will revitalize the arenas a little bit and force some players to continue with the arenas or even start with them. All repairs, including this one, will be sent to Trinity as always. We do not want to have anything more and boast about it poorly in every novelty compared to other servers, but to learn, work in community and provide people with a game of quality and free, which this project is also about. Fights and server success!
Repairs
15.10.2011 – 00:01
1) Fixed arenas Dalaran Sewers and Ring of Valor
2) Fixed logging into BG after using RDF without the need for relog
3) Fixed talent Desecration
4) Fixed Healing Stream Totem + Glyph of Healing Stream Totem
5) Fixed Elemental Oath
6) Fixed some auras in pets who did not have them
7) Parachute now manifests itself correctly even on vehicles
8) Fixed Sentry Totem
9) Fixed Improved Devotion Aura
10) Fixed Sanctified Retribution
11) Fixed items with spell mod penetration
15.10.2011 – 13:00
12) Worgens at Dragontrope are now lighter + improved boss
13) Fixed bonuses from hairloom items
14) Better deployed patch number 6)
15) Other minor corrections to closed instances
16.10.2011 – 13:15
16 ) Added forgotten values to correct number 20 ) of 5.9.2011 – 02:30 on the new threat recalculation system
17) Returned patch number 11) Thx Shadowpain
18) Undo changes related to Dragontropa one spell even outside the instance and the boss could cause freeze server
19.10.2011 – 01:30
19) Completely redesigned event bosse Headless Horseman system - corrected individual stages - logging system and especially rewards once a day, canceled appropriate unnecessary quests on our version
20) Fixed achievement Out with it
21) Fixed crashes caused by event
22) Blocked arena Ring of Valor before we solve its advanced problems with LOS objects and server freezing that causes
22.10.2011 – 01:00
23) Fixed looting of dangerous sweets
24) Perhaps fixed loot at both Valkyrs to be of both
25) Fixed crash caused by final boss in UK
26) Fixed extinguishing and quests especially for alliances (I do not have enough data for horde version yet) but horde can satisfy by extinguishing for alliances :-)
26.10.2011 – 01:15
27) Updated Linux kernel to version 2.6.38.12.27
28) Fixed temporary melee target for quests in AT (can be killed)
29) Fixed loot masks from Trick and Treat + added missing
30) Added block cap for Shield Slam and Shield of Righteousness
31) Fixed again some quests from Trinity
32) Fixed recent server crashes
26.10.2011 – 19:30
33) Fixed Naxxramas area - if something appears there the server will crash and log and we will fix it later but it should not happen
34) Relentless Strike in conjunction with Enven
35) Other minor fixes, optimizations and latency reduction
27.10.2011 – 20:30
36) Valkyries in ToCr and Instructor Razuvious in Naxx now have loot every time
37) Fixed clicking and getting auras from portals at Valkyr immediately, on the run and when clicking multiple individuals at one time
38) Fixed Tramy z IF do SW a naopak
39) Fixed getting double bonuses from hairlooms
40) Freezing Slash timer repair at Anubarak
29.10.2011 – 08:15
41) Fixed Deep Freeze + Glyph of Elemental Water
42) Removed hacks from Horseman scripts and from Ingvar the Plunderer - scripts reworked fixed problems and deployed correct spell IDs
43 Leeching Swarm at Anubarak now responds to Mortal Strike
44) Auto-casting of spells on pets should now be functional
31.10.2011 – 12:30
45) Fixed mount system and use of mounts depending on areas - these mounts can now be used continuously even during battle and even directly in it depending on the current battle and WG status - it is possible to use only one mount everywhere and it will adapt to the given area, if of course it can - fixed cases of using just these mounts anywhere in the world, if the battle was in progress
46) Fixed two run-related server crashes
47) Fixed Fishing abuse in warriors
48) Fixed autocast at Pet + Starfall
1.11.2011 – 14:20
49) Fixed jump effects on Death Grip, Icehowel (ToC) etc.
50) Fixed another new server crash from yesterday
51) Fixed achievement Friend or Fowl
52) Day of the Dead event moved to Saturday/Sunday
5.11.2011 – 00:15
53) Fixed server crashes caused by leaving the arena in some cases - rather a test fix - it is possible that larger interventions will be needed
54) Removed Juggling Torch to all players
55) Adjusted Anubarak - check whether it is near permafrost is now carried out preferably as the first thing and with a greater radius every half second, so that it does not happen that in the second stage it passes through permafrost and does not stop, permafrosts now have control on dmg and it is not possible to kill them in any way by random area magic and therefore they should not disappear anymore (occasional)
56) Better repair of both valkyries in every situation
57) Fixed the times on the server (recalculations) and on the forum exactly according to the atomic clock to match the data from this site and the reset times
58) Corrected event Day of the Dead (today from 02:00)