Server restarted after two years!
Here we go. After two years of waiting and getting out of debt and securing myself in the future for the server, I am now launching it again. Today was a bit of a falling day, and anyone who took advantage of it could have wished for a lot of things, because he was falling like crazy. Most of the falls I managed to fix log the logs reported three recurring spells around Death Knight and other spells and auras. I have erased some old data and auras and I recommend if you are in an instance or in a non-standard map or phase to do more login/logout activities with your character preferably in some capital city, so that everything is set up correctly.

The following days will be in debug mode and I will list here the corrections, which I will go through one by one and apply additional changes after a large kernel magnification. Since I don’t have time to track everything and I don’t want to deal with things around here, I’ve limited the GM rights that still have an account here and I don’t know them personally or as much as I would like and I don’t know if I can 100% trust them and I don’t have time to go through the logs now. I have plenty of helpers around me physically, and I’ll be fine with that.

In addition to debugging the server, I will try to run the remaining services of course and we will update the Linux version again, as I promised earlier + fine-tuning the site for the new PHP version 7.x. Next, I plan a client download guide for the rest of the players who don’t know how to do it best with installers to make it official. As for Live Chat, I disagreed with the creators on the terms and services provided and we will look for other alternative solutions. The current solution is simply unsatisfactory and cannot be changed much for our direct needs, so it is not worth using them and paying for them.

As of today, when the server was online and falling, there were almost 100 characters spinning around. I did not expect such interest in such a short time and I am glad that some will come to us at least for nostalgic reasons and play one of the best expansions in the world of World of Warcraft in general.

After our discussions and at the request of a few individuals from the past and today, we decided together that we will set the server to focus on PVE, i.e. the style of playing, where players will not be able to kill each other anywhere, but they can turn off their PVP status even outside the city and do not have to worry about minded individuals who want to prove something on AFK players. PVP can also be switched on. Those who do not want to be harassed, and vice versa. On PVP there are general places such as open arenas FFA (Free For All) or Battlegrounds or Arenas. We have already considered this setting before hibernation and it is now deployed in practice with immediate effect. Thank you for your attention for now.

Repairs
25.02.2017 - 03:30
1) Fixed all known server crashes
2) Perhaps fixed over and over again texts on some NPCs with quests
3) Server set to PVE mode
4) The turkeys who escaped unplanned were caught again
5) Fixed some problem auras on players from past years
6) Fixed email automatic mail and crashes associated with it

25.02.2017 - 13:00
1) Fixed server crash when killing Drakkari Elemental in Gundrak instance and downloading kill statistics to server database and Armory

25.02.2017 - 23:30
1) Fixed remaining server crashes when killing bosses in older instances and writing their statistics to the database
2) Added major fixes to Wintergrasp