Greetings to all the couples and other damned souls,
In the introductory word, let me summarize a few facts and give you a few facts that some more diligent players already know from regular reading of the forum. The situation has been very difficult in recent weeks, both physically and mentally. However, this is not something that I can not handle and certainly nothing that would somehow prevent the functioning of our server. Although the situation was so critical for a while that I wanted to close the server for a month / two to recover financially and put things in order faster, but fortunately I managed to settle the situation and the server has been running without a stop for the sixth and since October even seventh year. Therefore, a stable background and regular monthly fees are always primary. Other than that, there are repairs and other server-related issues. As I now have to program for money given the personal (IRL) situation, it is exhausting more than I had hoped. I would compare it to a sport. If one of you plays volleyball/soccer/florbal and others and would have to play for money and then in the evening after the matches should still play just for fun with friends or as a hobby, it is not it and usually there is not even strength and mood. I am currently working on the server and programming. Now that I’m doing things for work, I don’t feel like doing more programming for the server, even though it’s my hobby and unwinding (which is why I never wanted to do it for money). The work is very exhausting, because in programming only a small mistake means the collapse of the entire program, as you surely know from the server and so the maximum concentration during the whole process is a necessity whether it is a repair of the server or another program (to work) on which you depend financial income. In the hope that before the situation calmed down, I would have less, I was working on a new website, which is a different kind of programming, and so I could combine it with work, regardless of the time, which was now also short, and the site can be done in parts regardless of the impact of the entire server and without having to be at it every day after deploying repairs and finding out if something did not go wrong even after tests. However, the website is a larger ecosystem than I originally planned/hoped for (we are making a new website from scratch, without professional web development services for several tens/hundreds of thousands, which will do it to us quickly, in a few hours and a year it is not functional) and so the individual parts were delayed and because I want to have a website safe and in one place all services and in the future secured, I have no help at all. Time and mood are always important. However, the situation has finally calmed down a little bit, all the bigger things are behind me and I think that I will find the strength and time to the server more than before and finally we move with the big planned projects that await us.
Before we review the corrections that will follow, I would like to mention a few things. We will be deploying the Trinity version of the Wintergrasp system, the system itself has been running successfully on our server for over a year (created by us from scratch, almost flawlessly, with all the necessary systems and stable). The Trinity version is very different from ours (although ours have been internally available for almost a year) mainly in the names of variables and functions throughout the WG system, so it may happen that after joining their version (probably not fully finished and stable version as we know it), there will be problems. This should be counted and reported, although I wanted to do this only with a new website and a new bug reporting system, I will start now due to the freer time. We are doing this action to get rid of the burden of keeping this extensive system only by us and every server update was getting harder because combining their repairs with ours is always harder every day and so we share almost all the repairs with the community for this reason and for the same reason we are also taking over their version so that we do not have to worry about different and quite extensive parts of the code and energy devoted to other things. Therefore, after deployment, the server may be unstable and the WG area may work differently (some parts at all) than the players of our server are used to, but over time we will definitely help to fine-tune the system to stability and full functionality, and Trinity will already take into account when deploying its patches, which will be a great relief for us.
Plans for the future. Once we deploy these fixes, fine-tune them, fix the bugs in the Brewfest world event, and put the WG back in order (see above for information), we will deploy a new website. After its fine-tuning, we will deploy a new map system completely reworked for NPC movement and reworked textures (over a million new lines of code - already once unsuccessfully deployed system, now completely reworked and completed by me). Once we’ve tweaked the maps, we’ll open the arenas that depend on these systems, a new battleground, and we’ll start testing ICC and other instances, and hopefully finally hit normal repair mode as we once did. Once these large and long-term projects are behind us and successfully deployed, open ICC and heroics, we will deploy the Cataclysm expansion, which the entire team from Trinity, including us, has been working on since its deployment on official servers to this day. These are forward-looking plans for the future and it can happen something, whether it is a delay, stability problems and more or vice versa everything can go smoothly and cool, in short, this is how our plans sound. However, I am an optimist, I enjoy the server whether there are a lot or a few people and I do everything to be able to provide the highest quality gaming to everyone without distinction for free (despite the crisis) and therefore something will not deter me from it - for the seventh year almost. So let me move on to the first part of the plansmen listing and deploying many repairs, including the old-new WG and the actual debugging of these newly deployed repairs.
Repairs
22.9.2012 – 18:00
1) Fixed quests Words of Power, Zeth'Gor Must Burn!, A Race Against Time, The Shining Light, The Angry Gorloc, Fire Upon the Waters, Fires Over Skettis
2) Fixed spell Curse of Doom
3) Fixed spell Pain and Suffering (redukce dmg)
4 ) More effectively repaired part of the magic Improved Concentration Aura ( 30% reduction of silence/interrupt)
5) The Wrath of the Plaguebringer spell is now rightly considered an enemy spell
6) Reworked system of logging certain activities for the server core zvyšuje now better capture of faulty parts/systems/falls during problems, should make it very easy to find any problems and errors on the server, also increases the performance of the entire server by changing logo techniques
7) Fixed rewards for Random Dungeon Finders on lower levels (5-15, 15-25, 24-34, etc.)
8) Fixed casting of Divine Shield and Ice Block spells during Cyclone
9) Better fixed spells that have effect only after the end of another effect (after the end of the shield, etc.) this change needs a test due to our older fix and the deployment of a new one (possible code remnants and problems)
10) Fixed Druid T8 Feral 2P Bonus
11) Fixed problems with alcohol status in the game oprav fixed problems with wow errors if a person was drunk in the game + better functionality (now suitable for brewfest)
12) Fixed problems with objects that have fixed textures and after activation/destruction are despawned while still existing in the world
13) Fixed cases where the server fell due to an incorrect process termination during the planned crash and countdown just before the complete shutdown and thus created a log about the crash
14) Fixed achievement Resilience Will Fix It
15) Fixed the following items: Libram of Wracking, Libram of Light, Libram of Divinity, Blessed Book of Nagrand, Idol of the Flourishing Life, Libram of the Lightbringer, Libram of Tolerance, Libram of the Resolute
16) Reworked system for Share for quests funguje now works correctly even at greater distances to all people in a given group and all quests that support this function
17) Fixed spell Shadow Resistance u Draenei rasy
18) Fixed Glass Pick Lock, now correctly follows the rules of level and skill to open different level objects
19) Fixed ranges of rest zones in individual pubs, where they were disproportionately large compared to official data
20) Added option and system for multiple worlds with the same base for login accounts (we will later use initially for wotl and cata worlds)
21) Reworked modified system for rewards from pvp quests and honors from them úprava this modification as well as patch 9) needs a test and probably then also modifications of our residual code
22) Fixed spell Destabilize Azure Dragonshrine
23) Corrected for those who do not have achievements Koralon the Flame Watcher
24) Toravon the Ice Watcher
25) Fixed problems with Sentry Totem and eternal aura even after cancellation
26) Reworked Blood Furnace instance for proper completion via Dungeon Finder including npc walking and overall revision of this instance has taken place
27) Fixed completion of the Scarlet Monastery Intance again for RDF
28) Ready check for RDF (Random Dungeon Finder) is now set to 40 seconds, not a minute, according to official servers.
29) Fixed long-term problems with the problem display of aurs such as debuff/buff and other aurs especially near mages including the Ice Block spell and its freezing effect and occasional problems with the display of aurs on the client's side chyba this error, when in exceptional cases it should not occur and all these situations and effects should not work properly for us, fixed problems with the Mirror Image effect and copying of the weapon
30) Updated Adaptive Communication Environment (ACE) to version 6.1.4 on our Linux server for even better performance
31) Updated individual third-party packages for our server like bzip2, utf8-cpp, zlib, G3D and gsoap-library to the latest versions
32) Added an internal cooldown to the Rapture spell that could be abused for the benefit of the spell user
33) Fixed walking problem after using Mind Control type spells (the player mastered the other player and gave him walking instead of fast running and this has already been fixed now)
34) Avoid leaving the arena during an ongoing duel and avoid possible manipulation of the rating related to it
35) Peti and other mobs can now all be properly interrupted (part and spells) as long as the spell and NPC system allows
36) Intervene can now only be used for live targets in Warriors
37) Fixed possible abuse with combination of Serpent Sting and T9 bonus set and excessive crit damage with hunter's spells
38) Better corrected cases of changes in the seat positions of the vehicles and the necessary seating (related to the change of the WG system and the new creation of vehicles + teleportation of vehicles from the fortress that fooled us with our system)
39) Fixed talent Improved Health Funnel
40) Flash of Light now runs correctly for Infusion of Light
41 ) Glyph of Blessing of Might and Glyph of Blessing of Wisdom now do not properly affect Greater Blessing of Might and Greater Blessing of Wisdom
42) Fixed items that have states like “Increases the block value of your shield by XY”
43) Fixed Wrecking Ball achievement, which now correctly counts player deaths (and only non-pets)
44) Fixed cases when the handling of packets could change the appearance anywhere in the world and thus cause possible wow errors of the surroundings and themselves
45) United commands .start and similar to .unstuck dozví after writing a command in the game you will learn more about the use (in English), in case of a character jamming and the inability to write this command in the game you will be able to use the service "Teleport and character recovery" in the web administration on our server at https://www.drahy.com/ucet/
46) Fixed Gift of the Naaru spell for all occupations
47) Updated launch times for Darkmoon Faire events (to have Cata in this separate area already :))
48) Fixed item and spell Scroll of Recall
49) Fixed Ogri'La quests Bomb Them Again + follow-up
50) Fixed possible problems with saving events to the in-game calendar
51) Fixed Savage Roar spell (no script assigned)
52) Fixed cases of server crashes if GM and I tested and repaired bosses outside the ICC instance (next time on bare :) except for me of course)
53) Righteous Vengance Bonus Cancelled
54) Updated Linux kernel to version 3.2.0.31
55) Fixed quest I was a lot of things
56) Fixed time and length of Brewfest event
57) Reworked evade mob system - World boss now can't stretch into cities indefinitely - it only sticks to its threat radius, further the mob that is out of its area returns after 10 seconds if no damage is hit, if yes it still attacks, if the mob is in evade status - it is reported to the player throughout the time and in all situations
22.9.2012 – 19:00
58) Fixed double loading of Wintergrasp + crash
59) Freeze and fall repair u Argent Squire
60) Wintergrasp temporarily closed - it is necessary to rebuild spawns of objects and npc, together with Brewfest with the same problem - I can see the completion by the middle of next week (26.9.), I will extend the world event accordingly later as soon as I finish these spawn repairs both in WG and in the world event
23.9.2012 – 21:50
61) Fixed issues with some events in TOC after repairs
62) Fixed cases where a character was still moving in a given effect after prematurely cancelling CC effects and the movement did not end prematurely
63) Added a few fixes to Argent Tournament for some quests and targets, still needs to be polished for some trifles (A Worthy Weapon, Learning The Reins)
64) Fixed quest Grim(oire) Business
65) Perhaps better functioning of immunity in spells Bestial Wrath and Bladestorm
66) Fixed wow error u quests The art of persuasion
67) Updated Utgarde Keep instance for new kernel features, next up is Obsidian Sanctum instance