Alegra comes up with an idea that might interest a few of you who are still playing here and take a moment out of the light lethargy on the server. As the name suggests, it would be a fishing event. And it will not be difficult, the winner will be the one who catches the most fish in 24 hours. What can you do to participate? Nothing easier than me. on the forum write a message with the character nick.
Character for event:
Anyone who wants to participate in the event will have to create a new character lvl 1. Her nick will be the nick of the character you want to get a reward for, but it will start with the letters AFD (Alegre's fishing derby) example: AfdAlegra.
Summary of conditions:
- login with me the Forum in the form of a message with the character nick, on which the reward will go => nick your lvl 1 character + afd
- character lvl 1 with character nick for reward and initials AFD created before 18.1.2013
- your character must not have before the start of the event 25 catches => disqualification
- ban on fishing bots or some hacks => disqualification (will be reviewed by GM)
- after the end of the event, your character lvl 1 must not be online until the results are announced. If => disqualification
The date for the last registration is Friday 18.1.2013 the European Union 18:00 hours.
The start of the event will be on Saturday 19.1.2013 at 17:00 and the end after 24 hours of hearty fishing on Sunday 20.1. the European Union 17:00 hours!
As a reward for the winner will be a mini pet, which is offered here for a contribution to the server worth 500 CZK and it is Spectral tiger cub.
Further, the financial reward:
1. instead of 40 000g
2. instead of 90 000g
3. instead of 64 000g
If you like the idea of the event write me a message and come to participate. Healthy competition does not hurt ;) But people who would like to criticize it politely please keep it to yourself.
I wish everyone who participates to succeed ;)
Alegra
Repairs
Note: Please note that the listed fixes are very extensive and have been gradually deployed during this week. There were a lot of bugs during the actual deployment, but everything has already been fine-tuned and in terms of server and patch deployment, operation, compilation is finally all deployed, now it is up to you and your reports how the changes will work right in the game. There are approximately 700 changes in 2,500 files. Only the most important ones are listed. I take this list of fixes as final preparation before the real deployment of new maps, which I plan to deploy in February, when I will have more time and will be able to be at the server more often. I apologize for such a large progress of corrections and changes, in the future we should have time to deploy corrections again gradually after smaller blocks, not once a month a large and theoretically dangerous block of corrections, where the possible finding of the causes of newly created errors can be much more complicated and time-consuming. Thank you for your understanding.
Although the list of fixes is mainly occupied by quests, we ask players to focus primarily on systems where significant changes took place, especially in pet walking, Random Dungeon Finder (in addition to folding and leaving the system), stability and arena system.
12.1.2013 – 01:30
1) The fully automatic system of bans was put back into operation after the use of hacks, the accounts that used it during the off period (logs), why the system was turned off is not clear to us and should not be repeated in the future
2) Increased visibility in instances and battlegrounds (visibility of players, objects, etc.)
3) Updated Linux kernel and its subsystems for even better operation of the entire server
4) Armory adapted to characters with level 1, data is also now saved from this level, fixed the main Armory function now works search (be careful to enter the exact names of characters with a capital letter at the beginning), fine-tuned search in the arena teams and their order, problems with the display of recent activities,
5) Fixed strange crashes after the first batch of modifications, kernel updates and Linux components after a longer time, transition to a stable new version of the MySQL database server
6) Fixed some problems with not closing cages and similar objects for quests, which were solved until restart
7) Added support for monthly questsset reset at midnight at the end of each month, i.e. 30, 31. etc.
8) Added support for 10/25 man quests
9) Furious Howl now correctly applies to all raid/party members
10) Fixed the following quests: Prepping the Speech, Cycle of Rebirth, No Rest for the Wicked, The Sum is Greater than the Parts (item Dr. Terrible's "Building a Better Flesh Giant"), I Sense a Disturbance, Seeking the Windserpent Godess, Setting the Stage, Filling the Cages, The Thane of Voldrune (both frakce), Revenge for the Vargul, Abjurist Belmara, Conjurer Luminrath, Cohlien Frostweaver, Battle-Mage Dathric, Foundation for Revenge, Song of Wind and Water, Bombing Run, The Key of Warlord Zol'Maz, Hell Hath a Fury, Defending Wyrmrest Temple, Gambling Debt, Words of Power, Jin'arrak's End, Leave No One Behind, Reforging The Sword, Raise the Barricades
11) Fixed quest line (dependencies, problems with some quests, fulfillment conditions, missing data, etc.) at Orgrimms Hammer, specifically: The Broken Front, Get To Ymirheim!, Slaves To Saronite, Mind Tricks, Blood of The Chosen, Joining the Assault, Assault by Air, Assault by Ground, Avenge Me!, Make Them Pay!, Good for Something?, Volatility - daily, Green Technology, Riding the Wavelength: The Bombardment, Total Ohmage: The Valley of Lost Hope!, Takes one to know One, That's Abominable!, Against The Giants, Neutralizing the Plague, That's Abominable! - daily, Sneak Preview, Chain of Command, Cannot Reproduce, Retest Now - daily, Drag and Drop, Drag and Drop - daily, Not A Bug, Not A Bug - daily, Need More Info, No Rest For The Wicked, No Rest for the Wicked - daily, Raise the Barricades, Blinding the Eyes in the Sky, The Ironwall Rampart, Bloodspattered Banners, Shatter the Shard, The Guardians of Corp'rethar
12) Corrected quest line The Shadow's Vault specifically: If He Cannot Be Turned, Get the Key, Leave Our Mark, Vandalizing Jotunheim, Crush Dem Vrykuls!, Intelligence Gathering, From Their Corpses, Rise!, No Fly Zone, Eliminate the Competition, Deep in the Bowels of The Underhalls, Battle at Valhalas: Fallen Heroes
13) Fixed quest line Citadel Footsteps specifically: Do your worst, Where dragons fell, Argent Aid, Time for answers, Do your worst, A short fuse, Seeds of Chaos / Admist the Confusion, Generosity Abounds / Matchmaker / Stunning View, The Rider of Blood / ... Frost / ... the Unholy, Where Are They Coming From?, Destroying the Altars / Death's Gaze, Jagged Shards, A Visit to the Doctor / By Fire Be Purged, Let's Get Out of Here ! / Let's Get Out of Here / He's Gone to Pieces
14) Retired enemy of the enemy of the enemy of the enemy of the enemy of the enemy of the enemy of the enemy of the enemy of the enemy of the enemy of the enemy of the enemy of the enemy of the enemy of the enemy of the enemy of the enemy of the enemy of the enemy of the enemy of the enemy of the enemy of the enemy of the enemy of the enemy of the enemy of the enemy of the enemy. Targeted multiple targets at the same time, fixed cases when the pet targeted itself in certain situations with its spells that are aimed exclusively at the enemy, the pet now does not change targets during the journey, it focuses only on the target determined by the master
15) Reworked pet speed system přizpůsob if the pet is far away from the master and returns, adjusts its speed to it, the pet is now never slower than the master, if it does not have slowing effects, the pet adjusts its speed to the master, these changes apply to all even non-combat pet
16) Changes in looting when opening chests/bags/boxes, especially for questsot when looting and closing loot without collecting it, items from similar objects no longer disappear and players can loot them even after closing if the object still contains them
17) Added minor fixes and tweaks to the world event Winter Veil, Fa-la-la-la Ogri'La should be accessible to all, fixed spell Preserved Holly
18) Receiving quest items after completing the quest is now focused on the player's bank and not only on the items he has with him
19) Added Viscidus boss to instance AQ40 (Temple of Ahn'Qiraj)
20) Fixed item and Shadow's Edge item operation (ICC)
21) Overturned basic armor bonus for some items that add special armor bonus, preempted for high item level items based on wowhead comments data are finally from the majority part of the gate from official data změna their change or modification will always depend on the official data from the client (ICC)
22) Fixed the scope of spells that are usable during "stun" effects použitelné now they are usable always not only occasionally
23) Fixed early window disappearance to invite to the arena, now holding all the time
24) Fixed Darkmoon Faire event times for 2013
25) Fixed strange behavior boss Icehowl during his jumping phase, need to verify the behavior in multiple players, report bugs it sure
26) Added a simple system to add spells that are not supposed to authenticate LOS (Line in Sight), i.e. ignore objects and pass through them, if you find such a capability and the spell is no longer in the system, please report it
27) Fixed some times and behavior of items that have an expiration after some time period (Mysterious egg, Bottle of Dalaran Red etc.)
28) Fixed/added Gong event to run Zul'Aman instance correctly
29) Fixed problems with Random Dungeon Finder při login to the next dungeon through it, if one is completed, fixed problems with logging all members in certain situations, fixed probably all problems with getting m rewards, if there is no report after this fix, I take the system as fully functional
30) Fixed problems with arena UI/frames after login to arenas
31) Temporarily modified conditions for learning basic fishing skill - now from lvl 1 for the time of the event, after it again from lvl 5
32) Updated all libraries of The ADAPTIVE Communication Environment (ACE) system to version 6.1.7 - fix one long-term crashes and occasional cuts, especially for more people in the same place where the old libraries were manifested, despite the installation of new, improved crash logs related to this system
13.1.2013 – 21:00
33) Fixed server crashes during a ball spawn near Valkyr, where one could get under the texture (object later destructible floor) and cause other functions (explosion/control of players nearby) server crash, related to previous fixes
34) Unified script for movement of balls and control of players in the vicinity, should solve later or no detection of players in the vicinity of balls and its subsequent destruction/explosion, also improved just this detection system, which checks for every half second of the player in the vicinity, in the case of 20 balls and 10 players in the instance, perhaps the functions will no longer lag
35) Fixed assignment of some scripts after changing their name in previous fixes (Leeching Swarm etc.)
36) Fixed termination/teleport after termination of RDF dungeons
37) Further minor modifications after previous fixes, major updates and database data cleanup (quests, objects, etc.) will be deployed later
27.1.2013 – 06:00
38) Fishing skill req level returned to lvl 5
39) Added some Elder NPCs at the end of the Gundrak instance to the last boss (Elder Yurauk, Elder Kilias, Elder Nurgen, Elder Chogan'gada) due to closed instances during the duration of the event
40) Adjusted start times of major events for 2013
41) Updated Linux kernel to the latest version
42) Updated MySQL Database + Apache
04.02.2013 – 02:00
43) Fixed NPC Hira Snowdawn přidánCold Weather Flying Trainer> - added 80 characters level control system on account to purchase a book from this vendor + modified communication with this trainer/vendor, thanks to Tyrion for testing
44) Fixed server crash caused by Retaliation spell for champions in ToCr instance for warriors
45) Adjusted some things for Love is in the Air world event (event times are governed by official servers, not the calendar in the game, which changes packets with the data disk and therefore shows inaccurate times), using item inside the closed instance will be possible to use temporarily even before entering it