We will work on the stability of the server all night and keep you informed. Unfortunately, the crashes are not caused by new fixes, but by the instability of the entire kernel, which we are now solving with all 20 fingers of the entire GM team and the developers of the kernel. Thank you for understanding. Patience brings roses in the form of a stable server.

Edit: The server looks stable already 7 and a half hours did not fall, let's see what the evening onslaught of players will do.

EDIT2: The server will be offline from 20:55 for a few minutes and several crashes will be fixed, hopefully this will help the server stability.


Changes in Instances
The system of instances is already very close to the original servers - after death you move to the nearest Spirit Healer and you have to go back to the corpse (unless you have someone who can revive the person, of course), but there was a stumbling block. When you were coming back, the elites and other monsters were revived and there was no chance to get to the corpses. That’s why I’ve introduced a reset system that’s probably similar to official servers. If the first of the group enters the instance, then the time of 14400 seconds begins to count - according to the official values - 4 hours, after which the whole instance restarts and thus all monsters reappear. I think it's a lot of time and it's official time, so it should be enough. The instance is restored even if the leader from the party (raid) leaves the selected instance. After the final boss is killed, the instance is restored. You can enter an instance only once a day, it is a protection so that players at higher levels do not constantly kill in instances at lower levels, etc.

Changes in the loot
Now there is an improved cooperation in a bunch of drops and loots, which brought us a lot of problems yesterday. Everything is fine now and we can only proudly announce that from now on the quest item in the whole bunch will be collected by everyone who owns the quest and the item drops. It is again according to the official values, because who would like a quest where you have to pick up the head of Onyxia do as many times as there are people in the bunch. I hope this helps. Both systems are in their infancy and should no longer cause server crashes.

Why does the server crash and not at other times?
It's more complicated. We are constantly improving the server, correcting bugs, etc. Each new code added carries some risks that the server will be unstable, even if it does not manifest itself in the first stage - the first stage is the application of new code and trouble-free startup. In the next stage, however, the code for repairing the loot can cause crashes when sending mail, because all codes work with each other and thus can cause any problems, even unexpected ones. Therefore, if something does not seem to you, you do not know the advice, write everything immediately on the forum in the appropriate section, otherwise you will not be satisfied. If you write bugs in the game players or GM, the people will forget about it in the rush of information, despite the fact that if you write a bug on the forum, others know about it and you know that the bug is being solved. Thank you for your attention and I hope that you will take this article to heart and respect this.

List of fixes:
1) Enabled new commands for .unstuck - Moves players if they fall under textures - Requests to transfer to this issue will be ignored by GM and another rule will be created for it, the next available command is .save, which will immediately save your character in the game and so you do not have to wait for world save

2) Characters can now be deleted again

3) Fixed hunters and their training lessons

4) Improved Warlock Guardian Pet Felguard

5) Fix a few quests from the forum

6) Updated forum to the latest PHPBB RC7 system

7) Updated list of GM and repair some ICQ (Myšák, Kalič, etc.)

8) Deleted screenshots that were actually deleted, but were still in the database - Please note that only screenshots from our server can be uploaded!

9) Completely updated tutorial how to start playing on the latest version of the server 2.2.3 + Drahy Server program - updated both tutorials with and without the expansion

10) Fixed a small error when creating a new account, now fully functional and deleted 411 inactive accounts

11) Added 3 quick steps to legal and easy game download

12) Honors have been reset - whoever has bought something wrongly with high honors, let him delete it immediately, destroy it, etc. We will control it, and whoever still has something will be punished.

13) All sections of the site have been put into operation again, which now take data from three databases (server status, online players, etc.)

14) Fixed chat - now fully available to your chat

15) More fixes and improvements in Free for All arenas

16) Deleted screenshots from another server and other context

17) Adjusted the rules and order of the server, please read again

18) We are now working on a table of honors and creating new registrations, so please note that these two services may go awry in the coming days.