TeamSpeak changes
TeamSpeak 3 on our server has been fully updated to a newer version and with it comes a few changes. The first big change is the change of the login protocol to TeamSpeak itself. The new protocol allows for more security options and protection against unwanted DDOS attacks that we have seen on the server in the past. In order to continue to connect to our server, it is necessary to update your clients to at least version 3.0.11, which supports the new protocol, but we recommend that you always use the latest version of the client regardless of the server version (currently 3.0.11.1) to avoid later problems and also in terms of security. New versions may include fixes to some critical security vulnerabilities and updates to avoid potential audio complications, crashes, or attacks on your computer. The TeamSpeak server has also undergone other changes. At the request of many players and users of the TS server, I set a limitation for the basic channel, where everyone automatically connects, so that it is not possible to talk in it and it does not disturb the newly arriving players to our TS server. In addition to the new logo, which will be part of the new website and is published for the first time on TeamSpeak, we also plan to assign ranks for certain channels. The ranks are being tested by volunteers so far and everything looks very good so far and I think that with updating the rules for TeamSpeak and fine-tuning the rights we will soon give away the guild masters “Channel Admin” rights and they can then pass them on within their channel. Among other things, they will be able to assign even lower ranks as “Operator” to other guild members. However, we still have problems with limiting certain activities that channel administrators can do (for example, you cannot now set the maximum number of subchannel creations within a guild channel) and until we resolve these shortcomings directly with TeamSpeak developers, we will not give away the rights in bulk for the time being. Old guilds and channels that are no longer active or do not exist even in the game we will gradually lubricate. Follow this website for further news in this area, the conditions for the assignment of powers, etc.

Midsummer Fire Festival
The last fixes for this event have not been pleasantly long this year, but it has succeeded and we are now re-launching the event completely corrected for all players and the possibility of doing the event again this year for those who did not manage to meet it in previous years and whose votes have been heard that they want it again this year. I hope you enjoy the event (even if it is delayed) and report any errors if there are any. The event will be open from today for 14 days.

Repairs
15.8.2013 – 05:00 (Thursday)
1) Updated and modified TeamSpeak server see first paragraph
2) Fine-tuned last known shortcomings in Midsummer Fire Festival
3) Added another fix for the loot Valkyrie in the TOC instance u now the server makes sure after every HP change for Valkyries including the last shot that both are always available to players for loot
4) Vortex in the EoE instance should now take all the players present (this is a hack because the vehicles still do not work properly as they should, but this repair should last until the repair of the vehicle system)
5) Perhaps fixed restore sphere for permafrost in normal modes of ToC instance
6) Adjusted system of creating and removing exit portal in EoE instance ex now the portal will only hide and not be deleted and will not be added to the map again, which may have caused exit portal to disappear after the first use, once the boss fight started or was defeated
7) Once the player leaves the EoE instance, he should regain mobility again correctly (the immobile system is added to players intentionally so that they do not fall into the depths after death) and he does not need to revive or relog
8) Adjusted some monster moves on maps mainly sparks and others (new map system 2.1 is still in the debugging phase after past problems)
9) Added immunity to some bosses in ToC (Acidmaw/Dreadscale and their mobility) and nexus lords in EoE mainly for grips
10) Improved evade mob system on maps to prevent evade from being interrupted by touch or other remote damage at the end of the fight and ending the combat on the player's side
11) Fixed quests The Nightmare Manifests, Hope Within the Emerald Nightmare, The Boon of Remulos, The Keeper's Favor, Walking Legend, Free at last!, Into the Wild Green Yonder, The Last Line Of Defense, Killing Two Scourge With One Skeleton, Fueling the Project, Strengthen the Ancients, See You on the Other Side, Jin'arrak's End, From Whence They Came, Magic Carpet Ride, The Conquest Pit, You Are Rakh'Likh, Demon, Blood in the Water, Tokens of the Descendants, Jormuttar is Soo Fat, Where in the World is Hemet Nesingwary?,
12) Fixes an error where it was possible to reset cooldown on certain items outside of their correct reset
13) Added fixes to Drak'Tharon Keep (Thalas)
14) Fixed client crashes when breaking spells like Steam Tonk Controller and Collect Sample
15) Fixed spell Improved Mend Pet
16) Fixed spell Rune Strike
17) Fixed Rogue T10 4P bonus
18) Fixed Warrior T10 Melee 4P Bonus

16.8.2013 – 03:00 (Friday)
19) Added forgotten feature for Warrior T10 Melee 4P Bonus
20) Lord Ahune's Adjusted Add-on Spaw Times
21) Valkyr loot repair test again, perhaps already final
22) Better work of permafrosts in Anubarak after deploying new version of maps
23) Added more fixes to the instance of Drak'Tharon Keep (Thalas)
24) Other minor bug fixes after previous fixes

17.8.2013 – 14:05 (Saturday)
25) Reworked the resistance system of spells to always take into account spell penetration (caster and targets) and partial resists of all other spells and their damage especially in PVP
26) Holy resistance has been removed and cannot be resisted Holy Spells
27) Spells like Chaos Bolt can't be resisted right now (just know about other similar spells, be sure to start bug reports)
28) Adjusted boss Ahune, when he did not go to different stages - probably still need to fine-tune during further repairs
29) Both Valkyries now have 100% in all cases after killing the loot
30) The ADAPTIVE Communication Environment (ACE)
31) Fixed quests: Unleash the Raptors, Digging Through Bonesa a Lumber Hack
32) Added more fixes to the instance of Drak'Tharon Keep (Thalas)