Final safety phase completed
As some individuals may have noticed, we took significant steps on the server to maximize the security of the entire server. As small wholes, they are in themselves insignificant, but together they form an almost invincible barrier in the security of the entire server as a whole. Thanks to systems such as changing the database access system, binding arbitrary IP addresses to GM accounts, self-made firewalls, regular backups, checks, forbidden ports, changes to standard ports, encrypted passwords, automatic checks for sending bad packets, layered protection against DDoS attacks, they bring us together as functional parts of the whole, which we can call maximum security. Thanks to many years of research and gathering information on all aspects of security, I finally managed to create a safe north in all respects and directions, and even over time to constantly increase security even against very strong and advanced attacks, which our server went through almost without the knowledge of the players. The end result was the security of the entire website. SSL Certificate. The entire site and its pads are now automatically redirected to a secure protocol HTTPS, which allows the encryption of activities carried out on our website and thus prevents foreign wiretapping and unfair activities. The certificate, which must be purchased for a considerable amount of money to be verified by the authorities, so that you do not pop up a table with a dialogue about the uncertified certificate and dangerous content, among other things, verifies the validity of our website, domain and prevents its copies and misleading websites, which outside our server will be marked as fraudulent and dangerous. With this step, we have finally reached the last planned phase of the server security review and, of course, it will also apply to the planned web account management and other future services. With the final security, I have managed to fine-tune the shortcomings of the past days on our server and I can finally return to the planned activities that I planned before the attacks on our server and before the instability, that is, instances and more. Server security is always our top priority. The stability of the server is also shared by this place and therefore these two things always take precedence over everything else. It always has been and always will be.

Repairs
5.4.2012 – 04:30
1) Fixed some data for achievements, allowed/renewed previously disabled achievements that already work, such as Within Our Grasp, Didn't Stand a Chance, kill achievements, instant (Onyxie) and more
2) Fixed problems loading the dummy NPC script
3) The Wintergrasp Freeze May Have Finally Been Fixed
4) Fixed discarding players in Obsidian Sanctum instance
5) Fixed some spells in melee class that did not give any damage in a certain combination, only triggered GCD (paladin, warrior)
6) Fixed long-term downfall with double player removal from the game
7) Perhaps repaired teleport for vehicles inside Wintergrasp Fortress
8) Added SSL/HTTPS security for the entire site

6.4.2012 – 03:30
9) Fixed freezes in Wintergrasp both server and clients after the battle, the fix is complete and functional at last! :)
10) Fixed server crash caused by mob scripts on quests
11) Fixed the Libram of Veracity spell triggering
12) Fixed Unrelenting Assault + Overpower spells working
13) Fixed glyph Dancing Rune Weapon (2x triggering)
14) Fixed speed of moving vehicles in WG
15) Fixed double spawns in Nexus instance
16) Fixed casting spells without effect (Penance etc.)

8.4.2012 – 16:00
17) Relentless Strikes Double Percent Fix
18) Added better control of auras in Wintergrasp battles - features guarantee that before each battle, each player cancels all auras that he could have obtained in other ways outside the battle (server crash, offline during the battle, etc.), checks take place before and after the battle.
19) Trying to correct wrong movements after using levitation, mounts, water-walking - a temporary solution, we have to wait for the one who caused it (Trinity) because I do not have access to the data from which they took information about server-side controls of movements in the game
20) Fixed all paladin ress quests once and for all
21) Fixed Frost Warding section regarding damage negation
22) Fixed Rogue T10 2P a 4P bonusy
23) Dead players in battlegrounds now correctly gain XP
24) Very improved pet behavior in Defensive position - now they attack correctly only if someone attacks the pet or its owner
25) Fixed Elixir of Minor Fortitude
26) Devouring Plague Now Correctly Gives Damage Even After Caster's Death

8.4.2012 – 22:45
27) Fixed movements after using mount, levitation, walking on water and others after past addition of controls by Trinity server
28) Fixed occasional client freezes related to 27)
29) Wintergrasp => Reworked the system of creating and removing vehicles in battle - added a new system for creating machines to always get the correct faction - with this change modified the faction on all walls and towers, which should now acquire properties during the battle and thus were always permeable to the enemy as target - should fix problems with destruction of masonry and tower
30) Fixed minor deficiencies from previous fixes

9.4.2012 – 21:40
31) Fixed server crashes caused by problems in the calculation of the player's coordinates when falling into the texture and its subsequent further movement
32) Fixed Unrelenting Assault Talent Problem
33) Fixed Riptide bonus na Chain Heal
34) Minor backlogs in Wintergrasp from previous fixes