Do you want to help the server, but you do not have the funds and do not know how else to help? You have the opportunity now! And you’ll get great prizes for it!
Rules of the competition and how to participate:
We need help repairing transports and ships. Everything is already fixed now we need to finish the most difficult - timing - i.e. the period in which the specified transport will return to its position. What we need: Stopwatch, patience, server time, willingness. Instructions - We will wait for any chosen transport (ships, airships), we will wait for the transport to arrive and stop. Right from this moment, as soon as it stops, we start and wait until the transport again arrives at the place where we boarded and does not stop and after the stop we stop again. We need time exactly for hundreds, i.e. stopwatches with measurements for seconds and hundreds. Check the result several times and send it to me on ICQ, which you will find in Contacts to the Administrator. The time that will be closest to the correct time wins and its owner can choose any item of blue quality to his level (item must have a level) approved by GM. Good luck and here I list all the transports we are interested in, the number of transports equals the number of rewards!
Grom'Gol Base Camp a Undercity
Menethil Harbor a Auberdine
Teldrassil a Auberdine
Menethil Harbor a Theramore Isle
Grom'Gol Base Camp a Orgrimmar
Orgrimmar a Undercity
Forgotton Coast a Feathermoon Stronghold
Ratchet and Booty Bay - 231249 - 3:51:249 - Wins NO ONE - no one put a type on this route (my mistake I gave it as an example and had to do it myself) - DONE
Azuremyst and Auberdine - 230500 - 3:50:500 - Wins Satellite (3:59:48) - DONE
Still looking for other transport times, want prices and functional means of transport? Let's measure!
I wish you a lot of success and success in testing!
PS: Style of announcement of result on ICQ - Route: Ratchet => BootyBay Time: 3:50:40 Character: Eldar
Progress of repairs
1) The server is running fully - testing phase has ended = 100%
2) We are now working on repairs that fix a few backlogs:
Database:
- adding new things from patch 2.3.0 (quests, objects, NPCs, etc.) - 100%
- new instance of Zul'Aman instance - 100%
- repair of transports and airships - 100% - Temporary portals
- found low reward for quests - new patch changed reward system - we have to redo the quest to get the same amount of XP as before - 100%
Other:
- chat modifications - 100%
- repairs for a few spells and their auras - 100%
- damage of many spells - 100%
- excessive blocks, parry etc., - 100%
Jail is back up again. - 100%
- launched .ban also for other Game Matery - 100%
- fixed Bloodrage spell - player remained in combo - 100%
- fix crashes when teleporting to Programmer Island, etc., where the Christmas server event will probably take place - Necessary - please do not teleport to these places before I solve the problem - 100%
Correction of the Magical Judgement - 100%
- repair of many spells, auras and effects after the transition - 100%
- Tome of Divinity - 100% - Temporary unofficial quick solution
The course of the listed repairs (approximately in percentage of what we have already finished and after reaching 100%, the repairs will be deployed to the server) - 100%
Rebuilding the ICQ
After all, ICQ does not have such long hands and ICQ protocol has been updated so that it now works normally under alternative clients (all are not offline, etc.) and so I temporarily run ICQ under Miranda, although I do not like it at all. If ICQ servers intervene in any way in this direction of communication, I am ready and willing to disconnect ICQ again and not communicate. So let's hope AOL becomes wiser and stops making science out of it and normally allows communication. My ICQ is online again. I prefer Jabber service and therefore the problems that you want to solve through the server I will solve in most cases just and only through jabber. After all, on the ICQ network we only have to deal with personal matters, as required by the terms of service. For GM Team Drahy