In the past, we have issued bans for violations that may have been different in the past. The harshest punishments were then given for hacking, i.e. the use of external programs to favor individuals, some for repeated violations of milder offenses, some accounts and IP addresses were banned for things and activities that we no longer have in the rules. However, our system of rules is now much better, more stable, more precise, transparent and transparent. There are clear rules and penalties.
The time has come to deploy a new hacker detection system. The system is made directly between the official packets, which are also used by official servers. This is a technique that is also used there. Due to the deployment of this system, for the first time in the history of the server, I decided to erase all IP bans and records of our server and I am introducing this very effective, almost flawless system for detecting hackers and deploying its real operation. What does this mean for the players? Almost nothing, actually. All we do is delete the IP bans, all the accounts that have been affected by the use of some of the auxiliary tools are not affected by the changes and will remain permanently punished or will be purged. The new system will bring a very effective system of auto-bans directly to the player’s account, so there will be no problems with IP addresses and their sharing. The new system will immediately and permanently block an account that will run with the help of hacks or other auxiliary applications. I recommend not to try any hacks or shoes or anything similar contrary to the rules of our server otherwise the punishment will be automatic and according to Rules.
The current system did not allow us a better solution, because the system was not automatic, it was solved through external libraries and codes and we had to verify the potential hacker personally. In the case of an account ban, however, there was a risk that the player would constantly create new accounts and use hacks. Now the system will detect them automatically and even automatically punish them. It is not necessary to block accounts to the IP address even if we are a free server and accounts can be created over and over again. In short, the player creates an account, turns on the hack and is banned without work and our interventions, and the individual stops having fun after a while. Therefore, players do not have to worry that the player using the hacks will not be punished or even innocent players will get it. Any equally favoured account will be immediately automatically punished without restriction by other players. Hooray. We are still moving forward and I hope that the next news will be about newly opened instances.
Repairs
20.2.2012 – 20:45
1) Fixed problems with auction addons
2) Fixed problems with Spirit of Redemption talent after falling into texture and multiple deaths in battlegrounds and instances
3) Removed old anticheat system and deployed a new one
4) Fixed some problems with taxi errors
5) Fixed deficiencies in q line in Old Hillsbrad Foothills
6) Fixed problems with constant combat
7) Added again some gossips and verified objects to the game
8) Fixed Psychic Horror in conjunction with Bladestorm
22.2.2012 – 00:15
9) The anticheat system detected some players incorrectly due to the occasionally sent packet to the Parental Control system, whose system offers only official servers and the server did not recognize the sent packet - it is now ignored and the relevant accounts have been unblocked, the system otherwise works exactly as it should and I am excited about it, everything is fine
10) Improved pet behavior according to stay commands, attack etc.
11) Fixed Final Chess in ToC by number of attempts
12) Updated and changed many emails to accounts from requests from players, thank you Tarenas for hard and precise work