The cleaning has been delayed a little bit (it was not every month as promised in the past) because of my time load, but we are now on it. As every month, there is again a traditional cleaning of the server database from inactive characters and accounts. Cleanup is also used to speed up the server, stability or to get a real number of players on our server. Again, I remind you that delete inactive accounts and characters on them that no one has logged in more than 2 months ago. If, for example, you are not on the server for two months, you only need to log in to the game or account once in a while (at least every two months). web account management on our serverwhere you also have the date of your last login. We do not make exceptions in deleting, because it is a bulk operation with many commands and applies to all. I also want to warn newcomers that not only inactive characters will be deleted, but also characters who have recorded less than 2 hours of net game time and new accounts that have not yet been activated or were created at the time of purge. Newcomers who do not fit into this time can at least start over and take it as a second try. Characters deleted by this purge are permanently deleted and cannot be returned from server backups or in any other way. Cleanup automatically deletes accounts without characters. Please make sure that you only have one account on our server. Web Administration offers the ability to move characters from account to account and rules also prohibit owning multiple accounts per person. If you have multiple accounts, please move the characters to one account, or delete them from your account, and the purge will take care of deleting the empty account once the 60-day protection period for any recovery of characters that may be renewed for that period has expired if they were deleted in-game not by the purge. There is no other way to delete the account. Therefore, if you create an alternate character to which you want to save some items, goldy, etc., make sure that it has recorded at least 2 hours of net game time, before logging out of the game with a character with valuable things (the time can be determined by writing the combination "/played" without quotes into the chat). Purge is a very demanding server operation, but our long-term experience, innovations, new commands and more have ensured that the whole process takes tens of minutes, despite the fact that the character database is very extensive and already has several GB of data. The deletion of inactive characters and accounts will be done before the date: 26.1.2013 00:00:00:
Number of deleted accounts: 3 015
Number of characters removed: 8 174
Number of other optimization processes: 87 885 220
Repairs
26.3.2013 – 17:30 (Tuesday)
1) ToCr instance now fully adapted to new maps mainly in terms of boss Icehowl, which now behaves completely offlike
2) Fixed increased dmg from addos in Anubarak probably caused by double aura of Expose Weakness in mobs
3 ) Fixed problems with Tenacity - Tenacity system now completely rebuilt - fixed stack count for both sides even after repeated change in the number of people on one side, now Tenacity is correctly removed from the other side if the number exceeds the one that had Tenacity before, added permanent checks on the status of auras and the number of players, so that there is no advantage, if not, corrected by us 1 ) * 4 ) gives the number of Tenacity stacks when the decimal point is removed
4) Perhaps fixed problems when the gate in SOTA did not always break through completely (invisible barrier for some individuals
5) Installed the first part of the repair to re-mount the vehicles
6) Added final fixes to the EoE instance, which is fundamentally reworked to deploy new maps and remove old hacks, if there are no problems, we will open the instance again at the next batch of fixes
7) Fixed correct position for Teach: Death Gate spell
8) Fixed quest The Light's Mercy
9) Fixed quest Guardians of the Altar
10) Fixed quest Send Them Packing
11) Updated some data objects and NPCs, especially for instances and EoE, to have offlike values without client crashes
12) Cleanup of characters, accounts and overall DB server
30.3.2013 – 23:50 (Saturday)
13) Instance Eye of Eternity:
- Instance completely reworked from the ground up and started again
- All data from official servers from this instance collected from players from official servers from version 3.3.5a (total 9 GB data) was used
- Removed all hacks in this instance and replaced with official ways and solutions
- Thanks to the new maps, almost perfect and smooth transitions of the boss are now possible when moving up above the platform (i.e. when moving the boss from flying to moving on the ground) and back without major snags and strange boss movements
- Thanks to the new maps, transitions between the "map structure" and the movement in the "wormhole" are now possible during the transition to the third phase, which are taken directly from the game client
- Thanks to the new maps, all surrounding effects and textures are now available in the instance without disturbing the mechanic of the boss himself during the entire fight in all stages
- Fixed addi during the second phase and occasional problems with them
- Completely rebuilt Vortex system to copy 100% behavior from official servers with new maps when the map and screen are "frozen" and moving in vortex
- Dragons can now always be mounted correctly with the display of correctly all spells on dragons without the use of any hack and with a temporary exit from the combo without a boss reset, for the idea thank you Sebastian
- Completely rebuilt outro intance, after completing the instance and killing the boss, objects and loot from them can now be used directly from the dragons without the need for incorrect respawning of the floor after the end of the fight and teleporting the players to the artificially created floor (added a specially system for objects and new maps for these situations)
- Cancelled hack to "die" in instance on dragons and the use of spirit forms u prista, now solved in an official way without side and sometimes strange effects
- We have not found any problems in the instance, and if any problems occur, they should be quickly corrected thanks to completely offlike systems and solutions in this instance, where we are now finally using new maps and this is how the instance should look like
- The cosmetic problem is solved in a detour in the add-ons, when the melee type addi does not get out of their flying circles/vehicles (which are then mounted by the players) and still fight on them even after contact with the platform, but this is a problem of the vehicle system, which is not 100% functional (see re-mounting to vehicles etc.), but only those players should be able to access the circle, according to the players.
- Situations where after the death of some players during the third phase and re-entry into the instance do not get dragons and fall down should be offlike and players should not use the release to the cemetery after death in the third phase, because after the entry they do not get dragons, however, we do not have this behavior 100% verified, but we keep it so and the current system of vehicles does not allow us to do it in any other way
14) Fixed issues with ToCr instance:
- Fixed issues with Icehowl and "tracking and turning" on the selected player target
- Fixed cases where Icehowl jumped several times during one of its throw and charge blocks
- Fixed possible cases of looping the function to reset the final boss at the last fix to the correct reset boss after the wip, which could cause minus values in the number of attempts in the instance and no loot
15) Reworked loots in VoA instance to a new loot redistribution system for multiple items and special parameters (horde, alliances, pvp and pve groups of loot), according to reports still need to be fine-tuned, although the data seems to be OK at least at first glance, further modifications, therefore, only on Tuesday, if necessary
16) Fixed possible problems with attacking pets after deploying the system of looting objects from flying vehicles-dragons
17) Minor correction of the recalculation of Tenacity in WG after the last change, which completely changed the allocation structure of this aura
18) Raids EoE, Onyxia, ToCr, Naxxramas and OS are now for the most part finally adapted to new maps, OS will still be reworked, but this is not a priority yet, as it works after basic modifications as before
19) Added preparation and repair for Monday's Dragontrope :)
20) Fixed cases of AoE spells that did not see the target directly and yet acted on them (Typhoon, some totems, etc.)
21) The Magic of Storm, Earth and Fire now has a proper Diminishing return
22 ) Heroism and Bloodlust are now properly applied without dependence on LOS
23) Added controls to some spells and talents that could cause a permanent combat of players při added some small agro when applying auras even if they do not have (Feral Charge, Tenacity, Savage Roar and others), if you find others, please report
24) Updated OpenSSL libraries for security reasons
25) Fixed problems with registration of new accounts and inability to perform basic in-game tasks for both existing and newly created accounts