Acknowledgements
In the opening words, I would like to comment on the support from other people or players. I want to say it publicly, even though I told most of them in person or otherwise, I think they deserve it in public. A big thank you Sebastian, which now supports me mainly in the server area, a big thanks and admiration belongs to the guild Children of Chuck NorrisI know the main members personally and they have also been a support for me in this difficult year, as they still play almost from the beginning only here and motivate me in other activities and regularly read these news. I would also like to thank all my loved ones who have been or are still supporting me both financially and in life, I would like to thank all those who, despite the difficult times, did not say “fuck it”, but helped as much as they could to allow the continuation of this difficult project, created more than 6 years ago, which serves mainly you, i.e. the players. I also thank all the players who have stayed and are still reporting bugs and playing here despite the adverse situation we are going through. Thank you.

New map system
After almost a year of redesigning this great project (over a million lines of code), I have reached the final stage. We have already implemented this major change at the beginning of the year and will be implementing it again this week. This system was the first on the list to trigger a wave of outages because it was unstable and my personal problems did not allow me to tweak the system and so the server was left at the mercy of instability, falling into textures after using fear and other problems, after deploying this new map system. After almost a year of rewriting and fixing reported bugs in this system, I come up with a completely redesigned structure and a gradual deployment of this great thing. I just want to point out that this is a big thing and its deployment will be gradual, as well as debugging any shortcomings (the extraction of maps takes almost 18 hours and it must be done after every change that concerns the maps themselves, which perhaps more than once even during debugging will not be necessary). This is a very extensive system changing the structure of the whole game and the behavior of everyone on the map. However, everything will be fine-tuned as always and gradually the system will be perfect. We are doing something that other servers do not dare to do and are waiting for someone else to do it for them. We have our head and we do it for you and not for the money, which is the main reason for most other successfully deployed systems from the past, I believe that it will be no different for this one and will bring players a better experience again. In the end, we deploy maps before the web because I have more time for such an event. Let’s remember what the new map system is really about.

This is a new system of movement of NPCs and players depending on the terrain and surrounding objects. What does that mean? Mobs and artificial intelligence will finally start looking for available paths, such as the player himself could take, which in practice means that if there is a gap between you and the mob, he will not go the shortest distance to you no matter what is between you, but he will find a suitable path, if there is one. No more strange walking through the air and over a straight line, but depending on the surroundings. This system is not at all a simple matter and has been developed for several years by several people and will affect almost all systems in the game. The correct deployment and tuning of the system depends on you and your reports to put it together. The given system affects more than it might seem ovlivňuje for example, random walking in fears, the functionality of “charge” spells, mob evade, instance, walking NPC, behavior of pets, minipets and their search + circumvention of obstacles, etc. I hope that I have at least a little closer to this change, which we will now deploy, and I hope that everything will take place without any major complications.

Again, this is a big change that has not been made in a day or a week. It has been created for years and now the next year has been fine-tuned by us. Nothing is right now, so we proceed gradually and carefully, this change is the next step in our future server plans, which Sebastian has already mentioned in his news, only there has been a change, which is that before the deployment of the site is now a better time to deploy new maps, which, unlike the site in the final stage and it is also time to deploy and fine-tune them. Deployment of the new map system will be published in the repair list, the first batch of repairs will mainly concern preparations. Thanks for your attention.

Repairs
20.11.2012 – 11:30
1) New gate visibility repair test in SOTA battleground
2) The world event Pilgrim's Bounty has been started Oprav the time is fine, only it hasn't started correctly + minor repairs after a year, the rest must be reported to the player if something goes wrong
3) The Beast Within magic now works correctly even with already running CC effects and can now be run correctly, during the spell, immunity is properly triggered in all situations
4) Bladestorm now works in the same way as the previous patch
5) Reworked final pet system for later deployment of new maps: Peti are now better looking for goals despite obstacles in all stations (both passive and aggressive), if they are addressed by the master, they fully manifest themselves only after the deployment of maps, the peti are now also in the right position from the master and are not unnecessarily far or too close depending on the type of pet, the pet is now also looking in the same direction ("watching")
6) Fixed cases of game crashes (not server) if someone sent invalid combinations of characters to chat or some other spam
7) Reworked guild system: reworked some things for later deployment of a new add-on, corrects, among other things, problems with the closing guild bank, if it is viewed by more members, better controls the allowed ranks and their number, PLEASE NOTE: Guilds may lose one-time logs as money transfer logs or may delete one-time guild ranks (it also corrects occasional deletion of ranks in some guilds after the server crash), it is necessary to recreate the ranks in case of deletion, we are not able to replace them if they are deleted after this change
8) Reworked mechanics in the Daze effect: Now divided their origin and acquisition rozdělen Daze does not now properly affect the players on the vehicle
9) Utgarge keep instance opravy small repairs for bosses and commissioning of Proto Dragons + small details for the new map system
10) Enslave Demon is now not applicable to player petitions
11) Fixed cases where AOE spells did not correctly reveal invisible targets, it happened exceptionally with our fix now added Trinity version
12) Added system to select winners in battlegrounds even if they were terminated prematurely due to lack of players
13) Completely revamped Calendar in the game funguje now works for all even on the mass-selected events, each can write and choose their participation, corrected adding notes and overall functionality according to official servers, fixed events deleting cases after a server crash or restart, now the calendar / scheduler in the game is stable and reliable
14) Added modifications of some systems (instance, five, some spells, objects and more) for the smooth deployment of new maps map the first phase příprav the preparation phase is almost over
15) Fixed server crashes after these fixes

22.11.2012 – 07:00
16) Reworked system for Random Dungeon Finder - fixed problems with it reported a long time ago - thank you to all who participated in the repair mainly Sebastian, who locally tested all my edits during the time of inventing and completing this repair, thank you to all players for reports and listing gradually all the reasons for errors and when and how they occur, if in some cases the situation does not change and you will find some problems in the system
17) A new attempt to repair the visibility of destroyed gates and the rapid decline of Frames Per Second (FPS) during the beginning of the battle - this is rather an informative correction that will hopefully give us mainly the reasons for this behavior (maybe even fix), all new knowledge or changes please report to this Error - here again, what in the previous case without functional SOTY we do not want to deploy new maps, it's up to you and your reports
18) Fixed server crash after deploying the first preloads for new maps - that's why we deploy maps slowly and gradually to debug everything gradually and not at once and then find out where the error is
19) Fixed minor flaws from patch 13) and malfunctioning calendar saving if multiple events were saved at once

25.11.2012 – 00:10
20) Fixed FPS reduction for almost all players on the map in the battleground SOTA - fine-tuned function to initialize the bg + player teleport itself (reduction of FPS after entering the bg later and at the beginning) should fix FPS reduction for all individuals on the map, the visibility of the gates is still in the solution, on the repair we are constantly doing
21) Renewed and functional all achievements in SOTA including time ones, optimized code to update them every second, so as not to reduce anyone's FPS again
22) Fixed problems with startup events mainly in some instances (EoE and ToCr), if you cannot start something in other instances, please create a bug report with a link to this fix
23) A slightly modified RDF system for correct distribution of rewards, there is still no final fix and when choosing multiple roles, the system occasionally fools (7 out of 10 cases) so before I finish this problem I recommend choosing only one role and preferably individual logins (not pre-made)
24) Added another part of new maps - fine-tuned problems that caused problems with running some instances even if this part has no links to the instances, obviously some structures needed to be modified
25) Thanks to previous errors in the event launch significantly improved script to run TOCka - fixed some old problems with script launch and improved some obsolete functions - among other things will also improve the movement of bosses and improve FPS especially in the 25-man version
26) Fixed interruption of Lord Jaraxxus boss spells during combat
27) Fixed some DB parts mainly some missing objects, some modified the position according to official data (The Invasion of Draenor object and many others), modified some data items, NPCs and quests (mass update of some data from official data that we still have)
28) Temporarily removed loot from Nefarian boss, which can be constantly invoked and thus could be misused loot and get gold, thank you for your notice

26.11.2012 – 08:30
29) Fixed problems with auxiliary buffs in AB and EoS
30) Fixed problems with guild bank logo display
31) Fixed the following quests: The Binding, Glyph Chasing, On Ruby Wings, Vengeful Souls, Hungry Nether Rays, The Restless Dead, Not On My Watch, Eliminate the Competition, Bringing Down the Iron Thane, The Dragonforged Hilt and others
32) Fixed error messages when using items, spells and more - now they correctly show the message what is wrong with the item or spells and does not show only one static message, from which the player and we do not know anything from this former single message
33) Fixed possible misuse of the logout of players in arenas - now correctly added/removed reward for teams, if this fact becomes apparent
34) Fixed some problems with modifying soulbound items

28.11.2012 – 09:00
35) Fixed all problems with Dungeon Finder - fixed problems with the deployment of parts of new maps that could not handle each other with RDF, fixed problems with rewards for all members, fixed problems with the last member of the party, fixed all pre-made situations and individual logins into the system, the system is now final and hopefully finally fully functional
36) Fixed problems with Crystal Spikes spell in Nexus
37) Fixed problems with the visibility of gates in the battleground SOTA, added a nationwide notification about the status of the gate to everyone on the map, not only in a specific vicinity, both about the destruction and destruction of the gate, fixed all problems with reducing FPS in the battleground (problems with bombs are still in the solution, but the battleground is already functional, unless the players report otherwise)
38) Added another part of the new maps (we are half way through) the actual manifestation of the new system will become fully visible only with full deployment and permission of new maps (I assume by the end of next week) - modified some instances for this part mainly instances of Naxxramas and boss Sapphiron + his mechanics and other bosses in this instance besides Sapphiron should not affect any of the existing functionality
39) Partially recovered repairs from Sebastian regarding Flare and Death Grip spells and brought to better and more accurate functionality
40) Correct Unholy Blight spell stacking fixed
41) Updated PHP and Apache versions to the latest versions
42) Updated Adaptive Communication Environment (ACE) maps and server to version 6.1.6