Halls of Reflection

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For many years, brave champions across the Azeroth races faced Lich King, but they only went on a merciless defeat or were forced to serve in his armies of the undead. In his tireless struggle to stop Lich King once and for all, Tirion Fordring of the Argent Crusade, joined forces with the Darion Mograine of the Knights of the Ebon Blade to attack with a unified army at Icecrown Citadel and call themselves Ashen Verdict.

Due to the fact that Lich King’s attention was focused on Ashen Verdict’s troops, it was almost impossible for the secret agents (our players) to infiltrate the Citadel from the inside and provide valuable information about all the wings of Frozen Halls, Forge of Souls, Pit of Saron and now finally Halls of Reflection. If the brave players have any hope of defeating the Lich King, they will have to rely on their courage, bravery and not miss the opportunity to attack right inside the walls of the Citadel itself.

The Halls of Reflection is the third and final wing in the Frozen Halls area at Icecrown Citadel. They're Lich King's private chambers, the only place he's not so vigilant, which gives our brave warriors a chance. With Jaina or Sylvanas in charge of this expedition and the warriors who have made it to these halls, they will surely recognize the weapon that awaits them right in front of them: Frostmourne, the corrupt, legendary invention of Lich King himself. Lich King's private chambers are within easy reach, though this can mean death for anyone on the expedition. Do you dare to take on one of the toughest missions against Lich King?

Repairs
28.5.2014 - 07:00 (Wednesday)
1) Fixed and opened instance Halls of Reflection děkuji thank you GM Thalas, who participated in the instance significantly and provided the instance completed, complete and shared with her and the community, perhaps in the future it will not discourage the access of their developers ... The instance is, of course, accessible to all with a certain level of equipment, after completing the quest will be made available faster versions including intro, outro and transports
2) Completed the second and final part of the Great Purge of the World Database 2/2
3) Fixed some flags for objects and gates mainly in instances (about 350)
4) Fixed many data from previous fixes oprav fixed some data for quests that were previously missing
5) Fixed some problem triggers
6) Again improved system for checking and running traps
7) Repaired enchant system after previous repairs
8) Fixed two more known server crashes
9) Fixed cases that caused NPCs to spawn inside textures and caused players to fall when teleporting to them using certain spells (Shadowstep/Ferral Charge)
10) Fixed quest The Bones of Nozronn
11) Fixed fishing in certain areas outside capitals
12) Sathrovarr the Corruptor no longer throws players into textures
13) Fixed other cases where mob was constantly chasing players
14) Fixed quest Can't Get Ear-nough
15) The pet owner now does not automatically fight if his pet attacks
16) Fixed quest Fix Gambling Debt
17) Nitro Boost now works everywhere and without falling into the texture
18) Sniper Training now correctly resumes after 6 seconds
19) Fixed problems and abuse in cases of aur stacking if the player constantly switched weapons and gave increased damage
20) Fixed cases when mob or boss reacted strangely in the vicinity of hidden/unsaved objects
21) Resting now takes place in pubs according to the faction not always for each faction in the same way even if the pub belonged to only some of them
22) Updated some libraries and kernel of Linux server

29.5.2014 - 00:10 (Wednesday)
23) Fixed tunnel in PoS instance - now survives every purge and merge
24) Fixed small flaws in the HoR instance - improved maps in the area of Lich King's escape - still dodging occasionally from the route - maps re-extracted again, still probably not enough, we will continue to deal with
25) Fixed some missing data and auras of certain areas that allowed the visibility of certain mobs (Wintergrasp, Icecrown and others)
26) Removed some smart scripts (about 200) for mobs that were added by us and that are already in the database from Trinity or caused serious errors in the database or inability to complete selected tasks in the game
27) Fixed achievements issues in ToCh after cleanup
28) Other minor backlogs from previous fixes

30.5.2014 - 07:00 (Friday)
29) Fixed non-completion of HoR instance in random party people
30) Fixed double discovery of Jaina in PoS (hord version ok)
31) Little modified intro in PoS, especially mob behavior
32) Fixed the situation when the HoR 2x instance could be started
33) Fixed taunting of the Lich King in the HoR instance and related problems where it did not chase the player and caused incorrect completion of the instance
34) Divine Hymn/Hymn of Hope now applies all effects to everyone in the raid or the gang, not just the person who used the spell
35) Spells such as Pin or Seduction are not interrupted if the target has CC auras that can be interrupted by attacking the target
36) Fear and its bouncing effects are now correctly interrupted every time the target gets damaged - so it does not happen that the target continues to budge even if the effect is already interrupted by an attack or other effect
37) Fixed disconnection of the player from the server if the character creation was interrupted